View Full Version : Wolverine wip
Tobin
February 10th, 2005, 06:29 AM
http://img234.exs.cx/img234/8615/wolverinepencils6yx.jpg
I don't normally draw with pencils so this was fun I'm going to end up painting it I reckon so C+C would be helpful.
Dan Milligan
February 10th, 2005, 08:16 AM
Hey tobin,
Thought I pop in and have a look. Great stuff. good anatomy. quick suggestion. Maybe to give the pose a little more interest try overlapping more of the body parts. i.e. bring his head down in front of his shoulder or bring his arm up so the forearm blocks the bicep. Try to think of the figure in three dimensions not just up and down and left and right. But forward and back as well. Anyhow, it's looking great keep it up.
quickie sketch here.. kinda the idea.
http://homepage.mac.com/danmilligan/.Pictures/concept05/wolverinepencils7yx.jpg
peace
Dan
Tobin
February 10th, 2005, 12:53 PM
Yeah I get you, the pose is definetly lacking depth, didn't see it till now though.
Thanks a bunch. Good advice.
Oh and by the way what did you use to make those lines, is it a brush in ps or painter ? it kind of looks like pen and pencil but the white lines are throwing me off a little :)
Skulldog
February 10th, 2005, 01:00 PM
I like the looser line wrok here, but I'll say the antaomy does look a little off. If he were to lower both arms, the one on the right would be considerbly longer then the left one.
Tobin
February 10th, 2005, 01:11 PM
Yeah I was having slight problems with both forearms, and it was only after i realised the whole left arm was too long, the more I look at this the more out of proportion its becoming, Thanks skulldog, I need to find a way of becoming more critical in the earlier stages.
Skulldog
February 10th, 2005, 01:31 PM
Something that helps me (That I don't do enough of myself) is to flip the picture horizionally, say in a mirror and look at it. Seeing it from a different angle can really help pick out errors your mind is overlooking.
Tobin
February 10th, 2005, 01:40 PM
Yeah, i've of heard people doing this, i'll give it a try.
alex_86
February 11th, 2005, 03:29 AM
I dont know if its just me but i think that the eyes looking directly at the viewer makes the character look like heas plotting or posing rather than acting or like looking at himself in the mirror or something. Didn't notice it in yours right away Dan cause the pose is very exciting but its there lol.
Tobin btw, if you're wondering what makes Dan's image look more like an action pose its the diagonal lines and positioning he used in the stance rather than lines that are horizontal and vertical, like in your piece, which give the character a static look.
The above, in the effect, may give you a more overlapped drawing.
Tobin
February 12th, 2005, 10:56 AM
here's a different pose, I still haven't quite been able to add as much a dynamic pose just yet but i'm working towards it.
http://img22.exs.cx/img22/3462/wolverinepencils0kx.jpg
alex_86
February 12th, 2005, 04:46 PM
This one looks much better than the first i must say. For the next character you draw just remember these few things.
No one can straighten their arm 100% ever so that its just a straight line. Therefore I must say that the right hand of Wolverine looks kinda unearlthly.
The anatomy looks pretty good on this latest one but there are a few things keeping you back.
A. Try to losen up your line work (not in terms of line weight but in terms of muscle shape). the muscles you draw look oversimplified and almost Anime-ish. The thing that saves you is your shading.
B. Don't try to rush the shading or the line work. I know some people say not to overthink a line but you mustn't underthink it at your level either. Once you become comfortable with drawing a character in any pose you won't have to think as much, trust me it comes to you but for now don't lose that concentration. ***On your next drawing try to draw in the full shapes of all the muscles as you would see them under the skin VERY VERY VERY LIGHTLY, then use a darker pencil to outline the areas with the MOST shadow*** This will be a welcome break from just using a dark pencil for everything, making all the muscle lines look very cartoony.
In terms of not rushing the shading, its very important that you give the same amount of attention to IT as well as the lines. I notice in some places you have marked where you want to shade and then quickly stuck in some scribbles. Try to avoid that.
C. Last of all, try to keep in mind that arms and legs and the torso are generally, more or less round. Make sure that you vary the areas "grayscale values" based on how much light actually gets to them.
Thats pretty much all I wanted to say. It looks like a lot o' crits but its really just a few minor things to work on as you advance. Try to keep these things in mind. :D G'luck
Tobin
February 13th, 2005, 10:34 AM
http://img132.exs.cx/img132/7224/wolverinepencils3ub.jpg
http://img132.exs.cx/img132/8152/wolverinecolours7bn.jpg
another pose..
I used photoshop to flip it, then worked it over with the paint tool real loosely then went back to the pencils.
alex_86
February 13th, 2005, 12:25 PM
Ooh La La, I like this one most of all!
Just keep it up is all I can say at this point :D
Tobin
February 13th, 2005, 02:14 PM
Thanks man, you've been a great help. As has everyone here. A very helpful community.
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