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Miau
September 6th, 2004, 12:55 PM
humhum... ok i plan to post a bit more of my stuff.. no old things, just recent works. Please post some crits, i need to improve :).

a goblin for our computer game Avencast (http://www.avencast.com)
http://miau.geekhost.info/images/characters/goblin01.jpg

the next pics are all sketches for a pen and paper rpg "Arx Temporis" by a friend. i do some illustrations.
http://miau.geekhost.info/images/characters/schmied1.jpg

arabic smith:
http://miau.geekhost.info/images/characters/schmied2.jpg

crapy quick sketch of dwarfish smith-twins:
http://miau.geekhost.info/images/characters/schmied3.jpg

orkish smithmaniac :)
http://miau.geekhost.info/images/characters/ahraxthorsh_s.jpg

you know :) post something

Carnifex
September 6th, 2004, 03:05 PM
good works-a little more definement wouldn't be bad sometimes,but that's just my opinion:)
keep it up

maxetormer
September 7th, 2004, 05:37 AM
They need more definition on the light
use less strokes to make the shapes
that way you will have more clarity
on the planes of the shapes, your images get
flatened out because you brake aparat the ligth
source to much, make the areas of light and shadow
more consistent.

you seem to be very good, keep practicing
and you will solve this issue in no time:D

mentler
September 7th, 2004, 07:31 AM
Welcome to our city ~ beware of outsiders the pox is everywhere ~ otherworldly spirits may be at work here ~ throw the bones on the table and lets see what they see in our future. Wonderful little elfins love the little people. They don't eat much or take up much room, and you can get a lot of clothes in the washer!

maxetormer
September 7th, 2004, 08:37 PM
Some time ago a teacher
gave me some advise about my
lighting tecnique, i think you can
use the same advise
right now your shading is like the right cube
your shading is not supporting the line work,
you might wanna try on making the shading more
consisten like in the left cube that has a better sence
of bluk, :D thats all keep posting more studies!!!

http://maxetormer.ice.org/scketchs/life/cubes.jpg

rollb82
September 7th, 2004, 09:09 PM
i definitely like your work, just work on the renderings. i have the same problem when it comes to doing paintings. keep posting!

Miau
September 15th, 2004, 07:50 AM
hiho, thx for the replies ! just came home from a small trip, so more sketches will come now hopefully :)

rollb82, maxetormer, you are right about the shading... i need to practise that.
mentler: i dont get it :)
carni: oki ;)

Miau
September 20th, 2004, 05:00 AM
ok hm... some crapy studies .. :/
a selfportait:
http://miau.geekhost.info/images/sketches04/selfport1.jpg
a tree from imagination
http://miau.geekhost.info/images/sketches04/baumstumpf1.jpg
and another selfportait and a quick hand. the left eye is a bit wrong.
http://miau.geekhost.info/images/sketches04/selfport2.jpg
not quite happy with this update :)

Miau
September 22nd, 2004, 05:45 PM
doodles in oc
http://miau.geekhost.info/images/sketches04/2004-9-22-1_klein.jpg

maxetormer
September 23rd, 2004, 01:53 PM
Coming alog nicely fill out the images with more values
your are starting to clean up the images and make a
more controled system for your shading, thats good
but I think you still need to fill your pics with more values,
you have to much white, in the portrait the cheeks
feel flat for the lack of values, use pure white just for
hightlights.
The hand and the tree look very nice, (but the girl on top of
the tree sufers from the same flatness that the portrait has.

Keep experimeting and posting, youv got a reall orignal
shading style and like it a lot, I am really enjoying your development.

Miau
September 23rd, 2004, 04:24 PM
maxetormer, thanks a lot, great tips!
i tried to improve my shading and did a few things the last days... i scanned the better ones, tell me what you think

http://miau.geekhost.info/images/sketches04/21_9_04_stuff.jpg

did this one from scratch.. drapery and shading study:

http://miau.geekhost.info/images/sketches04/23_9_04_shading_stoff_test.jpg

maxetormer
September 24th, 2004, 12:58 AM
That mechanical war machine looks nice,
this ones are better, last one has a nice improvment on
ligth consistency, (bw did ya have read the books of A. loomis?)
The mayor issue in the last one is that the nervous line
work is hurting the muscle defintion, plus some of the muscles look
like you guess em and specilay the trapecious (the one that goes
from the deltoid towards the neck.

Ill sugesst that you start makeing more muscle and costruccion
studies, I know they can get a bit tedious some times but
I asure you that you will see tons of improvment once you get
to make em.

:D Keep posting your studies :D

Miau
September 24th, 2004, 07:38 AM
http://miau.geekhost.info/images/sketches04/2004_9_24_shading1.jpg

well... the neck is too thin and too long, and i think i have to look at arm muscels again. didnt use any refs, so i`m allowed to make mistakes :P

maxetormer
September 27th, 2004, 02:35 AM
This one looks a lot better, your linework seems more
controled and the muscles have gotten more definition
I belive you are on the right track, just keep on churning out
the studies :D

(I agree about the neck, but even so, the volumen is way
better on this one)

see ya.

Miau
September 27th, 2004, 08:46 AM
this is a pic for arx temporis again.. tell me what you think
http://miau.geekhost.info/images/sketches04/marktplatz_s.jpg

Carnifex
September 27th, 2004, 10:39 AM
good picture....but as already mentioned you sometimes seem insecure with the lines,in this pic f.ex. the wall on the left. i see many little lines there as if you weren't sure how do make the wall straight(even if it isn't meant to be completely straight).
i mentioned it already in one of our last oc sessions...sometimes you need more security in your lines.....but it's already much better.keep it up. :)

Miau
September 27th, 2004, 04:12 PM
thanks for the crits man.. heres some stuff done in oc
http://miau.geekhost.info/images/sketches04/insane04_9_27.jpg
http://miau.geekhost.info/images/sketches04/2004-9-27-0.jpg

Carnifex
September 27th, 2004, 04:24 PM
oh yeah,lots better.the defined lines make it strong.especially like the first one.:)