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View Full Version : Pro Sr. Web/Graphics Designer


Ninjai
July 15th, 2004, 02:13 AM
I am currently accepting additional web site projects for pay. Freelance, contract, temp, or contract to perm positions seeking!

Pay: (Rates are negotiable) I do not want to break the bank, and I understand comic studios trying to break into the industry. I promise to take into consideration the work load before coming up with a final quote. Do NOT take advantage of my good will.

In addition to my web design experience, I have equal qualifications working with print/advertising. I have worked with a top Marketing firm and have executed marketing visual strategies including print ads for both catalogue and billboard as well as web strategies such as email ads. I have over 6 years of graphics and web site design experience in both the private, non-profit, and corporate sectors.


Check out a few of my projects:

http://www.dandojo.com/index1.html

http://www.optic-studios.com/main1.html

http://www.optic-studios.com/darkillusionstudios

http://www.optic-studios.com/kad

My Colorist Deviantart Profile: http://ninjai.deviantart.com

Thanks for looking!

kingady
July 27th, 2004, 03:15 PM
Hi, i like your work.

I have a mod team creating a unique modification for the upcoming half life 2. unlike any other multiplayer game.

here is a description about it:

Most if not all modern multiplayers pit player against player or team against team.
This Source modification aims to be different, putting each player on one team, with one objective.

The scenario is this. You and your team are firefighters on duty. You get an emergency call reporting a blaze at a tower block down town. Your team sets off (driven via AI) and arrive at the scene. You have to make your way into the burning building to rescue civillians trapped in the burning building, and then successfully put out the blaze. Also the buildings can fall apart and you could get trapped and get burned alive!! (floor boards break etc)


What will make the mod interesting?

The burning building is different each round (as the mods map is something like City 17, with numerous modelled buildings of different size and shape).

The fires that start in these buildings spread from room to room, building to building, so the faster you get it under control the better. The rate the fire grows also depends on the number of players in the game. The more players, the bigger the fire, and the faster it grows. This should keep the game challenging and exciting.

We aquire a webmaster. would be great if you could be part of our team, in return, you will be known all around half life 2 community's, new mods will ask for your help for there use. which will make you money :) this is Guaranteed.

Ninjai
July 28th, 2004, 03:06 AM
Hi, i like your work.

I have a mod team creating a unique modification for the upcoming half life 2. unlike any other multiplayer game.

here is a description about it:



We aquire a webmaster. would be great if you could be part of our team, in return, you will be known all around half life 2 community's, new mods will ask for your help for there use. which will make you money :) this is Guaranteed.

I'm interested in what you have to offer. Please contact me when you can. Thanks.

Ninjai
October 15th, 2004, 06:12 AM
Currently working to put up a portfolio site, I will post the link when it's up. Should be a week or so. *Note some of the links do not work, I am changing servers. Thanks for your patience.