View Full Version : low poly wip
usagi yojimbo
January 17th, 2003, 09:19 PM
ok, this is my first real try at 3d modeling, nothing special, just trying to get the anatomy down
any thoughts, suggestions or crits are welcome
oh yeah and does anyone have any tuts for animating (with bones) and/or exporting into ut2k?
Danilo
January 19th, 2003, 07:23 AM
Hi man. Nice figure. Everything is great except legs. About converting I know for actorx, pug-in for 3dmax (convert models to ut2003) yust tupe actorx in browser.
usagi yojimbo
January 20th, 2003, 04:20 PM
yeah i fixed up the legs alot since i postyed this, thanks though
do you know if that plugin'll work with gmax?
ok, heres an update
http://www.imgmag.org/images/usagi/untitled2.jpg
im hoping when its done it'll look something like this design i did for a ut2k3 mod that never really got started
http://www.imgmag.org/images/usagi/moloxconcept.jpg
Danilo
January 21st, 2003, 03:09 AM
I don't know but go to globalwarzone.net
This guys create mod of UT2003. Go to the forum, They can answer you, or you can join them if you are good enaught, or if you want to.
usagi yojimbo
January 23rd, 2003, 03:52 PM
ok, heres a small update, ive added the things coming off his, theyre are gonna be just strips of leather, i think i might add a feather on the ends or something, the gaiters on his boots, the pockets and ive messed around with the anatomy
i know its not much of an update but i want to keep moving with this
http://www.imgmag.org/images/usagi/untitled.jpg
i mostly want to know if the kneck and the way it connects to the torso looks right
Sketch
January 23rd, 2003, 07:09 PM
Looking really good so far. Especially seeing as how this is your first low poly model. How many polys are you aiming for? Here's a good link for all stuff conscerning UT... http://www.map-center.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=3;t=000040
usagi yojimbo
January 25th, 2003, 06:27 PM
hey sketch, thanks
its about 2300 polys so far, when its done i hope it'll be under 3000, (i think thats about what ut2k3 models are) im not really too concerned with the polycount thogh
thanks for the link
oh wait, theres 2300 faces now, i think when i posted the shots here it was under 2000
usagi yojimbo
January 30th, 2003, 01:53 AM
i think this is pretty much it for the mesh, i wanna skin it and stuffbut until then this is pretty much done i think
http://www.imgmag.org/images/usagi/Untitled-3xcopy.jpg
i dont know anything about deformation when its animated so if anyone wants to give me a few pointers on where it might get really distorted and what i can do about it, id realy appreciate it
matrix
February 2nd, 2003, 12:10 PM
wow.. good keep going . it will come out as great... thing.
matrix
usagi yojimbo
February 3rd, 2003, 01:34 PM
cool, thanks man
im just not sure about the design now, the torso is looking pretty bare
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