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Molin
February 18th, 2003, 06:50 PM
Hi again. gah

been having to much spare time the last five days... Been doing all kinds of manic desperate attempts to learn coloring with the computer.
Im working on this little piece. Its a sorceress hanging in the air ready to cast some mantotoad spell. It has gotten some hour of work on it and i am still on the first layer of colors.

Any suggestions on working with the computer and getting the kind of oily or acrylic feel i am after is wery wery wery welcome as i am a total super noob at this. From reading through the posts found at this site I find that Painter is overrepresented. Is that to prefer infront of Photoshop. Doesnt matter in the end I think so perhaps its just to rock on but its wery wery hard to get any "painterly" feel to it. Cause I suck probably.

http://danielmolin.com/media/conceptart_org/fem_sorc_prog.jpg
/Molin

akida
February 19th, 2003, 02:51 AM
hi,

I like the dynamic of this image, maybe the boots area is a little bit chunky but it’s hard to tell (at least for me) at this early stage. Her right shoulders looks kinda odd (but my English are not so good to explain) I think that the angle that connects two shoulders is wrong.

I'm not sure what you mean but painterly look and I'm not a professional by any means to give an advice on this but try not to use different hue of the same color to show shadows and light if you are going for painterly look and don't be afraid to show your strokes ( I hope that makes sense)

I would love to see this finished :)

Molin
February 19th, 2003, 05:23 AM
God morning Akida.
Yes I agree on the shoulder. Ill fix that its alittle to extended upwards.

The boots are no problem I think. Ill paint them later. I usually sketch like this chunky way in the computer beacuse I find that it gives me better first "edges" to paint from the background to the object instead the other way round. You can se I did that on the cape.

Different hues yes by all means. But I really like the flat look were alot of the strokes are visible. This is how I paint with halftone acrylics but with color its really hard to get that feeling without loss of detail. Anyways for me it is. Ill try to come as close as I can.

Strokes are good....;) Love that finisehed/unfinsihed look. Gives it more dynamics.

Thx for your post and ill update a little alter when time is given.
/Molin

Molin
February 19th, 2003, 09:45 AM
Update.
The shading is terrible. I took some wery fast shortcuts. But the focus is a little bit more tighter then the original.

http://danielmolin.com/media/conceptart_org/fem_sorc_prog_02.jpg

/Molin

akida
February 20th, 2003, 01:03 AM
Hmm...I think I liked the way the head was positioned in the first one, now the neck looks too tense (about to brake)maybe you should revice the shading in the neck-head area. Also in the first image her expression was kinda cold and distant now it more scary or/and scared, which makes me prefer the first one (but this is not a critic it's a personal preference). Something last I think you could fix is her right breast it look disordered, because of how the shadows are applied and maybe too round.

Other than that I think it coming up nicely so far :)

midnightsun13
March 7th, 2003, 08:55 PM
ok the neck thing is good and i agree im not sure about the legs but they might need somthin too mabie some mor shading ok but the main thing is the lower part of the face (including lips) change it it looks out of proportion :evilbat:

Tedsuo
March 8th, 2003, 06:03 AM
Hope you don't mind, but I did a quick overpaint of your piece:

http://tazmanianhamster.tripod.com/pics/Ted_for_Molin.jpg



The reason you're having trouble shading is because your have no light source! Pick a primary and a secondary light source (at least). For this one, I picked the glowy energy thingies in her hand as the primary light source, and made them blue. Since orange is the compliment of blue, I picked an orage light source coming from below as my secondary light source. As a tertiary light source, I had another blue light coming from above right.

Now modelling your forms becomes straight forward: as your form turns towards a light source, it becomes lighter and takes on the color of your light source. If there is a sharp change in direction, there is a corespondingly sharp change in color. If there is a soft, more rounded change in direction, then have a more blended transition either to the color of the light source your form is turning towards or to shadow if it's turning away from all light sources. Model the large forms first then add details later, as the details are simply variations of the color and value of the larger forms. If you model your forms in this fasion, I think you will find the "painterly" feel you are after as a naturally occurring side effect.


Hope that made sense and was helpful, let me know if you have any questions. Right now I'm tired and I'm going to bed. :)