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killing.people
November 29th, 2004, 05:58 AM
hi, i'm killing people.

this is my second ca.org sketchbook thread. my first is filled with broken links unfortunately, and i apologize. :zzz:
i am very proud of my drawings, so please allow me to share them with you. though i do not expect it, i am very open to any comments. on with the new.

http://members.cox.net/kp_sketchbook/sk_11-28-04.jpg
11.28.04 work sketch - 0.5 mechanical lead on printer paper

recently, i have been very influenced by ca's very own steak-tron. check his site out here: http://www.kempart.com

-sideshowbob-
November 29th, 2004, 06:40 AM
:O :O :O

LOL nice nipples O_O
cool lines
cool volume (light shadow)
funny nose :----
smooth pose

but...the best thing... i love are the lines u take to indicate the shadow and light .. all the small tiny lines u draw - inbedded into the body outlines - to make the thing volumetrical .. truly awesome :D

how much time u spend to complete this one ?


*pulls nipples hard* ;) :bashful: ;)


yes yes .. patience is the key ... <3

Jamaludin
November 29th, 2004, 06:46 AM
Heya great to see you on the draw again, and a nice looking sketch, you are one of the people that gets better everyday as well, very great looking. How is your 3d Skinning developing, I see you posting on the Polycount forums now and then ? Give us more please :D ? haha cya !

steak-tron
November 29th, 2004, 01:58 PM
Awesome drawing Killing! I'm flattered dude :bashful:

Great job with the hatchings, the lines going over the arm and around like a wire frame are the key to hatchings. describing the form as it were. Some of the anatomy seemed a little fishy but I couldn't put my finger on it so I did a paint-over.
http://www.kempart.com/posts/killingover.jpg

Basically I just did all of the checks that i run through my head when I'm drawing something like this. Mainly there are some skeleton land-marks that can punch it up a little, like on the wrist and elbow of the right arm. You did a great job on the left arm elbow and wrist and those hands are solid. Also the waist looked a little ambiguous. The fold of fat and muscle that bulges at the waist usually hooks onto or hangs over the pelvic protrusion (really exaggerated in greek/roman sculpture). [an' I realize it's a work sketch] Landmarks vary with body types, so my suggestions are also not always evident on all figures (muscle dudes, for instance, have muscles that wrap over land-marks)

That neck looks great tho, really looks like an old dude's flabby chin stretched around :)

I'm not sure I've mentioned it before but I owe you some thanks. When I first found CA I amazingly stumbled into your thread, Rusty's and Lukias'. Man I was floored! Those guys are good but you're right up there with them. You had this one page of heads in a crowd that changed with fish-eye perspective! man that was cool. My point is you guys lit a fire under my ass, I was amazed at how much awesome stuff could be in just a sketchbook (all SB's I'd seen in real-life had been bla...) I've always been interested in this stuff but It was great to see awesome sketchbooks with similar/bizarre content. So once again, thank-you Killing :bow: your old SB will be sorely missed - luckily we've got this one :)

--> does it say patience because it took forever? hatching is a bitch :tihi:

Burning Eyes
November 29th, 2004, 10:59 PM
Im very glad you posted this drawing, and started a new thread. I love your work as well, cant wait for more!

JoshuaTheJames
November 29th, 2004, 11:06 PM
You won't believe me but the chest reminds me of a Figure Drawing Model in College. Ugg.

Nice Techique.

-JtJ

killing.people
November 30th, 2004, 02:38 AM
http://members.cox.net/kp_sketchbook/sk_11-29-04.jpg
11.30.04 wip horror concept - 0.5 mechanical lead on printer paper

this concept is an assignment for a character design class. we are to create a "bump in the night". the baby's head and torso was first sketched out last friday, the 26th, in class. i taped another sheet of paper on and worked out something for the legs sunday, the 28th, at work. i finished working out some issues and began rendering it tonight (29th/30th).

JOSHUATHEJAMES
haha, that's nasty! and thanks for the comment, i'm a fan of your work - your linework is very fun.

Burning Eyes
hello, and thank you.

steak-tron
thank you very much for taking the time to create a paintover and throw me some tips man, that is badass. i am pleased you picked out some of my weak areas, they are all but blind to me! i kind'a know of landmarking the body, i do not pay much attention to it when i draw, however i can see its value. i will be watching for the landmarks you've mentioned as well as discovering landmarks of my own on figures and bring this to the front of my mind for future use - excellent, thanks!

patience -- i have been trying to slow down. i looked up the definition of the word in hopes to better understand it. i wrote the word down because i was amused by a definition of the word. it is a human quality that i had always envied due to my hatred of both my impatience and the impatience of others. but after looking it up, having patience also showed a bad side.

"Synonyms: patience, long-suffering, resignation, forbearance
These nouns denote the capacity to endure hardship, difficulty, or inconvenience without complaint. Patience emphasizes calmness, self-control, and the willingness or ability to tolerate delay: "Our patience will achieve more than our force" - Edmund Burke"

there is a quote that i like that goes something like this:
"control your appetites my dears, and you've concured human nature"

a half wishes control and order, while the other wants explosive mayhem :a!:

Jamaludin hello,
i am always creating something, i'll be sure to share my 3d work as i create it. i have felt rather burnt out and spread thin the last 6 months, i am taking it easy lately.

-sideshowbob-
i spent a good 4 hours on it i'd guess (at work! - shh!). it was on and off. i'm really slow compared to most and i am okay with that, there is no real hurry.

killing.people
November 30th, 2004, 10:52 PM
http://members.cox.net/kp_sketchbook/digital/sk_11-30-04.jpg
11.30.04 digital sketch - wacom : photoshop cs

she looks sad.

Burning Eyes
November 30th, 2004, 11:02 PM
New stuff looks great, specially love that pencil work. I need to have more patience when doing my "art". I hate patience! Anyways keep it up mate!

arghmisfit
November 30th, 2004, 11:39 PM
wow really nice work

keep this inspiration daily :teeth:

obi_e
December 1st, 2004, 12:34 AM
holy %$#@! That baby is creepy. I can only look at it for a few moments before my body literally rejects it. When a sketch can do that to me that's .....moving for lack of a better word to describe fear and revulsion and being impressed.

good job,

obi

steak-tron
December 1st, 2004, 01:14 AM
Very Cool on those last two! :)

The baby pic is especially nice, the hands are beautifully rendered, those fleshy fingers leap off the page. Nice moody pic on the ps paint too.

That definition is interesting, it seems that allot of what it describes are qualities artists must have. We have to suspend instant gratification and see goals and abilities achieved over periods of time slower than other activities, as well as endure endless bad drawings to resolve errors through trial (but not without complaint :wink:) I think patience is a virtue, but like humility is devastating in large doses. It's good to be patient but not resigningly so, the more I try to describe my process or just analyze it I come back to the whole thing being a balancing act. For myself, I easily slow down too much. I have to force myself to keep moving on to the next thing, consciously working faster has produced some successful drawings... and some shitty ones. It's common for something to be over-rendered to where everything done in the beginning is completely done away with.

That's getting a little ahead. My point was that if you don't have some impatience or ambition you will never (in my experience) get mad enough to over-come your weakness. On the other side of the coin, many throw down the pencil from a small attention span. It's also not true that any of us do this to enjoy "long-suffering, resignation and forbearance".

If we talk about how this applies to people that's a different matter altogether :)

Your quote sums it up beautifully
--

a half wishes control and order, while the other wants explosive mayhem
--
I hate to sound like a senator when I say everything has pros and cons but the ability to weight them soundly can make great results.

sorry I wrote you an essay. Cheers dude!

hurricane
December 1st, 2004, 02:09 AM
really cool ones !

i like all of them, tho the last portreit...the red in the bg and on the shoulder, it throws the colors of, i think it would look better if you had some sort of yellow tone instead of the red one, BUT im totally in love with the beautifull vibrant yellow color you have around her eyes !

i like the first pic you posted, but it maybe would look better if the contrast was higher, forcing the bright areas to be truly bright..

dont stop posting, you should draw more and post more, i like em alot !

cheers !

DreadRok
December 1st, 2004, 02:39 AM
that baby is freeking me out!!!! :devil:
good stuff.. i like how you are rendering it out...
i have seen some drawings where 2 or more things are combined to form one... but they dont seem to fit because the tones dont match. (i think i have a problem with tones) But not yours, Yours looks SWEET!
stay with the goodness! ;)

killing.people
December 1st, 2004, 05:43 AM
http://members.cox.net/kp_sketchbook/digital/sk_12-1-04.jpg
12.1.04 digital sketch - wacom : photoshop cs

since i had first seen them, i have always been intrigued by Bengal's (http://www.cafesale.net/bengal/shop.php3) more fun and erotic esthetics in her beautiful artwork. heh i can easily sympathise with Prometheus|ANJ's (http://www.itchstudios.com/psg/) obsession with panties, both are very gifted artists.
i have problems with anatomy, especially with the female. it definately has my attention. although my lack of experience and knowledge of female anatomy crippled my attempt, i do like the end result of this sketch. she does look a little trans, or guyish ... she also has this illegally-young look to her. areas that suggest otherwise gives the figure a midegeted look. heh

DreadRok hello,
there are tons of little tricks to combine two concepts. something that you mention is a very important one imo, being to keep a consistant style. this among other things will help harmonize two different elements. creature designs are a fun balance. thanks for the comment, man.

hurricane hello,
thanks for the great input. i agree with your comment about the contrast on the first guy. i kinda like the red in the portriat piece, i can see where you are comming from however. i'll post when i can, thanks.

steak-tron
i totally agree - it's all a balance, constant changing. ;)

obi_e hello,
aah cool, hearing your reaction makes me smile - it was what i had hoped for. my thinking in this creature was to take something i personally was afraid of (deformed babies) and use elements of widely common and natural fears (centipedes) to sort of pursuade the viewer in a way. thanks for your comment.

arghmisfit hello,
no promises :wink:

Burning Eyes hello,
i have to be in the mood to be patient - haha

RAMÓN
December 1st, 2004, 05:58 AM
Shit man, that last digital sketch blows me away! Good work.

dadamafia
December 1st, 2004, 02:50 PM
damn dude! why r u so good?

haiku
December 1st, 2004, 03:09 PM
Hey killing, incredible work
I really dig the last digital sketech :)

killing.people
December 1st, 2004, 08:02 PM
http://members.cox.net/kp_sketchbook/sk_12-1-04_2.jpg
12.1.04 wip2 horror concept - 0.5 mechanical lead on printer paper

update on this freak. i rendered more of the lower half. after looking at my syllabus closer, the assignment is due next week. hey, that works out nicely - i'm ahead and on schedule.

http://members.cox.net/kp_sketchbook/sk_12-1-04_3.jpg
12.1.04 horror actions - 0.5 mechanical lead on printer paper

these action poses are a part of the assignment as well.

RAMÓN, dadamafia, haiku - thanks for your comments.

xia
December 1st, 2004, 08:24 PM
KILLERRRRRRRRRRRRRR, Great to see you back here once more! Great work Bro!!! That creepy kid is Super!!!

Burning Eyes
December 1st, 2004, 08:39 PM
Lookin good man them action poses are sweet.. Tellin you one thing.... I wouldnt want one of those in my dream.. I could see him in a dream like really scary... Like when I was sick when i was like 7 i had a nightmare where i was in my room and there was like a whole bunch of scary shit, and i thought it was real omg i still to this day remember that nightmare... He would scare the shit out of me if it was one of those your so sure that its real dreams. HAHA I ramble... Keep it up, cant wait for the finished..

flex mathews
December 1st, 2004, 10:02 PM
damn, that baby is dope. very cool and scary. keep posting dude.

killing.people
December 5th, 2004, 09:11 AM
http://members.cox.net/wisdim2/Forum/WIP/brw/brw01_sm.jpg (http://members.cox.net/wisdim2/Forum/WIP/brw/brw01_lg.jpg)
12.3.04 wip head model "bo redway" - 3dsmax7
(click img to enlarge)

i hope this doesn't upset anyone. but i'm just going to post my 3d stuff in here as well so people don't think i am dead; the beauty of a digital sketchbook, eh? i want to one day become a modeller/texture artist for a game company.
i named these strips of mesh bo redway. bo redway is the name of a character i wrote into a story i created in highschool. hehe, i liked them, but my stories sucked, they had no purpose, they were just detailed and stylish worded scenarios with no reason or meaning, they were just interesting. having meaningful purpose is difficult.

flex mathews
i should be coloring the baby soon, if i am successful, it should amplify the creepiness.

Burning Eyes
what happened in your nightmare?

xia
thanks my friend. :confident

here is a nice highpoly model tutorial created by polycount's Daz:
http://home.comcast.net/~dpattenden/hi_poly_tut.htm

Daz has just recently gotten into highpoly modelling. he is a very talented game artist. Daz's site. (http://home.comcast.net/~dpattenden/)

wi_2
December 5th, 2004, 10:35 AM
ahh sweet 3d..

pay little more attention to edge loops..
the flow of form if u know what i mean.
get rythm in that mesh

thought its well on its way

keep it up

nick reynolds
December 5th, 2004, 05:03 PM
I like your bump in he night. <3 His teddy is something else.

You stilll at aipx?

malicious
December 5th, 2004, 05:12 PM
kp, your work always tickles my groin. great to see you posting work again. <3

obid619
December 6th, 2004, 12:56 AM
Hey man. cool stuffs. I dont recall watching you very often, but i sure as hell should now. that horror stuff is on spot! now i'm afraid of the dark haha. keep it up man! :D

liam.c
December 6th, 2004, 01:51 AM
cool killing !

|NTeRN
December 6th, 2004, 02:55 AM
damn howd i miss this thread? sweet stuff killing. that centipede kid scares me. bu in a good way. but seriously im gonna have nightmares <3

killing.people
December 6th, 2004, 04:00 AM
|NTeRN, liam.c, obid619, malicious, nick, wi_2 - thanks for dropping by guys. nice to see you again mal and nick.

nick: i am still at aipx. i am scheduled to graduate winter of 2005. finacial and academic problems are making my course longer than it should, i am having "a conlict with time". i am tired :zzz:

nice work brutha!!!

in your reply to my post...u said u had some tricks for character concept stuff... would you mind sharing some with me? cuz your centipede baby is outtacontrol.. it looks really nice, not nice like cute and say thank you nice,,, but clean and believable nice ;P

also if you could give me some tips or anything on your crosshatching method that would be awsome too because i really like your rendering on that baby too... I cant seem to get rendering right.. :dead:
but thanks man.. you are the guy !

http://www.homestarrunner.com/sbemail57.html

ahh damn, that is a question isn't it..

tricks
these "tricks" i was talking about are not necesary, but i feel they do add to a concept. it is all up to you as a designing artist. i am no intellect on this, i haven't even clarified much personal thought on the topic. it's rather extensive, and i may not answer with what you are looking for, nor do i really want to type a buch of crap up. ;P maybe i can just give you an idea of where i am so you know what type of things i am refering to better. there are lots of things to be aware of and i say this because i keep finding more, the more i think about what i am doing and actively play with. what i mean by actively playing is pushing myself to be creative in the design process by not relying on the same tricks i always rely on.
the list goes on, i am sure there are billions of things i have never thought to incorporate into my concepts. shit, i am rather constrictive with my subject material if you ask me. but i digress.

such a delicate topic..

a concept like this centipede baby i have been working on, i combining two different subjects. something to be aware of is the flow of the two concepts. a large problem people have when combining two elements to create a new, is they do not mix their ingredients well. the transition from elements should be gradual and appear natural. a large problem i see with something like this is an artist will create something very abrupt, unless it is the effect you desire, it kills the believability of your concepts.

be aware that when i am refering to subjects, i am not always refering to the outside of a creature. if you want something that looks unique, you have to think uniquely as a designer. think deeper than what you can see.

also be aware that when i say elements, i do not necesarily mean subjects (a baby and a centipede). like i mentioned before, it becomes a delicate balance when you are trying to achieve a certain mix of elements.

if those subjects are not transitioning the best, or are very abrupt, you have other tools to meld the two better, like we i had mentioned earlier: the style used, such as my shading and use of line. it helps unify the two concepts. you can even mix these styles. imagine the bottom half stippled, and the top cross-hatched. depending on your desire, you can transition these qualities differently - apbuptly, 1/4 center area transition, incorporate music, water, a transition from head to toe, a random mix, the face of jesus, denote status or textural qualities of surfaces, etc, etc.
this is what i mean by being creative and just being artsy. i just sued the same rendering technique. i mean, you don't have to do anything whacky, but if it sounds interesting to you, you are going to try it. and so you have your subject elements and style chosen. now imagine adding in the playful mix of contrast, focus, color, and so on. you guide the directions you take concepts by your ideal results. you would take certain steps if you were going for a turtle-parrot. is it a parrot disguised as a turtle? (wearing a turtle shell) is it a radioactive combination of two? or genetic splicing of genes? is it supposed to look mircowaved or majestic? .. etc, etc.

an artist that does this mixing of elements very nicely is conceptart's very own rubygenesis (http://www.demongoddess.com/). check her minotaur and centaurs out man, they are hot shit. love her little birds too .. heh. she has a good understanding of horses enough to where she can incorporate nice transitions in anatomy, not just two symbolized silouettes.

other tricks such as using common connotative properties of subjects. an owl is wise, a fox is sneaky. be aware of your personal relationship with subjects and use other elements to communicate your feelings toward that specific subject. take for example girls and the color green. when green is used in a skin tone it makes it sickly, almost rotted. this is a common understanding. if you balance this element with a naked women licking her lips, the artist is trying to communicate something to their aduience.
basic shapes have visual properties. such as a triangle is much more agressive. a square is solid and strong. a circle is youthful and soft. these can also be used with many other things. some are more successful than others, so i suppose that is why i chose the word "tricks".

hope half that made sense.

rendering style
well, it is hatching is all. light to dark. the pressure applied, the lead type (HB, 2H, 4H, etc) and the distance of hatching. i don't like to cross my lines much, my style of rendering tends to stay in the same direction. i like to keep my lines as parrallel as possible to make them look cleaner. it takes a lot more concentration, but i have chosen to flow across the form with my rendering to better discribe it. rather than following the line, i juxtapose the two so they push the form more. for example, the silouetted contour may be defineing the form vertically. rather than using the textural flow of my rendering to further define the verticle aspects of my form, i may choose to shade horizontally with the intent to better define more of the form by contrasting the two. i like the way it looks, take a look at how boldly steak-tron uses his hatching.

hope my rambling was in some way helpful to you.

Crunch
December 6th, 2004, 07:40 AM
thanks for the quick tut man. your stuff has gotten phenomonally better (while my spelling still suffers) i cant give any really solid crit at the moment but its great to see what you have been up to. actually ok one crit on the bump in the night kid. its creepy but i think it can be a helluva lot more creepy. maybe some nice boils on the torso or an ear with a bite outta it...(just brainstorming) some possible variation in the catipillar half of the baby, cracks or uneven shell formations...take what i have to say with a grain of thought though. its just to me that for the hint of creepyness that your giving it the drawing looks a little to symmetrical and clean for this kind of concept. i do want to say that these drawings are hot and i love your rendering style. peace.

crunch

DreadRok
December 6th, 2004, 09:44 AM
nice.. thanks man...i owe u one :wink:
would it be possible to take a close up pic of the centipede part of the baby so i can get a better idea of your hatching....i love the clean look.. love love love love love it
. thanks again for taking the time to reply.. <3

RudeCorleone
December 6th, 2004, 02:03 PM
damn dude, its been a while since i've seen your sketches, very sexy. - rudy

killing.people
December 8th, 2004, 06:22 PM
http://members.cox.net/wisdim2/Forum/mybaby.jpg
12.7.04 horror concept - pencil sketch / photoshop cs

;) x-mas colors.

http://members.cox.net/kp_sketchbook/sk_12-8-04.jpg
12.8.04 horror turn around - 0.5 mechanical lead on printer paper
this one is still a work in progress.

RudeCorleone
thanks rude, hope you and your family is well :)

DreadRok
here ya go:
http://members.cox.net/kp_sketchbook/sk_cu.jpg

Crunch hello,
thanks for the comments and input bro. to tell you the truth i was going for something clean. two reasons behind this. A) the initial plan was to tweak a small area of my subject as a juxtaposition against normal proportions. i knew that this type of approach would most likely create that uneasy feeling i wanted. B) i trusted my ability to make something turn weird, and i thought it turned out nicely. onto the next, thanks again dude.

Abra
December 8th, 2004, 06:42 PM
Great stuff! I enjoy your sketches.. and pretty much all of your artwork very much :confident . I was wondering.. what school is it you are going to. At the moment I am a senior in highschool and so far applied to SCAD, and planning on apply to Rhode Island, and Atlanta College of Art... those are basically the few good art colleges I know of. Very interested to learn what others are out there, and which of them are good for concept art. :)

-Abra

Sketch
December 8th, 2004, 06:53 PM
Hey Killing, that last painting is scary as fuck. Would have been nice in Doom. Keep going with the trip you're on!

Killer Napkins
December 8th, 2004, 07:55 PM
you are insane! ... i liek IT!!!!

Burning Eyes
December 8th, 2004, 08:52 PM
This was amazing watchin your progress with this guy. All the different posses and the pencil and colored version, all is great. I have no doubt in my mind you will be successful with the career you are pursuing! Great style man, keep it up! Gonna go make folder in my inspiration files, cya!

steak-tron
December 9th, 2004, 12:28 AM
wow killing, great job on the centi-baby. I turned out really creepy, an with Christmas colors to boot.

I also liked your explanation of the hatching technique, i'll tell people to come here in the future if they ask about it. And speaking of that you did a tremendous job controlling the marks, they are all parallel with each other but going in the right directions to describe the form. I don't think I have that much control over them, which is probably why I end up doing allot of crosshatching.

r u now going to make a model of the baby?
awesome posts dude, always a pleasure.

Zebz
December 9th, 2004, 12:44 AM
I was wondering where your crazy cool sketches ran off to! I've been missing your stuff, man! This is great too! I love how fluid the character seems! You've really got that action pose down (the one where he's leaping in the air). Creepy, creepy stuff. How do you sleep at night with that imagination?! Keep it up, man. :$

rodrigo!
December 9th, 2004, 06:25 AM
whoa crazy shit dude
i love it!! <3

flex mathews
December 9th, 2004, 10:38 AM
wow, those colors are great, perfect match to the creepness of teh baby.

DreadRok
December 10th, 2004, 02:20 AM
thanks kill... that stuff looks awsome.. the colors looks creepy.. i had no idea christmas colors could be so uneasy feeling :$

you are the man!

twoheaded
December 10th, 2004, 03:13 AM
by far the scariest kid i have ever seen.
simply Great.

killing.people
December 19th, 2004, 12:02 AM
http://members.cox.net/kp_sketchbook/kill_fanart.jpg
12.18.04 "the magick haus" fan art sketches - 0.5 mechanical lead on printer paper

i sketched these out at work. i had recently stumbled upon a VERY cool hobby pilot (video) called "magick haus" created by the artist david hartman. i loved it SO much i drew some fan art. i simply loved everything about it, it is insane! HA! check this maddening movie out! HERE! (http://www.channel101.com/view.php?media_id=419 ) - here are more david hartman movies: HERE! (http://www.sideshowmonkey.com/sideshow%20web/ARTWORK/movies/index.htm)

http://members.cox.net/wisdim3/lift.jpg
12.15-16.04 lift animation - model, texture, animation - maya 6.0
adam mechtley helped out by rigging and skinning it for me, thanks to him!

view 1 (http://members.cox.net/wisdim3/lift1.avi) - view 2 (http://members.cox.net/wisdim3/lift2.avi)

this is an animation of my apocalyptic sniper lifting a box. i really enjoyed myself animating this. and holy shit animation is hard! much respect to those crazy animators.

steak-tron
thanks dude, there is no desire to model this fetus of satan at this time :nohope:

Abra
i attend the art institute of phoenix, i have one year left until i graduate with a game art and design bachelors. hopefully the school will still be accredited by then hehe

twoheaded, DreadRok, flex mathews, rodrigo!, ZebzFree, Burning Eyes, Killer Napkins, Sketch thanks for the motivation guys! keep on being the badasses you are! :confident thanks!

one2hit
December 19th, 2004, 12:29 AM
jesus hitler! you did a good job on that animation!!

hito
December 19th, 2004, 03:26 AM
gaddam... you're awsome. managing time to do both drawing and 3d animation.

Eyal
December 19th, 2004, 04:54 AM
hey man,
ive been watching your stuff for a while
you are making very good progress i think
i commented on your animation at polycount (me=shotgun)
your drawings have improved a lot as well
keep it up

i think the painting u did of the baby maggot isnt as strong as the b&w version. i feel u may have been a little careful with the colors and brushes, and didnt let your personal style and abilties loose on the canvas

Jeff Jaws
December 19th, 2004, 05:08 AM
laughed my ass off. MAGICK HAUS rules. thanks for that link, this movie made my day. I second everybody's opinion, great progress. I love you horror concept, great execution.

Jj.

emily g
December 19th, 2004, 05:44 AM
Killing--very nice animation. I'm impressed--lots of realistic movements and some good quirks.
I must mention, however, that view 2 reads better than view 1. This is because in view 1, we cannot see him get his left hand fully underneath the box for that extra heave before he sets it down. So view 1 reads a little funny at that part--it looks like he magically gets extra strength or something.
But from view 2, we can't see the head jerk as clearly. Dangiiiiit! I wish there was a best of both worlds. :)

anyways, just wanted to say "good job"
emily

geki
December 19th, 2004, 09:20 AM
wow impressive, love the detail shot.
Color and pencil are both very nice
I also like your hatching very much

Looks like you are using mech-pencil right ?
How do you do when you need a grey tonal, shading with mech-pencil make the shad very unconstant don't u feel ?

Ra Havok
December 19th, 2004, 11:58 AM
You are a patient man! Your meticulous rendering must indeed soak up a lot of concentration. The results are nice, however, so it pays off.

The finished creepy kid painting is excellent. The coloring is superb. Did I mention the kid's creepy? Cause he is. >:D
You seem to be a good all-rounder. I admire that.



Thanks for keeping this sketchbook.

killing.people
December 20th, 2004, 01:04 AM
Ra Havok, emily g, Jeff Jaws, Eyal, hito, one2hit thank you all very much for your comments :confident

geki
as i noted, i have been using a 0.5 mechanical pencil as of late.
your question had enticed me to jot down different concepts i use to show you how i shade with a pencil. mechanical pencil has its limitations. the reason i enjoy using a "mech-pencil" is because i would prefer to have a sharp edge at any given time. be aware that these rendering rules shared are constantly scrutinized by myself and are based off of my knowledge and liking.

if anyone has any suggestions or would like to chime in with certain things they have become made aware of, it would be very grateful.

some personal notes on how i render with a mechanical pencil
http://members.cox.net/wisdim2/Forum/Demo/render02.jpg

http://members.cox.net/wisdim2/Forum/Demo/render01.jpg

jetpack42
December 20th, 2004, 01:40 AM
hey man, thats an interesting little layout. Just wanted to chime in some thanks for posting it. That animation is dope too. What does "draw without greed" mean?

Yoonjin
December 23rd, 2004, 03:30 PM
I just got a AHA! moment, thank u killing. I actually took the time to a grab pencil and a paper to follow your hatching tutorial, And I just got a feeling of how it actually works. Your read it and keep hearing it, to follow your strokes along or across the form but u cant see it even though its right in front of you.

Thank you so much for shareing!

killing.people
December 24th, 2004, 05:28 AM
http://members.cox.net/wisdim2/Forum/WIP/Bobolo/mushrms.jpg
12.22.2004 mushies - model: max7 textures: photoshopCS

http://members.cox.net/wisdim2/Forum/WIP/Bobolo/mushrms2.jpg
12.23.2004 quick touch up on the under-belly of the little reynolds blacktop mushie, hehe.

see the skull on the purple one?

i haven't started a project to never finish in a while, so now is as good as any.

the idea is to somehow make a pointless demo that involves my bob-goblin (http://members.cox.net/wisdim2/Forum/WIP/Bobolo/bob_rend07.jpg) that i had almost finished, running around, being all kinds of nasty in a forest or something.
ideally, from the top of a high ledge will grow a thick pumpkin or mellon patch that can be plucked from and carried away and then tossed below to where bob could try to skewer them onto young trees fasioned into wooden stakes or into water or whatever.

i don't know what program to use for the interactive side of things just yet. i would like to see him running around in a 3d space. i'll see if i can stay interested in creating the assets.

it totally will never get done, but there you have it.

http://members.cox.net/wisdim2/Forum/WIP/Bobolo/pumpkin.jpg
12.24.04 a holy albino pumpkin - max7 & photoshopCS

Yoonjin hello,
glad you found those notes useful dude.

jetpack42
"draw without greed" is a motto of mine. i first started writing it in my sketchbooks years ago. i can't define it because i never had, it wouldn't be right - i hope that will make sense to you. i have refered to it in many different ways, so it has many useful messages that are to be pointed inward at yourself.

steak-tron
December 24th, 2004, 11:43 AM
Great tutorial Cory. It's good to see the technique outlined so clearly - you really hit the mark on what not to do. Esp. since I still do some of the "yuuck" moves sometimes. :)
Now I can shake some nasty habits.

Cool mushrooms man. I'm pretty envious of your abitlity to make awesome 2d AND 3d. Keep trucking.

auden100
December 24th, 2004, 12:09 PM
Wicked shrooms, and that tut is great. I knew there was more to hatching that what I was doing, but I couldn't figure out what. You've definitely shed some light on the subject for me. Thanks.

Xpose
December 24th, 2004, 12:17 PM
Awsome stuff man! I really really love your sic style.

Arcthurus
December 29th, 2004, 06:54 PM
Hi,

First, thanx for the tips for etching technique, very very useful.

I like a lot your color drawings, you use very well the values, specially in the nude girl drawing...

Keep posting

killing.people
January 16th, 2005, 09:03 PM
aside from the holidays, i have been very preoccupied from any type of traditional work due to my playing in 3d texturing and learning unrealed, a level editor for unreal tournament 2003. here are some texture SDKs - this fun has been taking place over at polycount.

a texture SDK is comprised of a "package" of files required to texture a model.

on this occation, they all were just head models
here was the SDK i created:
http://members.cox.net/wisdim2/Forum/SDK/fat_Hed.jpg
Jan 03 2005 - the unwrap sucks

get the SDK HERE (http://members.cox.net/wisdim2/Forum/SDK/fat_Hed.zip)

http://members.cox.net/wisdim2/Forum/SDK/biker_clown01.jpg
Jan 03 2005 - i was going for "clown" from akira
http://www.rubypersson.com/animecellar/animecels/cels/akira/ak-06.jpg

here are my texture work on others' head SDKs:

Shimmer SDK
http://members.cox.net/wisdim2/Forum/scuttface.jpg
Dec 27 2004

King-Vitamin SDK
http://members.cox.net/wisdim2/Forum/sdk_jef.jpg
Dec 31 2004

MoP SDK
http://members.cox.net/wisdim2/Forum/sdk_spacechic2.jpg
Jan 04 2005

MoP SDK
http://members.cox.net/wisdim2/Forum/sdk_killhood.jpg
Jan 05 2005

model: qubism unwrap: MoP
http://members.cox.net/wisdim2/Forum/gogglechic2.jpg
Jan 07 2005

same model, different approach: slight changes to the geometry:
http://members.cox.net/wisdim2/Forum/skinhelme2.jpg
Jan 10 2005

tonight i sketched something pretty cool at work, it felt great to use a pencil again.

http://members.cox.net/kp_sketchbook/sk_1-16-05.jpg
1.16.04 work sketch - 0.5 mechanical lead on printer paper - smudged with Wendy's napkin

a very productive break, i am very proud of my growth. *pats self on ba- .. :zzz:

hurricane
January 16th, 2005, 09:21 PM
great stuff !!

*enjoys*

really cool stuff, i like the pencil sketch of the old ppl

post some more dude !


cheers !

Sketch
January 16th, 2005, 09:33 PM
dood, that last drawing is fucking crazy frightening! Your drawings remind me of Chuck Palahnuik's(not sure if I spelled this right) books. He's the guy that wrote Fight Club. You should check out some of his books if you haven't already. Nice texturing work as well. I have to start getting back into some of the 3d shit again.

clogik
January 16th, 2005, 10:08 PM
lookin good. lets see some more!

killing.people
January 17th, 2005, 02:46 AM
http://members.cox.net/wisdim2/Forum/mestarma.jpg
1.17.05 model: ryan77 unwrap: thnom's

http://members.cox.net/wisdim2/Forum/mestarma2.jpg

one more tonight before an onslaught of homework this week. this was the most difficult of the heads i've textured for some reason.
peace love and chicken grease. >:D

weirdwes
January 17th, 2005, 05:29 AM
Is it me, or does the old man in the last sketch have a "stiffy"? :x Very nice work you've got here. I'd love to see more pencils, but the 3d is nice too. Keep it up. :)

steak-tron
January 17th, 2005, 09:21 AM
those heads are way too cool :nohope: Great sketch too.

Missed you at the WS.... Do you work with Poopinmymouth by chance?
keep killin'

clogik
January 17th, 2005, 04:57 PM
yea that man looks like he has solid wood. :$

killing.people
January 18th, 2005, 01:31 AM
http://members.cox.net/wisdim2/IRC/snff01.jpg

http://members.cox.net/wisdim2/IRC/snff02.jpg
1-17-05 learning UnrealEd (2k3)

dude! first time importing a custom mesh into a game engine, ya sucka! 8) loving it. i'm going to try to make my forest in unreal.

hurricane, Sketch, chaotic logik
thanks guys, i'll share what i can.

weirdwes, chaotic logik
yea he 'as a chubby.

steak-tron
i speak with pim online evey so often. i don't work for mythic, i am a full-time art student and work for a security copany on the weekends. i still have a year of school left :zzz:
he is a bundle of energy isn't he!? hehe. :tihi: it's like pulling teeth to get me to go anywhere! i am strangely content in my apartment (loser) sounds like it was a blast - wish i could have gone. that kind of money isn't at my disposal.

"everyone dies eventually, yesterday is too late, tomorrow is not yours, and today is a "present". before you leave the world, you have one responsibility to yourself - enjoy your life, so have fun."
-mike lin

killing.people
January 20th, 2005, 03:30 AM
http://members.cox.net/wisdim2/Forum/mmm.jpg
1.20.05 digital sketch - photoshop cs

http://members.cox.net/wisdim2/Forum/crows_assassin.jpg
1.20.05 crow's assassin - photoshop cs

van
January 20th, 2005, 08:51 PM
Hah. Still rockin'.

:7up:

killing.people
January 21st, 2005, 07:40 AM
http://members.cox.net/kp_sketchbook/digital/asian.jpg
1.21.05 asian - photoshop cs

oDD
January 21st, 2005, 09:59 AM
yo, the last pic painted in photoshop is preetty sweet , but i'm posting to let you know that i just love the #1 dad sketch. Great work.

robo midget
January 21st, 2005, 04:44 PM
I think that Centepede Kid is gonna give me nightmares!

T-lapia
January 21st, 2005, 06:13 PM
thank you sir for pointing out the mechanical lead technique! i never gave that much thought.. but damn! i am rolling with my pencil now! its soo slipperry n more precise than using just the tip.

thank yooooo siRRRR!!! i love ur work BTW!

clogik
January 21st, 2005, 10:27 PM
dopeness

maxetormer
January 23rd, 2005, 02:46 AM
Just droping by to to say that i Really enjoyed
your work, so thanks for the inspiration! 8)

killing.people
February 5th, 2005, 04:02 PM
http://members.cox.net/wisdim2/Forum/sketch/alter_ego.jpg
2.1.2005 radioactive alter ego - .5 mechanical pencil, recycled paper sb

http://members.cox.net/wisdim2/Forum/WIP/Fkpipe/Fkpipe02.jpg
2.1-2.2005 Fkpipe02.jpeg - photoshop cs

hello again friends. i think wearing headphones makes you 5x more focused on whatever stuff you're doing.

maxetormer, hello
thanks dude, that is kind.

chaotic logik, hello
thanks dude

T-lapia, hello
thanks dude, hearing those helped makes the effort worth it.

robo midget, hello
thanks for the comment

oDD, thanks dude, i liked that sketch too, it turned out pretty cool.

Blackhawk
February 5th, 2005, 04:18 PM
Man, your rocking right now, I'm loving this stuff, awesome awesome. Only crit is the textures of the models on the nostrils, they all the seem the same, the nostril openings seem like they are really really tiny, like I couldn't fit a straw through it, you know what I mean. On some of the characters it works, but it seems like it's the same size on all of them. Especially in the early January batch, the underside of the girls nose with the helmet looks wrong. Nice work though man, keep it going.

maxetormer
February 5th, 2005, 04:39 PM
This last warrior si-fi girl is dam awesome!!! the smothness of
the legs is superb! ill be waiting for the next update, Im really likeing
you style dude!! :^^:

emily g
February 5th, 2005, 06:29 PM
You've made some incredible progress, Cory. I'm impressed.

emily

Ink_Monkey
February 5th, 2005, 06:57 PM
Man your skooling on those PS skillz. I love the last lady there. Just wicked. Oh ya and the number one dad sketches ownz lol awsome.Looking forward to more updated Later :canadapatriot:

Zebz
February 6th, 2005, 01:24 AM
<3 Not only are you good with your pencil but your awesome at Paints too! Please tell me you've been doing this for a while. :nohope: Keep up the great work. I think I'm gonna go draw now. :wink:

flex mathews
February 6th, 2005, 01:55 AM
holy shit... those textures are awesome. everything is great dude... i really like your new approach to the paintings. awesome work.

endregan
February 6th, 2005, 09:57 AM
nice.......love your sketches. See you loosening up :D.

EH you doing 3d models now? Just for fun or is it your job now?

FunkyFresh
March 1st, 2005, 03:11 PM
I love the technique you use to show volume on your figures. And your concepts are great. Nice fantasy! :wink:

Funkyfresh

Sketch
March 1st, 2005, 03:32 PM
DOOOOD, you're fucking kicking ass lately. Such a big improvement. Inspiring.

steak-tron
March 1st, 2005, 04:37 PM
you are kickin ass Cory :confident:

Odds
March 1st, 2005, 09:32 PM
I love this piece: http://members.cox.net/wisdim2/Forum/WIP/Fkpipe/Fkpipe02.jpg
It has a great color scheme and such. Keep up the good work, and maybe pleasure us with a finished piece. :D

character
March 1st, 2005, 10:14 PM
damn dude, you just get better and better =) that baby is sick. that little hatching tutorial really helped. i'm gonna have to use them tips next time. don't know what else too say, hehe

killing.people
March 23rd, 2005, 11:12 PM
it's really dusty in here. here is some of my things.

uUUUUuuuuuuhhhHHH! :moon:

http://members.cox.net/crobinson25/elpig.jpg
3.5.04 - PSspeedpaint - the pig

http://members.cox.net/crobinson25/sk_gdc_05.jpg
3.10.05 - recycled paper sketchbook - waiting for nintendo keynote speech at GDC '05

http://members.cox.net/crobinson25/sk_3-13-05.jpg
3.13.05 - printer paper ball point pen - cirum bird sketch sheet

http://img.photobucket.com/albums/v668/killnpc/forest03.jpg
3.22.05 - PSspeed paint - happy foresty stuff

http://img.photobucket.com/albums/v668/killnpc/ugly04.jpg
3.23.05 - PSspeed paint - women
http://img.photobucket.com/albums/v668/killnpc/ugly03.jpg
3.23.05 - PSspeed paint - ether

http://img.photobucket.com/albums/v668/killnpc/ugly02.jpg
3.23.05 - meth

http://img.photobucket.com/albums/v668/killnpc/ugly01.jpg
3.23.05 - PSspeed paint - cocaine

*plop* :^^;:

strych9ine
March 23rd, 2005, 11:21 PM
NICE dude, love the addiction series here. That pig is looking sexy, nice pair of bitch tits on him.

Mr.Blonde
March 24th, 2005, 12:06 AM
http://members.cox.net/kp_sketchbook/sk_1-16-05.jpg

blew my mind. I really really like this piece and I think if you do more stuff along those lines you will kick even more ass than you already do. but seriously.... that drawing kicks serious ass: composition, subject matter, technique, lighting, pose, characters, mood and especially the "caretaker"s glove are all exceptional.

killing.people
March 24th, 2005, 04:15 AM
this guy kinda looks like gorge.
http://img.photobucket.com/albums/v668/killnpc/runfer.jpg
"pull my finger!!"

thanks guys.

Dan.v.D.
March 24th, 2005, 04:42 AM
you´re getting better and better and better man.

pvpham
March 24th, 2005, 04:48 AM
oh man. Your stuff rocks! The dark painting you did on the 20th of Jan is awesome. Also thanks for the pencil shading lesson.

killing.people
March 25th, 2005, 11:02 PM
model: "yourface"
http://img.photobucket.com/albums/v668/killnpc/brain_chicken88.jpg
3.25.05

oh my, these sketchbooks got really busy. i was way back on the second page already. conceptart.org has become tooo big :)

Dan.v.D.
thanks Dan.v.D, that feels good to hear. i've been really down on my shit the last month. it's a hard place to get out of. now that i finished this quarter of school i feel muuuch better; less stressed. it's hard to have fun or learn when you're strssed.

pvpham
pvpham, thanks dude. a note on those pencil notes... THEY SUCK! just don't think something you are doing to create badass shit is wrong. a little after i posted those, steak-tron typed that he did some of the "yuck" stuff. but his shit is badass, the yuck looks good in his sketches.
for everyone, just take anything i say lightly, please! because i truely don't know what the fuck, hehe. :^^:

foster
March 25th, 2005, 11:24 PM
oh my! i need to keep up with what is going on around here. killing, you have made so much progress it is amazing. man, you are doing things i wish i had the chops to do. your sketches for one are really floating my boat. wow, you must feel like you are on a rollercoaster.

Jon

killing.people
March 26th, 2005, 05:03 AM
http://img.photobucket.com/albums/v668/killnpc/samuel.jpg
3.26.05 :android: "aj samuel", male samus concept - photoshopCS

foster
hey jon! i didn't know you were back, i'm just getting back into the ca.o-flow after a while my self. dude thanks so much for taking the time to drop me a line, i'm a huge fan of your work, thanks dude. :bow:

-killing.foster

le capitan
March 26th, 2005, 09:07 PM
wow, well...um someone had a rough childood >:D
loving the models. Only thing i see that may need some work would be poses. More action matey! I want to see samus blasting shit damnit!
~good work captain!

skvv
March 26th, 2005, 10:18 PM
killing! you SHOULD be proud, this is really great stuff!!! the models are looking sweet (and dare i say, they're starting to look like kenneth scott's early stuff [ala the protofiend skin for quake II]).

for a little crit: you may be spreading yourself a little thin, you're pumping out work like crazy and that's very respectable, but i think if you spent more time on smaller details in the model painting, or maybe on one single project it could really blow some shit outta the water. now i could be wrong here in assuming you're not already doing this so disregard if you have some sort of work-bomb that you're gonna drop soon!

nevertheless, this is inspiring to me especially since i hope to get some modelling done for UT2004 this semester!!!

and if you want to throw down in a DM or something, pm me for my instant messenger sigs.

skvv
March 26th, 2005, 10:23 PM
p.s. 2B lead and a Staedtler 925 .5 mechanical pencil is my weapon of choice, your .5 guides are pretty helpful man! you've opened up the versatility of the .5 with those guides for me at least. thanks!

dadamafia
March 26th, 2005, 10:32 PM
loving it bro. keep it up

StrangeAlchemist
March 26th, 2005, 10:37 PM
Cool thread dude. I like the overall variety in the way you approach stuff, and the progress is pretty amazing. I'm liking the ballpoint pen sketches of the bird a lot. Any hope of seeing that ugly ass Samus spin-off in 3-D?

Tack
March 26th, 2005, 10:38 PM
wow, this stuff is great! i'm definatly going to have to give hatching a try :D
your characters and ideas are so crazy, like a breath of crazy fresh air. thanks for sharing, i'm excited to see more :bashful:

killing.people
March 28th, 2005, 03:43 AM
http://img.photobucket.com/albums/v668/killnpc/samuel02.jpg
3.26.05 male samus concept, round 2 - photoshopCS

Tack, dadamafia
thanks guys

StrangeAlchemist hello,
two other artists had made mention of the desire to model "AJ samuel", they are busy dudes, so i'll post whatever takes place. ;)

skivvy hi dude,
strangely i had a very good childhood. execpt for that one time, oh and that other time.. oh shit ya, nevermind. no seriously i'm pretty normal. i don't like real gore, it makes me ill a bit. it's too real for my taste.
kenneth scott makes my pee-pee sweat. i don't have much extra time to dm it up unfortunately. i enjoy being in the same room with the people i game with. it's a more enjoyable experience, don't you think?

-kp

P E N Ricklund
March 28th, 2005, 06:05 AM
I just took the time looking throu your sketchbook, and I must say, it was worth it :D Great stuff, that mechpencil "tutorial" was very helpful.

Hugs!

TjiggoTjurring
March 28th, 2005, 06:12 AM
http://members.cox.net/kp_sketchbook/sk_1-16-05.jpg

Love this one! Awesome!

Badger
March 28th, 2005, 07:03 AM
amazing stuff! I've seen some of those head over at Polycount.
This is my favourite one (http://members.cox.net/wisdim2/Forum/mmm.jpg) more dark paintings! those green shadows are killer!
look forward to more. Oh and who inspired your painting style?
-Badger-

Undertow
March 28th, 2005, 02:35 PM
http://members.cox.net/kp_sketchbook/sk_1-16-05.jpg
wow, the subject is great in this sketch. You've illustrated a hell of a story here. Are you going to finish it? I love the work you have in your sketch book, this is some really sweet stuff. It makes me feel very, very small. So are those AJ Samuel pieces not your work, I'm kind of confused as to what they are all about? Pardon my ignorance, I'm new to your work.
-Mike

Prometheus|ANJ
March 28th, 2005, 07:35 PM
That's some nice stuff you got there.

For the textures, maybe some more sharp edges and crisp details? I dunno. Have you unpacked the Q3 pk3 and looked at all the player textures? They're quite amazing.

A good texture trick I learned while looking at those is: (I reversed engineered this, don't know if they did it this way):

- 1a Take a photo of grainy stuff, like ashes if you got a fireplace, ashes are good noise, and already grey.

- 2a Put the clonebrush on 'soft light' and clone on some dirt onto the texture where it fits.

--- another variant ---

- 1b Paint with splotchy light-grey and dark-grey brushes on a 50% grey. Make the canvas pretty big and try to get some variation in the splotshes, small, big, noisy, jagged, high contrast, low contrast etc.

Duplicate that layer. Bring up color balance and add colds into the darks and warms into the brights. On the other layer, emboss so you get a bumpy surface. Softlight that layer onto the other one. Now you should have a bumpy texture with colds in the valleys and warms in the hills. You can then set a brush to color and add some color hues here and there.

- 2b After having scaled down my texture and sharpened plus fade 30-70% (dun want it too sharp) I create a new layer which I put into soft light. Then I also scale down the bumpy texture so the detail fits the scale. I sharpen it a bit too. Then I clonebrush the bumps into the empty layer.

The advantage here is that if I want to redraw the texture without the bumps I still got the bump work saved in a layer, so the updated texture can go under it.

Here's mine at 50%size + sharpen 50%fade, not the best variation, maybe we could trade if you make one? I'm getting bored of mine.
http://web.telia.com/~u48508900/softlight.jpg

If the texture is small you can clean it up with the pen manually. Add some pixel perfection and straight edges where needed.

You have to be really subtle with the bumpy texture, so keeping it in another layer is good if you want to remove some.
http://web.telia.com/~u48508900/skinhelme2s.jpg

Eyal
March 28th, 2005, 08:13 PM
nice one prom!

ye those q3 textures.. kenneth scott is da man. what else is new under the sun..
what makes those texture look so great is that the detail overlay is not just differences in values, but also in color. in fact, values wise, its flatter than yours, and i would suggest sticking to flatter type of detail textures since it never crosses with what u r creating (value wise). with detail texture that are more color based, you can always go in and easily bump out the areas you want, basically adding rendering to the flat color details.

here's a trick from me:
take almost any "cool" marble stone texture you found online and invert the image. you also get a sweet low relief texture detail, like what you demonstrated, but that relies more on subtle color differences rather than values

Prometheus|ANJ
March 28th, 2005, 08:23 PM
Yeah, the nice thing with layer's though is that you can go back and remove stuff if you later discover that the noise is making things unreadable. It's nice to really punch in some harder bumps on some deserving spots though. Makes things characteristic. Not good for cloned troops / grunts however, just for characters.

Just adding that marble hue like you suggested (or any abstract image) can give you a lot of ideas too! Many textures out there suffers badly from being colorized and mono (no hues).

caglisto
March 28th, 2005, 09:04 PM
you totaly crazy !!!! i like it ,,,
great work

CAGLISTO
Renato Francisco da Silva

Lono
March 28th, 2005, 10:12 PM
Man! you are getting freakishly good. that sketch of the old man is brilliant.. man. i wish i had drawn that.

-Lono

incognito
March 28th, 2005, 10:17 PM
Great great stuff you're posting here. On that last AJ Samuel drawing though, I think that the perspective on the chest plate is slightly off, as the crotch protector is point in one way, while the chest plate is sticking out in a compeletely other way, and his shoulders aren't following the exact same perspective as the chest either.

Maybe its just me though, great stuff anyways.

-=Mythix=-
March 30th, 2005, 10:14 PM
really amazing work here! keep it up :confident

killing.people
April 1st, 2005, 01:59 PM
http://img.photobucket.com/albums/v668/killnpc/mybaby_a.jpg
:aa::ar::ar::aa::ar::ar::ar::aa::ar:

http://img.photobucket.com/albums/v668/killnpc/mybaby02.jpg
4.1.05 centibaby WIP1 - 3dsmax7

http://img.photobucket.com/albums/v668/killnpc/mybaby05.jpg
4.1.05 centibaby WIP2 - 3dsmax7


-=Mythix=- & caglisto hi!
thanks for the encouragement, guys

incognito, hi
you're right on the perspective issues, thanks for your comments

Lono, hey!
thanks man, i love your stuff we both know, if you had, it would have been way cooler - i wont tell anyone if you wont.

Prometheus|ANJ hi dude,
thanks for all the input! i haven't looked at the quake3 textures, i'll take a look at them, that is a great idea. i wanted to disclaim that i raped those texture packages hehe, i got what i wanted out of them and threw their remains to the dogs; like eating all but the crust on a piece of pizza, i painted all the fun parts without the intent of finishing them. i never finish anything! :) i digress.

1x: i had not thought to use the clone brush with a blend mode, ahh verry nice!
your systematic approach to art is very fun, it is different than most artists making you a very rare breed of artist, imo. i don't stop to think, i may think out my next possible routes during repetitive tasks, but i don't like to stop unless i am really not confident producing an effect.. anyway

2x: i opened the old psd file for the texture map you had used for an example and say i was planning to overlay (multiply) a simple rustic metal texture for noise, something like this. (http://img.photobucket.com/albums/v668/killnpc/noise.jpg)
i would've wanted to add a layer to polish but anyway, i like how much controlled your approach is with this technique, it would most definately achieve a more delibrate detail.

:?: prom, if i am understanding correctly: you are using this relief texture (softlight.jpg) as a clone pallet of sorts?
and so thanks, i appreciate the tips and ideas very much!

Eyal, hi
glad to have read over that tid-bit you shared, i'll check that out when i've a marble texture opened.

Undertow, hi
ya mike, the AJ concepts were mine, it was for a little challenge where we were to swap the gender of a video game character. thanks for the comments ,dude.

Badger hello again,
thanks for the kind words, i was having fun skribbling that piece out.
so many have inspired my painting style. i painted very agressively in art classes. i had some really amazing art teachers in jr. high (mr. tantello) and highschool (mrs. legget and others). i watched bob ross painting shows when i was younger when i stayed at my grandparents as a child, i liked van gogh and other textural paintings. art college has been opening my eyes and closing my mouth. the more clearly i can see the artistic talent that is in the world. i was once the best artist in the world, hehe. it was nice i guess, but i've learned to see differently.
every living experience and piece of artwork i have been moved by has affected my art in some way.
i haven't received much artistic mentorship after developing fundemental instruction, so all i learn technique-wise is from personal experiementation and observation.

TjiggoTjurring & Pencilator, hey thanks for the love! ;)

i leave you a cool quote from GDC '05 that made me smile:
"Video games are not important. If video games were to disappear, the world would never miss us."
-Keita Takahashi, creator of Katamari Damacy

IanE
April 1st, 2005, 02:11 PM
You are ridiculously talented... please keep posting! Great work.

Ian

killing.people
April 2nd, 2005, 11:00 PM
http://img.photobucket.com/albums/v668/killnpc/black.jpg
4.2.05 black - photoshopcs

IanE, hei ok, thanks dude

dadamafia
April 3rd, 2005, 03:36 PM
nice. i think the blood could be a bit richer though. just a thought.

killing.people
April 4th, 2005, 04:19 AM
http://img.photobucket.com/albums/v668/killnpc/flecksh.jpg
4.4.05 flecksh - photoshopcs

dadamafia, hi dude
thanks for the comment. >:D

steak-tron
April 4th, 2005, 04:28 AM
stellar work cory, those paintings are really taking off.

waronmars
April 4th, 2005, 04:33 AM
Hey killing.people, some great work in here, especially that 3d stuff, how long did it take you to learn to model and skin like that? Anyway, I just wanted to thank you for your photoshop tutorial, it must be getting a bit old now, but it was my introduction to digital painting, and i always recommend it too anyone i see who needs help in ps.

killing.people
April 4th, 2005, 09:06 PM
http://img.photobucket.com/albums/v668/killnpc/naked.jpg
4.4.05 naked girls - photoshopcs

waronmars, hello
hi dude, glad the tut is still useful to someone! i've been messing with 3d for 5-6 years

steak-tron,
you're a fucking badass, that is all.

Odds
April 4th, 2005, 09:33 PM
awesome stuff lately.. what am i saying? it's always been awesome. ^^
nice boobies, btw. do you teach anywhere... i'm recalling that you taught somewhere for some reason. anyways, keep up the good work.

Prometheus|ANJ
April 5th, 2005, 01:27 AM
Killing> The thing with softlight is that it uses grey as no change, then all hues and values that differ from that goes both ways. Multiply just darkens.

http://itchstudios.com/psg/junk/texture_example.jpg

Also, here's some textures I modified using clonebrush, replace color, and other 'hack' tools. I stole some tech parts from the Q3 textures even, shame on me. I really need to do my own tech sheet to clonebrush details from. Please note that there's much more to doing textures than using hack tools... You constantly need to go in and paint, tweak and use your artistic ability to balance things.

http://itchstudios.com/psg/junk/sometextures.jpg

killing.people
April 7th, 2005, 03:25 PM
http://img.photobucket.com/albums/v668/killnpc/sarah.jpg
4.7.05 sarah - photoshopcs


Prometheus|ANJ,
that rocks. nice dude, thanks

Odds,
no i don't teach, i'm a student. i graduate this december from the art institute of phoenix.

such strange weather.

killing.people
April 12th, 2005, 02:01 AM
http://img.photobucket.com/albums/v668/killnpc/fuck.jpg
4.12.05 fuck - photoshopcs

i hate my organs.
"subdue your appetites, and you've concured human nature."

Marked970
April 12th, 2005, 02:22 AM
Amazing paintings!!! Your tut's are also really helpful. Thx!

killing.people
April 13th, 2005, 08:01 PM
http://img.photobucket.com/albums/v668/killnpc/sk_4-13-04.jpg
4.13.05 chi monstrosity - mechanical pencil and printer paper

i went to a sketch jam session held at my school today. a guy named chi drew the gesture and i rendered it.

Marked970, hello
thanks, dude.

JackalAnubis
April 13th, 2005, 08:06 PM
ew gross. those paints are looking wicked dude. keep serving it up

Johann de Venecia
April 13th, 2005, 11:02 PM
Nice. Your last three are drool-worthy (I especially like the monochromatic brown zombie.

How is Photoshop CS different from PS7? I noticed you use PS in several of your images. I use PS7 myself but I don't find its brush controls as natural as Painter. And yet, I don't want to transition to Painter because I am a funnel-visioned, PS-fixated bastard. Any tips/ feedback on PS CS? I've been thinking of buying it.

Anyways, keep up the great work. You have an awesome and varied style.

"ChEsTeR"
April 13th, 2005, 11:50 PM
R a n k, but i think your missing a giz string attached her finger.

bizarre
April 14th, 2005, 02:44 AM
oh gross. your art just makes me uncomfortable.

i like it, though.

AmadorL
April 14th, 2005, 06:56 PM
needed to reply to get updats. 8)

-A

clogik
April 14th, 2005, 10:15 PM
holee molee!! great stuff :} how long do you normally work on your digital paintings, like the sarah one? keep it up.

killing.people
April 25th, 2005, 02:10 AM
http://photobucket.com/albums/v668/killnpc/th_glah.jpg (http://img.photobucket.com/albums/v668/killnpc/glah.jpg)
4.25.05 speedpaint - photoshopcs

http://photobucket.com/albums/v668/killnpc/th_snaggle.jpg (http://img.photobucket.com/albums/v668/killnpc/snaggle.jpg)
4.25.05 speedpaint - photoshopcs

chaotic logik, hi
there is peace even in chaos. for some reason i had thought that when somking a cigarette today at work and you name made me remember that. hey thanks dude, a painting like the one you asked about takes around 4-6 hours no doubt. i was really into that one, this shit sure takes a lot of time and patience. i've been very anxious these last weeks; mentally chaotic if you will.

AmadorL, hehe thanks for the support dude i finally got around to making something. slow weeks these weeks.

bizarre, hah, hello
ya sorry about that, and you're welcome i suppose.

"ChEsTeR", yikes, hi
goes to show, i'm not so weird after all.
"everyone has their demons"
-el coro

lukavi, hello
thanks for the comment. i love how when moving your canvas in full screen view modes, the canvas's position is no longer restricted by the boarder's edge. when using the brush tool, if you hold the space bar it toggles on the hand move tool. play with the brush settings and different brush presets, there is some fun stuff in there. painter is cool too. if you aren't in the mood to expand, that's cool too if you ask me, since you're asking, do whatever's natural. :]

JackalAnubis, thanks dude

to all of you weird viewers:
"werdikit son"
-zach

malicious
April 25th, 2005, 03:53 AM
mr. robinson:

i am gladdened by your every post. i have no doubt that you'll continue to grow in your art. you're becoming a source of inspiration.

keep on truckin.
-m

steak-tron
April 26th, 2005, 01:05 PM
Love that last one, it looks quick but it's really solid. Great muted colors and real sense of thick skin streatched over muscle - an there is a giant tooth embeded in his face. :)

That pre-gestured drawing reminds me of the colabs I did at the WS. Those can be pur-dee fun.

Nice work Cory.

killing.people
April 27th, 2005, 07:37 AM
http://img.photobucket.com/albums/v668/killnpc/apr27_2005.jpg
4.24.2005 :android: digital selfportrait - photoshopcs

head is poisoned. ggraaahhh! FUCK! AHGHAHAHGAAAA!! ..

...

there we go. *straightens tie*

steak-tron, i luv you.

mr. malicious, long time no see. i will truck until my engine burns.

Rich Pellegrino
April 27th, 2005, 12:02 PM
you have some of the best digi paints i've seen on this site mang! inspiring!

nick reynolds
April 27th, 2005, 12:12 PM
yummy yum yum. :confident

O D T
April 27th, 2005, 12:56 PM
sorry to be so boring... I know its been said before...

"okay, now thats just cool"

killing.people
April 28th, 2005, 03:15 AM
http://photobucket.com/albums/v668/killnpc/th_Fkpipe04.jpg (http://img.photobucket.com/albums/v668/killnpc/Fkpipe04.jpg)
4.28.05 playing with the dead. ( page 2, post #78 )


O D T, hello
boring is cool.

nick reynolds, my son.

voodoochile, hi
thanks dude.

"listen to your heart. that's what i do."
-nd

Evil_Sloth
April 28th, 2005, 03:20 AM
kick ass! your stuff feels so solid! keep it the skills in all areas.

maxetormer
April 28th, 2005, 03:21 AM
So you decided to change the legs on this one,
I like the idea, and its so well rendered, yum!
(you are one hell of a inspiration dude, you drawings
have this raw energy that is just dam cool to see he he)

killing.people
May 3rd, 2005, 07:08 AM
http://photobucket.com/albums/v668/killnpc/th_render02.jpg (http://img.photobucket.com/albums/v668/killnpc/render02.jpg) http://photobucket.com/albums/v668/killnpc/th_render04.jpg (http://img.photobucket.com/albums/v668/killnpc/render04.jpg)

http://photobucket.com/albums/v668/killnpc/th_render05.jpg (http://img.photobucket.com/albums/v668/killnpc/render05.jpg) http://photobucket.com/albums/v668/killnpc/th_render06.jpg (http://img.photobucket.com/albums/v668/killnpc/render06.jpg)
4.28.05 - 5.3.05 wip: russian amazon japanese steampunk - a highpoly env - 3dsmax 7

http://img.photobucket.com/albums/v668/killnpc/aeon03.jpg
4.23-26.05 wip: peter chung's aeon flux - 3dsmax 7

maxetormer & Evil_Sloth, hi guys
thank you for your comments.

bgl
May 3rd, 2005, 12:29 PM
nice. really tight, imaginitive stuff. i love it all. can't wait till centababy is done.

Sketch
May 3rd, 2005, 02:13 PM
Hey Meng, that Playing with the Dead pic is so good. Your rendering is really tight. Are you working yet? If not I don't think it'll be very long till you are.

killing.people
May 4th, 2005, 03:21 AM
http://img.photobucket.com/albums/v668/killnpc/calm_glide_or_fall_inward.jpg
5.4.05 the calm glide or the fall inward - photoshopcs

being alone

Sketch, thanks for the kind words. i graduate this december.

bgl, i've just about finished unwrapping it. once i get his hands done i can pack the cordinates and begin texturing.

flex mathews
May 4th, 2005, 08:01 AM
sweet jesus, how did you get so fucking good? i can look at these all day.

rodrigo!
May 4th, 2005, 08:46 AM
yea man definitely inspiring some stuff here keep it up and keep evolving and getting better :rendered: yay!

thirdeye
May 4th, 2005, 08:50 AM
sweet jesus, how did you get so fucking good? i can look at these all day.

Exactly !!! I'd also like to hear the answer to that question. How do you get your paintings so nice and smooth in PS ?

evidence
May 4th, 2005, 10:40 AM
this is great, i want to see more of the color stuff like that baby.

sketches and progressions (http://www.conceptart.org/forums/showthread.php?p=471055#post471055)

P E N Ricklund
May 4th, 2005, 10:59 AM
How... looks so slimey.
c'mon tell us how you did that?

hugs!

gasmask
May 4th, 2005, 02:21 PM
im lovin the high poly stuff, you should totally take a normal map of it and apply it to a low poly version, plus too emplyoers are lookin for that now, in the game industry but its awesome none the less, all the details seem to be right on as far as i can see, sweet paints too, congrats on graduating soon, u def. look like you worked very hard and got ur moneys worth.

crazy3dman
May 5th, 2005, 09:05 AM
Wow! That last one is disgusting...and amazing. :O :drool: :bow: :hatsoff: :jawdrop:

mert_yavasca
May 5th, 2005, 09:23 AM
to see your works makes me happy. great works my friend. U r the one who makes me greedy for draw. :rendered:

killing.people
June 7th, 2005, 05:44 AM
http://img.photobucket.com/albums/v668/killnpc/cigarat.jpg
apr.05 cigarat - photoshop

http://img.photobucket.com/albums/v668/killnpc/render20b.jpg
6.3.05 steampunk/jap hi.env - 3dsmax

http://img.photobucket.com/albums/v668/killnpc/relax.jpg
6.6.05 relax

http://img.photobucket.com/albums/v668/killnpc/lost.jpg
6.6.05 lost

http://img.photobucket.com/albums/v668/killnpc/jinx.jpg
6.6.05 jinx

http://img.photobucket.com/albums/v668/killnpc/egirl.gif
6.6.05 egirl

http://img.photobucket.com/albums/v668/killnpc/g_hack.jpg
6.5.05

http://img.photobucket.com/albums/v668/killnpc/g_hack05b.jpg
6.7.05

http://img.photobucket.com/albums/v668/killnpc/g_hack05a.jpg
6.7.05 government hacker WIP


here's an update on what i've been upto lately. i painted until my back hurt today i couldn't stop! :O

love you with mouth,
kp

Mrdes
June 7th, 2005, 08:20 AM
Damn. You're stuff is crazy good man. Haha hacker's mullet.

Fellah.
June 7th, 2005, 09:03 AM
Amazing stuff...just amazing.
Good work man!

Sketch
June 7th, 2005, 11:43 AM
Nice update. I dig the hacker. The last rendering is so nice. My only crit is that he looks a bit off balance. Please keep on posting! What school are you going to?

killing.people
June 8th, 2005, 05:25 PM
http://img.photobucket.com/albums/v668/killnpc/333.gif
6.8.05 tired - photoshop/image ready speed paint

Sketch
i'm going to the art institute of phoenix

farmer
June 8th, 2005, 06:49 PM
holy shit... you have some killing stuff in here man...
that government hacker is just awesome..
keep em up..

:vodka2:

killing.people
June 10th, 2005, 10:55 PM
http://img.photobucket.com/albums/v668/killnpc/listen.jpg
6.9.05 listen

clogik
June 10th, 2005, 11:53 PM
oh snap! that egirl is sweet. how did u that? keep it up. :)

Mr.Blonde
June 11th, 2005, 12:24 AM
the feel of many of your pieces is really quite phenomenal. I especially love the exagerrated "naked" piece. and the earlier version of the hacker stylized.

tyboogie
June 11th, 2005, 02:29 AM
please, whatever you do .....dont stop experimenting and exploring different mediums


*inspired


tyler

Sems
June 11th, 2005, 03:23 AM
I really like the Centipede child, but the finished drawn result, the blood coming out of his mouth the way youve made it so shiny sorta makes me think "is it blood or a very shiny silk tounge?"

Butters' Evil Twin
June 11th, 2005, 03:58 AM
hey killing..I took time and viewed all pages of this thread. You're one of my favorites here at CA. Keep it up!

Art_Addict
June 11th, 2005, 07:30 AM
I agree with Tyboogie. Obviously you're learning a lot by doing so.
Some cool drawings in here, lots of imagination, i like that :)

Tom

Abra
June 11th, 2005, 09:43 AM
Bandwidth Exceeded :[

JeroArt
June 11th, 2005, 10:00 AM
Freaky style man! i love it.
I also checked ur site, great worx, very inspiring!
This year my first schoolyear starts for character animation.
I think i can learn a lot from u ;)

Keep it up!

AngryScientist
June 11th, 2005, 10:49 AM
Bandwidth Exceeded.. :\

*whines*

killing.people
June 27th, 2005, 08:55 AM
some fun sketches done at work over this weekend!
http://photobucket.com/albums/v668/killnpc/th_worksk001.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk001.jpg) http://photobucket.com/albums/v668/killnpc/th_worksk002.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk002.jpg) http://photobucket.com/albums/v668/killnpc/th_worksk003.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk003.jpg)
http://photobucket.com/albums/v668/killnpc/th_worksk004.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk004.jpg) http://photobucket.com/albums/v668/killnpc/th_worksk005.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk005.jpg) http://photobucket.com/albums/v668/killnpc/th_worksk006.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk006.jpg)
http://photobucket.com/albums/v668/killnpc/th_worksk007.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk007.jpg) http://photobucket.com/albums/v668/killnpc/th_worksk008.jpg (http://img.photobucket.com/albums/v668/killnpc/worksk008.jpg)
6.25-26.2005 - scans of work sketches. recycled paper. mixed pencils.

AngryScientist, Abra hi guys,
heh, i can't complain when it's free :)

JeroArt hi dude,
good luck with school!

Art_Addict hello tom,
thanks for your comment dude.

Butters' Evil Twin hello!
wow thanks dude, that's great; win! my favorites are from wes9000

Sems thanks for the comment! the paint job was a quicky and i see what you saw.

tyboogie hey tyler,
thanks man, i'll stay on that station dude.

Mr.Blonde hi man,
love your work, thanks for dropping me a comment :)

clogik hi dude,
glad you liked that! i was playing with some different ideas. i used adobe image ready, which is coupled with photoshop, good fun!

may your sexual organs receive oral pleasure.

check out dane cook's site! he has just released a new cd/dvd. he makes me laugh.
www.danecook.com

flex mathews
June 27th, 2005, 09:05 AM
awesome stuff as always... very cool sketches

mentler
June 27th, 2005, 09:10 AM
Very inventive stuff ~~~ excellent thread ~~~ well worth watching!

shadoman
June 27th, 2005, 09:57 AM
Just some sick, evil, and disturbing stuff... I LOVE IT!!

Kaoki
June 27th, 2005, 11:11 AM
five stars for you sir <3

flaptraps
June 27th, 2005, 12:33 PM
cool stuff man!

Pesmerga
June 27th, 2005, 02:37 PM
omg, you improved a lot. I'll keep an eye on your sketchbook.

JoshuaTheJames
June 27th, 2005, 05:14 PM
Word Extremely Up.. (^_^ )

Someone break his fingers before it's too late...

:^^:

-JtJ

clogik
June 28th, 2005, 02:57 PM
yum. keep it up!

killing.people
July 3rd, 2005, 09:46 PM
http://members.cox.net/wisdim3/worksk009.jpg

http://members.cox.net/wisdim3/worksk010.jpg
7.3.05 - more work sketches. a #2 pencil on printer paper.

clogik, Pesmerga, flaptraps, Kaoki, shadoman, mentler, flex mathews hi dudes,
thanks for your positive comments!

JoshuaTheJames
:er:

Sinix
July 3rd, 2005, 10:06 PM
Lol @ experiment.

I haven't been in here in awhile, your digital painting skills are rocking... that egirl freaked me out, thought I was tripping on something.

incognito
July 3rd, 2005, 10:46 PM
Erm, arm, err...experiment makes me wonder about your sanity, man.

Awesome stuff though, great even.
I live 2 or so hours from you! (Other city in AZ)

:O

killing.people
July 13th, 2005, 06:25 PM
http://img.photobucket.com/albums/v668/killnpc/centibaby01.jpg

http://img.photobucket.com/albums/v668/killnpc/centibaby02.jpg

http://img.photobucket.com/albums/v668/killnpc/centibaby03b.jpg

http://img.photobucket.com/albums/v668/killnpc/centibaby03a.jpg
7.12.05 centibaby - 3dsmax/photoshop7

graduation is coming soon. it's on the horizon. 6 months... i feel like joe, in joe versus the volcano where he finds out he will die in 6 months because of a "brain cloud". he starts living life much different. knowing my life is going to be completely different in 6 months definately is effecting this cat.

calves on your neck, rock on.

Sinix, hi man!
thanks for the words dude.

incognito, insane?! ME!? .. naah.

incognito
July 13th, 2005, 06:29 PM
Ergh, that baby is even worse now that I just watched "The Miracle Of Life" in health...

Wonder what its "mom" looks like.


:x

killing.people
July 14th, 2005, 01:08 AM
http://img.photobucket.com/albums/v668/killnpc/centibaby04.jpg
texture update centibaby 7.13.05

http://img.photobucket.com/albums/v668/killnpc/aeonflux01.jpg
model updated aeon flux 7.13.05

incognito, hi dude,
a mother, eh? cool idea.

clogik
July 14th, 2005, 04:14 PM
cool models. i like centipede kid.are these personal stuffs? or done for school projectos?

trickynick1001
July 15th, 2005, 12:07 AM
Wow, you're freaking good. I love your cross hatching tuts, they are vunderbar! Not sure if I'm going to sleep well tonight after seeing the centipede thing tho, but I'm not sure if it's fear or jealousy that'll keep me up. Cheers

killing.people
July 15th, 2005, 10:43 AM
http://img.photobucket.com/albums/v668/killnpc/toxicjizz.jpg
7.15.05 toxic jizz - speed paint

trickynick1001, hello.
thanks thanks thanks. wanna see something really creepy?
check out chris cunningham's rubber johnny: http://wimp.com/rubberjohnny

now that shit is creepy .. :$ it's like a waking nightmare.

clogik, hi dude.
the centibaby is a bit of both. the concept was an old school project for a character design class. i've modeled it for fun; i really enjoyed how the concept came out and people seemed to enjoy it as well. i'm hoping to create a second 'texture' with a black and red color scheme and release an SDK in hopes others will create a texture for him as well.

Dan1989
July 15th, 2005, 08:19 PM
I gotta say, really awesome thread you have here! I'm really grateful that you posted a tutorial on hatching, I've been looking for something like that for a while. Your creatures are great, keep it up.

incognito
July 15th, 2005, 08:28 PM
Man, that link is creepy...what is it?

Anyway, have you sketched anything worthy of posting yet? I miss your drawings.

heri
July 15th, 2005, 10:16 PM
dude! why did you have to post that link! now i wont' be able to sleep at night!

You are sick! sick sick SICK!

love your stuff!

-heri

Rodneydollah
July 21st, 2005, 12:10 PM
dOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOd
………………………...…..……Nice work!

matthew.
July 21st, 2005, 06:25 PM
damn

now i got to watch some porn to forget that link



btw, cool sketches, i really love experiment, it made me laugh

bye

Teal
July 21st, 2005, 07:26 PM
lol :D experiment is avesome!. you'r the master ;]

killing.people
July 24th, 2005, 08:57 AM
http://img.photobucket.com/albums/v668/killnpc/fleuuggg.jpg
7.23.05 speed paint in photoshop

Teal, matthew., Dan1989, heri, Rodneydollah whaddup,
thanks for your comments!

incognito hello,
i haven't been sketching a lot lately. when i do it's of enviroments or shapes in perspective which i've been trying to improve with.

Gloominati
July 24th, 2005, 11:12 AM
oh boy, this dude seems to have some real heavy skin problems.. :)
okay no kidding now: really great painting, dude, I think , I will never find out how to get this painted effect in photoshop. Great stuff, I want some more!

mentler
July 24th, 2005, 11:38 AM
That is not quite as red as my eyes this morning <><> especially looking at them from the inside!

grisalisan
July 24th, 2005, 11:44 AM
:x I don´t want to wake up and see that scary little boy standing beside my bed and staring at me...
great stuff you have here! keep it up!

Mr.Blonde
July 24th, 2005, 12:32 PM
this (http://members.cox.net/wisdim3/worksk010.jpg) made me laugh when i saw it. I also like this (http://img.photobucket.com/albums/v668/killnpc/listen.jpg) a lot. On your latest painting I like the work you've done with the brush that you used, but I think that it suffers because the texture of the face is not varied enough. If you had used many different brushes with the same strokes you could have achieved a lot more pleasing effect in the texture. Also the folds of the cloak that he is wearing do not seem to make sense. I struggle with this too, however, I think if you think of the points of the fabric that hold most of the stress and the folds that would result, it makes fabric much easier to render.

Magic Man
July 24th, 2005, 12:33 PM
Awesome stuff, I dont think you'd have any problem getting a job in the gaming industry at all.

m

ManiakS
July 24th, 2005, 12:57 PM
Do you not work in gaming industry yet? No way ... with your skills? :$

liam.c
July 25th, 2005, 12:32 AM
!!!!! man that aeon flux model is fukin cool man !!!!! i want a life size rl one !!!!!! excited to see it textured !

clogik
July 25th, 2005, 12:50 AM
nice recent speed paint. are u in school right now? where do u plan to work when you graduate?
cheers

jook
July 25th, 2005, 01:17 AM
Nice to see you keeping at it buddy... as always, very nice stuff sucka.

sajad126
July 25th, 2005, 02:57 AM
as always, fun to go through this thread....

killing.people
July 28th, 2005, 07:02 AM
http://img.photobucket.com/albums/v668/killnpc/th_panelcity.jpg (http://img.photobucket.com/albums/v668/killnpc/panelcity.jpg) http://photobucket.com/albums/v668/killnpc/th_archescity.jpg (http://img.photobucket.com/albums/v668/killnpc/archescity.jpg) http://photobucket.com/albums/v668/killnpc/th_spikeyoutpost02.jpg (http://img.photobucket.com/albums/v668/killnpc/spikeyoutpost02.jpg)
7.24.05 (all day) speed models - 3ds max 7

http://photobucket.com/albums/v668/killnpc/th_cammi.jpg (http://img.photobucket.com/albums/v668/killnpc/cammi.jpg) http://photobucket.com/albums/v668/killnpc/th_kyro01_2.jpg (http://img.photobucket.com/albums/v668/killnpc/kyro01_2.jpg)
7.25.05 speed models - 3ds max 7

http://photobucket.com/albums/v668/killnpc/th_piLLarz.jpg (http://img.photobucket.com/albums/v668/killnpc/piLLarz.jpg)
7.26.05 speed models - 3ds max 7

modeled these just to model - no intention of finishing any of them. (feels great)

after a sink or settling from stress into a depressive mud or slush, i've stood verts and polys 3D molarchy, club soda, and a large yellow sponge to make those ass hairs squeeky clean :needle:

sajad126, jook!, whoami, Magic Man, grisalisan, mentler, liam.c,
thanks for all your badass comments and support. thanks for "touching me on the sholder" to let me know you're watching and i'm doing something right! you guys are kings! KINGS!

clogik hi dude!
where i'll work when i graduate? that's yet to be determined, i've a few in mind. i will make the right choice when the time comes and i'll be sure to let you know :) that i can focking promise! :tihi:

Mr.Blonde, thanks for the constructive criticism!
very good assessment of my work, thank you. it sucks butts kinda cool. it's a quick little doodle, so i don't feel bad.

Gloominati, hi dude
that fat headed dude was an experimentation of brushes. i created a painterly sketch and created clipboard screen shots in my history layer and played around with the art history brush tool a lot. afterwards i would clean it up with a regular brush. maybe you can get something with that. ;)

later masterbator

Magic Man
July 28th, 2005, 07:58 AM
later masterbator


With that line, its my belief if you drive yourself towards unattainable greatness, you will achieve it.

Always remain weird as a motherfucker, I am weird as a motherfucker, and that is from whence my weird as a motherfucker mind gets its ideas from.

Also, make sure if you have any really really really evil weird sexual images floating around in your head, make sure you paint it and then sell it under an alias or else you'll be under terrorist watch like I am.

Gotta go, the feds are cumming.

nick reynolds
July 28th, 2005, 07:18 PM
love it all, I'm giddy to see the centipede baby back!

kisses from the south.

Nick

killing.people
July 28th, 2005, 08:56 PM
it started out as a futuristic appliance in class and it turned into a robot at home. 2 hours in class, 2 at home.
http://img.photobucket.com/albums/v668/killnpc/th_kill3robot.jpg (http://photobucket.com/albums/v668/killnpc/kill3robot.jpg)
7.28.05 speed model - 3ds max

nick!r,
LOLMG, kisses from the south!

Magic Man, hah yeah!
such strange advice i openly except, :) thnx dude.

Mecha Hate Chimp
July 28th, 2005, 11:42 PM
Dude, your work is inspirational on an unbelievable level. Your 2D stuff is some of the best stuff I have seen on this site. Wow.... definitely something to aspire to.

killing.people
July 29th, 2005, 11:09 AM
http://photobucket.com/albums/v668/killnpc/th_archpost.jpg (http://img.photobucket.com/albums/v668/killnpc/archpost.jpg)
7.26.05 playing around in 3dsmax 7

Mecha Hate Chimp, hello
thanks dude!

strych9ine
July 29th, 2005, 12:22 PM
I visit my killing.people folder all the time for instant inspiration bro, you do some fantastic work. Just thought I'd give you that sensual little asspat.

killing.people
July 29th, 2005, 06:29 PM
http://img.photobucket.com/albums/v668/killnpc/Ap1bathroom_area.jpg
7.29.05 Apt Bathroom_Area

these are concepts for an enviroment model assignment.

strych9ine, thanks dude!

masterpug
July 29th, 2005, 10:08 PM
Wow. Ya' know, of all the artists here, I think you are one of my favorites. Swear to GOD if I had half the talent or skill, I might even get a job doing this. You are crazy good. Must take a hell of a lot of time to do that kind of stuff. If you don't mind me asking, what exactly is "industrialized art?" I have never heard of that. Graphic design, yes, but not industrialized art.

Oooo, what photshop skills *drool*

morbidhumor
July 29th, 2005, 10:38 PM
I always enjoy your stuff but this one (http://img.photobucket.com/albums/v668/killnpc/flecksh.jpg) deserves extra praise. Lovely.

broken lizard
July 30th, 2005, 05:49 AM
okay, now i've seen the fantasticreepy SB, i want to se the centibaby MOVE. something so freakish come alive would be a sight to behold.

nick reynolds
August 3rd, 2005, 05:23 PM
I'd like to see the centipede baby eat a normal healthy baby, or anything really. :D

killing.people
August 14th, 2005, 12:22 PM
such lazy pieces of flesh sacked flesh i've been.

http://img.photobucket.com/albums/v668/killnpc/moldenRock.jpg http://img.photobucket.com/albums/v668/killnpc/lavaRock.jpg http://img.photobucket.com/albums/v668/killnpc/lavacracks.jpg
8.12.05 texture exercise - photoshopcs

nick!? rraaarr! gross! a baby!? ... that would be interesting .. ugh!

broken lizard, yeah man, i want to see the thing move too. that would be badass.

morbidhumor, hey, thanks!

masterpug, hi dude. thanks for the nice words.
industrialized artwork? .. where are you getting this? i'm not sure where that came from.
in my profile i write i'm an institutionalized artist. so if you mis-read that, that's barely a clever way i had thought to say i'm going to art school.

may this pepsi nurish and strengthen my flesh, amen.

Flaskpost
August 14th, 2005, 12:47 PM
Great stuff over here! :D
Especially those 3d´s. You´re really talanted on both 2d and 3d, not that usual.
Looks great!

Johann de Venecia
August 14th, 2005, 01:32 PM
Man, your so inspiring. Always treading in new territory. :yayca:

endregan
August 14th, 2005, 03:40 PM
youve turned into quite the decent modeller..

and you dont just model, you can draw and paint. I am impressed ;)

masterpug
August 14th, 2005, 05:22 PM
Ah, institution...fewer wrenches and mor straigh-jackets!

killing.people
August 16th, 2005, 12:24 AM
http://img.photobucket.com/albums/v668/killnpc/handin.jpg
8.15.05 summon - photoshop

http://img.photobucket.com/albums/v668/killnpc/th_thinlavacracks.jpg (http://img.photobucket.com/albums/v668/killnpc/thinlavacracks.jpg) http://img.photobucket.com/albums/v668/killnpc/th_wetrocks.jpg (http://img.photobucket.com/albums/v668/killnpc/wetrocks.jpg) http://img.photobucket.com/albums/v668/killnpc/th_guts.jpg (http://img.photobucket.com/albums/v668/killnpc/guts.jpg) http://img.photobucket.com/albums/v668/killnpc/th_whitebread.jpg (http://img.photobucket.com/albums/v668/killnpc/whitebread.jpg)
8.15.05 texturing tomfoolery


masterpug, AHH!
straight-jackets!? RUN! not again! NOoooOO!

endregan, lukavi, Flaskpost, thanks for your kind words!

killing.people
August 16th, 2005, 08:52 PM
http://img.photobucket.com/albums/v668/killnpc/SkullEater.jpg
8.16.05 skulleater - photoshopcs

5 hours in the lab turned into this lug.

Zebz
August 18th, 2005, 05:32 PM
You're one of the most productive people I think I've ever seen! Ha! You constantly are working on things and never cease to amaze me with the diversity of mediums you harness control over. Keep up the great work. I love the last guys face. That'd be one heck of a tongue kiss.

Pesmerga
August 18th, 2005, 05:53 PM
Woah dude. That is some wicked 3D stuff. I know nothing about that technology but I know your pics are cool as hell :confident

You have a lot of diversity in your sketchbook. that's cool dude. Now would you please stop improving like this? you're scaring me :)

killing.people
August 30th, 2005, 03:36 AM
http://img.photobucket.com/albums/v668/killnpc/sketch001.jpg

http://img.photobucket.com/albums/v668/killnpc/sketch002.jpg

http://img.photobucket.com/albums/v668/killnpc/sketch003.jpg
8.30.05 - recycled paper sketchbook drawings

Pesmerga, thanks! never! :nohope:

ZebzFree, right on man. i don't feel like i'm productive enough! funny you say that. thanks for your comment! :]

-killing.rrr

malicious
August 30th, 2005, 06:03 PM
you're too cool for school. <3 more doodles, i say.

killing.people
September 5th, 2005, 08:51 PM
http://img.photobucket.com/albums/v668/killnpc/speedizzle01.jpg
9.5.2005 speed paint of a girl's poem

http://img.photobucket.com/albums/v668/killnpc/sp_9-4-2005.jpg
9.4.2005 self portrait - photoshopcs

malicious, you're too cool for government!

mentler
September 5th, 2005, 08:52 PM
Strong

clogik
September 6th, 2005, 12:37 AM
me digs! :D

arghmisfit
September 6th, 2005, 12:48 AM
radical! 8) those recycled paper ones are dope

omni1
September 6th, 2005, 12:54 AM
lovin it! i wanna see more experiment dude type stuf soo funny..and that link is bloody scary! friggin wierd.bit worried about that one.
but cool sketches and i love the 3d stuff, i want to get into it myself.

Hayabusa
September 6th, 2005, 01:15 AM
i knew a guy who was claiming ur art as his.
he stopped now after people called him out
i love ur work, keep it up

mehran
September 6th, 2005, 01:48 AM
make that 6

hurricane
September 6th, 2005, 11:40 AM
i just had sex with your thread... i was great

codakromek
September 6th, 2005, 12:02 PM
Your thread is like awhole other world...sheeit,,,,, where to start,,,,, those selfportraits are devastatingly simple and strong,,,how do you do that,,,,,*picks up lower jaw***

Are you working with the newest wacom tablet there???? whew,,,, that dude with the skull face you drew looks just like meltdown , that super villian from the havok and wolverine mini in the early ninties.......sweet style..neat new renders, too,,,,,your brain must be frikkin bulging,,,, yer' smart,, stars and stars...

Hawk-3ye
September 6th, 2005, 01:45 PM
wow, some creepy stuff you have here. the baby insect thing is the worst :rendered:

killing.people
September 12th, 2005, 04:13 AM
http://img.photobucket.com/albums/v668/killnpc/redlit.jpg
9.11.05 redlit - experimental speed paint, photoshopcs

Josiah-boy, hi!
thanks dude
http://www.conceptart.org/forums/showthread.php?t=51192
i'm taking the centipede baby further if you're interested in seeing it. i had to repaint it for a cut-out i wanted to get of it for school.

codakromek, hi dude
oh damn, my brain is gigantic! ... i want to thank you for your kind words, thanks. :]

hurricane, hello!
:grandpa: thanks!

mehran, hi
thanks for dripping on!

Hayabusa, FUCK!
HahaHa! fuck that bag of douche`

omni1, hi
thanks for your comment!

arghmisfit, hi
ah thanks dude, i apprekiate it. i always wonder what recycled used to be in it's former life.

clogik, hi dude
thanks for drop'n by.

mentler,
thanks dr. bones

van
September 12th, 2005, 11:30 AM
Killing! Long time no see...good to see you posting.

I don't understand the last one, man. :)

FuT
September 12th, 2005, 01:44 PM
dude, the last one rocks, havent seen that approach before. nude female with long hair. could u explain how u did it?

killing.people
September 20th, 2005, 02:05 AM
http://img.photobucket.com/albums/v668/killnpc/sp_9-19-2005.jpg
9.19.05 selfportrait - photoshopcs

FuT, hello
i started on a blue canvas and started painting with red. the only difference in the two colors is the hue. they have the same value, which makes it kind of interestesting to look at.

van,
good to hear from you again. thanks for dropping me a line.

maknien
September 20th, 2005, 09:20 AM
Really gooood stuff!
I like defenitely everything here. The most mind blowing thing is maybe those self portraits. Skintones and that blurring works really fine.
That fisheye perspective thing is super cool also. Q: How did you do that? :[

killing.people
September 23rd, 2005, 06:42 AM
http://img.photobucket.com/albums/v668/killnpc/dwarffff.jpg
9.20.05 dwarffff.jpg - photoshopcs

maknien, hi!
how do i do what?

van
September 23rd, 2005, 11:00 AM
Anytime, man. :) Last one is very cool.