View Full Version : a fairy forest- new version
Joey-b
July 20th, 2004, 12:28 PM
well the scanner didnt do this any good
C&C most welcome
specially on the tree texturing (the wood)
http://img39.photobucket.com/albums/v120/joeyb/Mushroomsf.jpg
Oblio
July 20th, 2004, 05:48 PM
hi - it's realy late so i'll be very quick.
it's very flat - no depth - add more value ( i can see how the scanner ripped off some of your values but you still neen a wider range). even if you want to keep it just a linework - use a more "warm" line - one that goes from thin in the light to think in the shadow.
the technique is very "design" like while the subject is fantasy - the bloky rocks and the path on the bottom do not mix with the bark lines and with the child drawing approach on the leafes.
i didn;t see the fary until very late. if she is the subject... it's wrong placed/sized etc.
the big mushroom has odd proportions - it's about to fall under its own weight.
i hope i;ll post more in the morning. bye
SamBrown36
July 20th, 2004, 09:51 PM
Yes, even without value, lineweight can hold it's own when making an image pop. Drop shadows really show depth. Drop some in and see what happens. Don't know if you have photoshop but since you have it scanned, you can get some drop shadows in there real fast to see how it looks. But before you get into a long render, make sure to remember that the base drawing is most important before any type of rendering is done. If you need to go back and fix anything, make sure to do it. Keep it up.
emily g
July 21st, 2004, 02:53 AM
I like the way you draw and the way you stylize things. It's just that this picture is too busy. As Oblio said, use value to separate your foreground, midground, and background.
The texture on the trees doesn't bother me, and I think the stylization of the mushroom is okay. I agree that the fairy gets lost. It's almost like a "find the hidden picture" drawing! :) She needs to be lighter, bigger, something . . . . Even if you made a "halo" of light around her it would help.
keep it up,
emily
jester
July 21st, 2004, 04:25 AM
The stylized approach is very nice. As my previous posters have said, it needs more contrast. Perhaps it might be a good idea to make the leaves darker. Also, while I understand that you want it in this children's book style, I suggest to look at some real trees for reference on leaves and wood structure.
May we see a fixed version?
Jester
Joey-b
July 21st, 2004, 04:42 AM
eey thx allot for ur great comments!!..
well for starters my scanner isnt that great so it looks a bit weird on the comp.. but ur crits still are true.. im gonna fix it right now.. hope i can upload a new version before i go on a holiday.. and if not.. ill upload it afterwards.. hope u dont mind..
anywayz.. thx again for takin ur time..
Joey-b
July 21st, 2004, 05:29 AM
i tried to improve it.. but the paper i have it sucks.. it is just impossible to erase.. gets a black n blurry then :'(
http://img39.photobucket.com/albums/v120/joeyb/forest2.jpg
this is the most i could do.. hope its improved a bit
emily g
July 21st, 2004, 02:55 PM
Your changes are working already. Can you see how the forest seems to go back in space now? Entering the forest is like entering a tunnel--it gets darker back there. You can push it a lot futher. :)
emily
jester
July 21st, 2004, 03:00 PM
yep, push it further, you're on the right road now! Select a light source (direction) and give shades to the tree trunks as well; esp. try to darken the area behind the fairy.
Jester
Joey-b
July 23rd, 2004, 06:17 AM
owke,... im gonna work this out in my holiday.. i am away for a week now so.. long time no posts.. thx for the support guys!
Jens
July 23rd, 2004, 06:50 AM
You have to keep in mind what "color" your objects have. Right now you have white trees, white mushrooms, white rocks, white grass
Your trees are probably brown to start with, so the value you start with would not be that light as you have now. So you gotta get rid of all the white in those trees (except mayby some highlights). This would really help your character on the mushroom, since it has a pale skin, and against a darker background it would jump out more. I think the last row of trees should be almost invisible and the row in front of that really really dark.
here a quick example
http://users.pandora.be/NO1/Jens/over.jpg
BlueMech
July 23rd, 2004, 01:16 PM
What Jens did greatly improved the work, so just study that. I used t odraw stuff like this al lthe time. Find some ref pics of fungi to see how they really look. The undersides of fungi liek those shrooms are alot like a bunch of tiny walls that have space in betwix them.
ElvisMcVegas
July 26th, 2004, 03:11 AM
There called gills
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