PDA

View Full Version : my friend, Willis the Minotaur


Clodhopper
January 19th, 2003, 02:52 PM
I had a burst of inspiration the other night/morning...I spent 3 hours box modelling this head in 3dsmax. its straight up box modelled, aside from "symetry" and "mesh smooth". Then i used morph targets for the first time...not too bad?
http://www.angelfire.com/ut/clodhopper/minohead1.txt
http://www.angelfire.com/ut/clodhopper/minohappy1.txt
http://www.angelfire.com/ut/clodhopper/minopissed1.txt
I'm working on the torso right now, I wanna finish the whole charector.
hey,
could someone tell me how to export a UV map into photoshop for some texture? that would be really helpful.

Clodhopper
January 19th, 2003, 09:13 PM
a full day well spent...
http://www.angelfire.com/ut/clodhopper/minopose.txt

sherban
January 20th, 2003, 03:52 PM
pretty cool character.
My only suggestion would be to make the morph targets more expressive. Right now the only difference between the expressions is around the eyes - his whole face (mouth, nostrils, even the ears) should change.
Go overboard with the expressions - you can't go wrong.

matrix
February 2nd, 2003, 01:07 PM
wow .. it `s going good.....

keep going , love to see it finished.

matrix

Clodhopper
February 12th, 2003, 10:09 PM
comingalong...
http://www.angelfire.com/ut/clodhopper/minotest3.txt
i know the wood on the axe looks a little hoaky...but I'm learning textureing as i go here.