View Full Version : Yeah some stuff that needs critin
Red_Rook
July 18th, 2004, 07:01 PM
Sry these are reposts, there in my daily sketchbook to but I seriously need some critique. Im getting no responses over there, and i need people to point ot all the obvious so i can fix em. Thanks for looking. Im really in need of help.
the environments are from a project im working on.
http://img75.photobucket.com/albums/v228/Redrook/Rook_Trainstation_01.jpg
http://img75.photobucket.com/albums/v228/Redrook/MarkerEnviro1.jpg
and some self portraits... atempted ones.
http://img75.photobucket.com/albums/v228/Redrook/SP1.jpg
http://img75.photobucket.com/albums/v228/Redrook/SP2.jpg
tear me into very small pieces please. I need it really badly.
endregan
July 18th, 2004, 09:44 PM
Hey buddy. On your Sps, try looking less are your features. Your nose, your eyes, your lips. Think of them as value and shapes, and then it is much easier.
Draw the whole head in forms, with good lighting so you can get the shadows and shapes, depth, contrast etc. Good lighting is key! After you get the form just keep tightening up and from then on you just go till you feel it is getting there :), or finished!
Hope that helps a bit. That perspective stuff is quite good! I dont know too much in that area so perhaps someone else can help you out !
Tengu
July 18th, 2004, 11:44 PM
Hey. Nice enviro! the first painting got some promising stuff in there. Got a nice Syd Mead feel to it. Very good start. I got a few things you might consider...right now the main space is looking rather flat, go ahead and estalish a light source and dramatize the space a bit. It will help bring it out. u got a huge opennings that u can take advantage of as far as dramatic lighting goes.
the main space (trainstation?) still lacks scale and focal point. I see you got some people in there to help but still not enough. You got some kinda track.....fill it in with the vehicle that suppose to ride that track ..use it to indicate the grand scale u suggested and create a focal point out of it as well.
the background right now still flat..again establish light source and shadow then the mass will come out of it. the construction line ( again I assume) is good if it helps the dynamism of the image. Right now it is a bit distracting from the main space..have fun. hope this helps.
keep it up.
Kudos!
Red_Rook
July 19th, 2004, 11:38 AM
thanks thats exactly what i need to hear, you helped me more then you know thank you so much for takin the time. :)
Signature
July 19th, 2004, 12:42 PM
You seem to know the perspective basics.
So is it an experiment, or why do background and foreground in the first image have different horizons?
Making the background flat like that maybe isn't a bad idea.
I'd add a middleground though (where perspective still plays a role but isn't as detailed as the foreground)
In the 2nd image I like how the far rocks grabs the attention. That area really stands out.
But in the rest of the image everything seems to be equally important and the eye isn't really lead there.
Makes it kinda unpleasant to explore. Everything kinda melts and is hard to read.
Red_Rook
July 20th, 2004, 12:56 PM
Omg i just noticed that about the horizon. All of that is very true, thanks.
jetpack42
July 21st, 2004, 03:06 AM
push the values on the skin to emphasize the structure of your face. Give yourself some harsher lighting and really shade the portions of your face. When your dark darks (as it were) are only the eyes, hair, lips and such, the rest of the face really just looks flat. try to start bringing out the structure with value and you'll get alot stronger SPs.
Imp Head
July 21st, 2004, 04:53 AM
Volume volume volume.
You've got what looks like rudimentary knowlege about perspective and capturing a space and a basic knowledge of the proportions of a face but what both of these images lack is a convincing portrayal of volume.
You need to take what you've learned here with these images and build on it. Learn exactly how perpspective works and why the viewer reacts the way they do when presented with varying points of view. Would your enviroment work better as a worm's eye instead of a bird's eye? What mood are you trying to capture? Would a two or three point persepective better suit your needs?
On the faces, you've got the visuals down when the face is foward but do you honestly understand how the head is shaped? Can you, for instance draw those same faces from a three quarters view? From below, from above? Get a book on anatomy and really study it and a friend at the same time. LEARN the volumes of the face and the learn how to represent them in a 2D enviroment. Remember, when you represent volume on paper you're essentially trying to fool the eye into percieving three dimensions. If you've got little or no foreknowlege of the forms you're tyring to represent you're effectively flying blind.
You've got a great start and from your accompanying text the penchant to really dig in and gain the knowlege that you're missing. That's great. Now, take the time to sit down, and really understand what you're drawing before you start and you'll soon find yourself drawing with intent rather than guessing your way through an image.
Red_Rook
July 21st, 2004, 07:14 AM
great advice Il do that, thank you.
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