View Full Version : Im working on this dude
nenne
January 15th, 2003, 02:24 PM
http://reneblom.com/hmmm.jpg
This is a practis painting I'm working on not looking as my regular faces
so I'm not quite satisfied with it yet and need critics/comments "anything" who might help me progress with him..
oh and its painted in painter no referenses..
Thanxs in advance :)
John P.
January 15th, 2003, 03:08 PM
I think it's a good painting so far, but if you're going for realism in the face, I would have done what I did in this paint over(hope it's ok - it's easier for me to see what I would change that way, and it's easier for you to see what I mean).
I have made the iris and pupils of his eys smaller, and done a little bit of tweaking of his jaw, which is really not necessary, but I thought was 'better'.
The eyes I drew sucks a bit, but you get the point.
So here's my quick paint-over job:
http://home.online.no/~johmoe/images/hmmm2.jpg
nenne
January 15th, 2003, 03:17 PM
*giggels* Thanxs John P. I can se that :) opens my eyes to :) I gets so blind some times and just canīt move along with it.. I think the right eye is a wee bit to high up to..
phite
January 17th, 2003, 09:41 AM
Here's some thoughts on painting realistic modeling depth in 2D: When looking at your peice, the surface lighting is very careful, but it reads as a SURFACE, like drapery. Walk across the room and look at it: what you see are the creases, not the underlaying 3 dimensional structure.
Try this out: make a photoshop copy, and paint a new transparent layer that is just the underlying bone & muscle shape; dark transparent for eye sockets and recessed areas, soft reflective for the high areas. Then make a 'light line' that matches your first painting light andgle and knock the shadowed side down a few notches. Lay this transparent layer over the first painting and then walk across the room and look at it again.
The trick to combining both the surface reflection and the underlaying structure are to use slightly different materials. Otherwise you will keeep painting them out; they blur togeather too much and get cancelled out.
Different materials can be approached in lots of different ways:
reflective vs. absorptive (light or color or texture)
seperate layers
tooth / grain
etc.
tmihost.com/portfolio
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.