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skullskip
January 25th, 2003, 12:40 AM
Here is a finished beast concept that i did for work. Please give me some c&c.
thanx,
matt

http://www.angelfire.com/punk4/paliurus/Chimaira_BG.jpg

davi
January 25th, 2003, 12:59 AM
wow that's very cool. the cracked texture is pretty neat but i think it's alittle over done on the top part of the body, i think it looks great on the legs though!

Fozzybar
January 25th, 2003, 05:23 AM
cute :p Nice head and textures...

There is volume in the legs but not on the back at all...use light and shadows to create volume...the creature looks flat in this area, also because of the stripes, which aren't following the anatomy correctly...you have to bend them more on the edges to show the volume...

The spikes on the back need dropping shadows and foreshortening on the ones which are next to the viewer...

The claws on the leg in the back are darker/more grey, but as they are the brightest element on the leg, you have to darken the whole leg also and even more than the claws...

cucaracha
January 25th, 2003, 05:59 AM
really cool! the spikes on its back seem to be a bit too 2d.

why "beast of burden"? do you play MtG? :)

John P.
January 25th, 2003, 09:48 AM
It's a nice creature concept.

I think that it would starve to death unless someone fed it though.... http://home.online.no/~johmoe/smilies/erm.gif

-Because of the lack of 'arms', and the design of the mouth area.

But...sometimes a creature concept is just a creature concept, and doesn't necessarily have to be functional in every way.

I just thought I'd point it out.

Good work anyhow. :)

skullskip
January 25th, 2003, 07:58 PM
thanx for all the crits guys. they really helped. i hadnt noticed a few things, like the 2d look of the top, you all know how you get tired eyes and dont see things clearly. as for cucaracha question, i have never played that game. the character is just a large beast that carries armies and gear, so thats where the beast of burden thing comes into play.

thanx,
matt

Fozzybar
January 26th, 2003, 08:54 AM
Hey, John P.!

Maybe the creature feeds on souls or sucking blood...

There's nothing wrong in this respect...

ljefe
January 26th, 2003, 11:14 AM
looks good so far, and i agree, the texture is tight. how'd you do it?
couple things: 1) the spikes do look 2d, and fixing that, as well as the frail look of them would really help the piece
2) he's a beast of burden? but won't those spikes on his back really be detrimental to his army/pack carrying capacity??
3) the stripes seem really out of place. i think too sharp of edges, and i don't even know if stripes are appropriate. maybe a semi-mottled spotty pattern? just an idea. and for some reason, i'd like to see some green/yellow in a small amount somewher on his hide.
yeah, that's all

John P.
January 26th, 2003, 12:34 PM
Originally posted by Fozzybar
Hey, John P.!

Maybe the creature feeds on souls or sucking blood...

There's nothing wrong in this respect...

It would have to be souls in that case...

It's just that I noticed that it can't hold on to it's prey, or vegetables if that's what it likes, and the teeth and mouth area is not functional, unless it has a long straw-like tongue for sucking blood.
But if so, it wouldn't have had the teeth at all IMO, since they would be more of a hindrance than anything the way they look now. The teeth and jaw as they are now would make it impossible for it to chew on anything, and the horns on the jaw would stop it from putting anything close to it's mouth, let alone eat anything.



But hey - I like the concept and the drawing, I just thought it was OK to crit stuff.

When someone has been drawing humans, or human like creatures, people here jump on any anatomical errors, so...

:)

brokencow
January 26th, 2003, 04:39 PM
good job. I like the texture on him. But when people use textures it tends to flatten the picture. Cause you can't really wrap the texture on it. I've been working with a way that you can kinda get away with it. If you use the liquidfly tool. You can liquidfly it so it loos like it's coming out, or going in. use that around your muscles. That should help it from looking flat. The only problem is, you kinda loose your texture and plus it's kinda blurry. It's up to you. Nice drawing.

brads3d
January 28th, 2003, 09:56 AM
The spikes need more depth, and it needs to look more like its coming from the back... more displaced flesh around them.
Its a cool idea. I stepped on a bullhead once... i think this is the kind of spirit those horrible little thorns have.