View Full Version : New WIP FantasyArt - GryphonHunter
Lizkay
January 18th, 2005, 11:33 AM
Hey there!
I finally started a new digital painted project... or how you would call that :P
This time a Fantasy theme, for a book-frontpage in my portfolio section, the title of it will be (possible) "Spurenjäger" which is german for the word "Track-hunter" but the title is secondary, mainly it is a guy who hunts beasts, this time following the track of a gryphon...
So here are the steps I already finished:
1. The rough sketch
http://www.lizkay.com/Sketches/Painting/Sketch01.jpg
2. Some flat colors
http://www.lizkay.com/Sketches/Painting/Sketch02.jpg
3. The final flat colors
http://www.lizkay.com/Sketches/Painting/Sketch03.jpg
4. Added some ground-shading to define the lightsource
http://www.lizkay.com/Sketches/Painting/Sketch04.jpg
5. Started to add details and detailed shading
http://www.lizkay.com/Sketches/Painting/Sketch05.jpg
6. Some deeper details...
http://www.lizkay.com/Sketches/Painting/Sketch06.jpg
http://www.lizkay.com/Sketches/Painting/Sketch06_01.jpg
-Things to fix-
-The angle of the track is too deep I will make it look more flat with the colors
-The quiver seems to be to big... hmm?
-more to come..
Yup, tell me what you think, any crit, comment, etc. is welcome! :teeth:
Greetings!
alex_86
January 18th, 2005, 01:44 PM
Just a thought on character development. This guy looks a bit youg to be hunting gryphons doesn't he. To me, his age makes him look inexperienced. I would think a pro hunter would have facial hair at least.
Otherwise the lineart and coloring look descent. :)
Serpian
January 18th, 2005, 02:18 PM
Wow, I like. I suppose you're not ready with all the colours? Other than that, it looks good. Keep posting progress!
Interceptor
January 19th, 2005, 07:32 AM
I don't think the quiver is too big, but his arrows are'nt resting against the back of it. they're kind of floating.
What's the story behind this guy anyways?
Lizkay
January 19th, 2005, 01:36 PM
Thanks a bunch people! :D
@meDrawUC
the guy is supposed to be under 20 so far... not sure if that fits to the story at all..hmmt :rolleyes: but okay I am just drawin' it. :D
I could try to make him older, but I don't really want to give him some facial hair :bashful: clean-shaven guys look nice.. no? Eh, that's a stupid fact! :}
@Serpian
Ah no... the colors aren't done yet, I will also add some seperated layers to get some nice light from the sun which shines through the trees around :}
@Interceptor
Oh I saw that with the arrows, fixed it so far, I am still not sure about the quiver, maybe it looks better with some detailed shading...
The story behind, not much yet, as said he is a young hunter searching for some beast, specially gryphons this time, I think he don't even has a name yet... any ideas? :D
So here are some new steps:
7. Some more Detail in the face + more shading
http://www.lizkay.com/Sketches/Painting/Sketch07.jpg
8. Worked on the shading of the pant...
http://www.lizkay.com/Sketches/Painting/Sketch08.jpg
Some new details of the face:
http://www.lizkay.com/Sketches/Painting/Sketch08_01.jpg
more to come..
Greetings! :blahblah:
Lizkay
January 22nd, 2005, 11:59 AM
Next Step...
http://lizkay.com/Sketches/Painting/Sketch09.jpg
The thing goes on... :P
Any tip, crit, help you could give me?
Sterlingcrispin
January 22nd, 2005, 02:41 PM
You could try to add some texture on the cloth. Theres almost no diffrence between the gloves, shirt, blue bands around his arms and leather quiver strap and belt.
I know its stylized, but the eyes seem way too bright. And the highlights on his cheekbones go so far up right to his eyes, there should be a bit of shadow beneath his eyes or just a gap between that highlight and his eyes. Right now it looks kind of like his eyes are cut out of his head because of thoes solid black eyelashes(?) around the top edge.
Also his left forearm shares the same edge as the handguard of his dagger. If you moved the blade a bit further down and showed some of the handle before the handguard it wouldnt look so strange.
Oh and whats that little leather? rectangle of material along his arm? It seems way too small and strange to be protective.
hypocalvin
January 22nd, 2005, 11:58 PM
the guy is clean..too clean. Give me some wear and tear. He reminds me of some city boy who was suddenly stranded on an island like in survivor. Make me more "weathered" give him more wear and tear. The scar above his face is nice, but some more stuff will be even better. His clothes, make them more weathered, some dirty stuff. He does look "tough"
Lizkay
January 23rd, 2005, 10:02 AM
At first here is the next shot...
http://www.lizkay.com/Sketches/Painting/Sketch10.jpg
Many thanks for the hints people! :wink:
So what did I do yet...
@hypocalvin
I added some dirt and some more textures (mainly on the pant-stuff) since I am not done with the general shadings of the whole figure I will make that at first and add some more scratches, dirt, torn stuff etc. later. A friend suggested that I should add rain to the scene, I am not sure if that would look good, since rain gives the colors such a grey-touch. The coat and also the main parts of his clothing still look too clean.. yer..
@Sterlingcrispin
Had not much time yet, but I tried a little overwork on the face and it's shading not sure if that's enough yet... :bashful: also added some textures to that brown stuff also some spots. I Also made the grip of the sword/dagger thing new, looks better now. Since the ground-character is drawn in a heavy stylized manga-style it was hard to give him the same look in a more realistic style... err.. the thing with the eyes :(
more to come...
Greetings! :)
stilts
January 23rd, 2005, 11:16 AM
Looking good so far. As for the quiver, it looks as if its driving into the characters back. I was having a problem with that too for a while, but if you look at his positionin, it should look more like this: (lol sorry i cant put it in words so ill just show you what i mean)
http://img.photobucket.com/albums/v250/LXS|Je$ter/Testing/11.jpg
ORIGINAL
http://img.photobucket.com/albums/v250/LXS|Je$ter/Testing/22.jpg
Lizkay
January 28th, 2005, 02:45 PM
Thanks for the hint/tip LXS|Je$teR ;)
I fixed this with the next coloring step! So here is the next shot, bigger this time:
http://www.lizkay.com/Sketches/Painting/GryphonHunterPrev.jpg
any more crit/comment/rant you have for me?
It is going on! :dur:
more to come!
byes!
Lizkay
February 27th, 2005, 06:13 AM
Long time no update here.. :D
So here is one:
http://www.lizkay.com/Gallery/coppermine1.3.0/albums/userpics/Sketch11.jpg
I am almost done with the guy's coloring, of course if the Wood BG is done I will add more shadows and lighting dots... I had some problems with that dirty ground and the water, any tips how to make that look better? Any other Crits you can give me? :blahblah:
Byes! :blah:
Solarian
February 27th, 2005, 06:05 PM
really nice. i suggest making footsteps in the mud behind him.
stilts
February 28th, 2005, 12:21 AM
Looking better. One thing that gets me is the way the hunter is holding his polearm. If you take a closer look, its obvious that his hand doesnt look like hes actually grasping the wooded part. I dont know how you wanna approach this, but mabey try making his fist a little "less tense"?
Lizkay
March 15th, 2005, 03:42 AM
Thanks a bunch people! :rendered:
I will make some more "scratches" footsteps and other "objects" in that dirt, not sure about the texture there, any ideas how I could get the real "mood of dirt" ???
I think I see what you mean LXS|Je$teR that staff/spear thing is too much... hmm how can I say.. leaning to the left side inside the hand, I will overwork that thing! >:D, that disturbed me since I colored the sketch, but I couldn't catch it.
Any tips for the Wood Background? Or any other crits, ideas?
*waves* Greetings!
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