thebluepuppy
December 6th, 2004, 07:39 PM
hi and welcome to my tutorial! i hope you get something out of this! well lets begin with step 1. this is the process i use for creating quick renderings.
step 1.
its usually a good idea to bat around some ideas on paper before even planning your composition. in this image you can see the creature by itself was a finished version of a quick sketch i did. usually laying down tracing paper over a thumbnail then doing your linework(with a pen is my preference_faber castell pitt pens_various nib sizes) and rendering is fast instead of redrawing your image. also you usually loose some of the design and energy when you redraw completely from a thumbnail.next i went into painter and painted a quick version of the creature to assist me in painting the final one later(this step is not neccasary if you have a really good pen sketch of the creature). also the painting step allows me to further explore the design of the creature. once i have a basis for the creature i do many compositional thumbnails, then choose the one that works best.i usually work my thumbnails with ball point pen because its fast and allows for good line and tone FAST!!! and thats what i want. (top left corner)
http://tinypic.com/uv41g
step 2.
basically in this step your doing to be scanning in your thumbnail and blowing it up. once you have you thumbnail scanned in and blown up this is the time to do your line work. usually i recommend NOT using black for line work on painting because its so strong and it kind of subconsious blocks things in making it them less likely to be messed with. remember the lines are guides feel free to add stuff outside of the lines and break them.
http://tinypic.com/uv4ut
step 3.
at this point im starting to render the image. i chose a color palette of mainly blues and oranges. I recommend always having some sort of color palette to keep structure in your final painting. in this step im adding in the local colors and their mid tones, highlights, and shadows and blending them together. usually i render in black and white then glaze my colors in, but seeing that i have not much time for this image, and speed is my main concern, i decided to skip the black and white
phase and modified two steps into one.
http://tinypic.com/uv6hc
step 4.
i continue to render. in this step im trying to figure how i can go about rendering the ship in a dirty look without spending more then 10 minutes on it. so i decide to use the watercolor filter and then add dark straight lines to contrast the blotchy choppy spots on the ship. also the watercolor filter gave the ship a beaten worn look. REMEMBER THOUGH use filters sparingly. also i slapped on some oil brushes to give a subtle painterly feel to th sky. in my style i look for fast ways of getting texture. its usually hit or miss, but its always FAST! try different things and never be afraid to expriment!
http://tinypic.com/uv79x
step 5.
i reliesed i hated my color palette :dead: , and decided to turn the image black and white. i also noodled it a little more and added some more shapes and lines in. basically from starting sketches to finished product this took me 10 hours. one full day of work or it can be broken up
http://tinypic.com/uv7lc
step 1.
its usually a good idea to bat around some ideas on paper before even planning your composition. in this image you can see the creature by itself was a finished version of a quick sketch i did. usually laying down tracing paper over a thumbnail then doing your linework(with a pen is my preference_faber castell pitt pens_various nib sizes) and rendering is fast instead of redrawing your image. also you usually loose some of the design and energy when you redraw completely from a thumbnail.next i went into painter and painted a quick version of the creature to assist me in painting the final one later(this step is not neccasary if you have a really good pen sketch of the creature). also the painting step allows me to further explore the design of the creature. once i have a basis for the creature i do many compositional thumbnails, then choose the one that works best.i usually work my thumbnails with ball point pen because its fast and allows for good line and tone FAST!!! and thats what i want. (top left corner)
http://tinypic.com/uv41g
step 2.
basically in this step your doing to be scanning in your thumbnail and blowing it up. once you have you thumbnail scanned in and blown up this is the time to do your line work. usually i recommend NOT using black for line work on painting because its so strong and it kind of subconsious blocks things in making it them less likely to be messed with. remember the lines are guides feel free to add stuff outside of the lines and break them.
http://tinypic.com/uv4ut
step 3.
at this point im starting to render the image. i chose a color palette of mainly blues and oranges. I recommend always having some sort of color palette to keep structure in your final painting. in this step im adding in the local colors and their mid tones, highlights, and shadows and blending them together. usually i render in black and white then glaze my colors in, but seeing that i have not much time for this image, and speed is my main concern, i decided to skip the black and white
phase and modified two steps into one.
http://tinypic.com/uv6hc
step 4.
i continue to render. in this step im trying to figure how i can go about rendering the ship in a dirty look without spending more then 10 minutes on it. so i decide to use the watercolor filter and then add dark straight lines to contrast the blotchy choppy spots on the ship. also the watercolor filter gave the ship a beaten worn look. REMEMBER THOUGH use filters sparingly. also i slapped on some oil brushes to give a subtle painterly feel to th sky. in my style i look for fast ways of getting texture. its usually hit or miss, but its always FAST! try different things and never be afraid to expriment!
http://tinypic.com/uv79x
step 5.
i reliesed i hated my color palette :dead: , and decided to turn the image black and white. i also noodled it a little more and added some more shapes and lines in. basically from starting sketches to finished product this took me 10 hours. one full day of work or it can be broken up
http://tinypic.com/uv7lc