PDA

View Full Version : Spec Ops


GUYJIN
June 22nd, 2004, 02:03 PM
Some resent stuff I've been working on...
Crits are welcome :)

http://www.novamesh.com/NEW IMAGES/Dude2.jpg

http://www.novamesh.com/NEW IMAGES/Dude3.jpg

http://www.novamesh.com/NEW IMAGES/Dude4.jpg

http://www.novamesh.com/NEW IMAGES/Dude5.jpg

http://www.novamesh.com/NEW IMAGES/Dude6.jpg

http://www.novamesh.com/NEW IMAGES/Dude7.jpg

http://www.novamesh.com/NEW IMAGES/Dude8.jpg

http://www.novamesh.com/NEW IMAGES/Dude9.jpg

http://www.novamesh.com/NEW IMAGES/Dude10.jpg

http://www.novamesh.com/NEW IMAGES/Dude11.jpg

Dextolen
June 22nd, 2004, 02:11 PM
Other than some minor perspective issues, very cool. I like the repelling guy best.

Devils Jester
June 22nd, 2004, 03:29 PM
i like them but something seems strange about their heads i think its the hair are they millitary stle hair cuts?

GUYJIN
June 22nd, 2004, 03:34 PM
hair? where do u see hair?!:confused:

simon.wt
June 24th, 2004, 02:35 AM
wow, just amazing character concepts, really thought trough, there are 1 or 2 minor perspectief errors like Dextolen says, but the rest is just very nice and cool design of outfit !

wassermelone
June 24th, 2004, 03:49 AM
Great looking designs.

One thing I noticed is that every single one of them has slightly disproportional legs. Maybe it has something to do with the perspective the other two commentators mentioned.

-toasty

Devils Jester
June 25th, 2004, 10:43 AM
i'm sorry i meant the absence of hair on the pics that showed enough of the head to show anyplace might be able tyo be seen
sorry for not beeing spacific:p

SirRon
June 25th, 2004, 01:45 PM
Very cool. I REALLY like the designs you've come up with, especially for the boots. This is the kind of stuff I'd make a game for :)

Some things I'd like to point out though. The 3rd drawing from the top doesn't seem to be that great of a pose. It might've been better if it looked like he was diving than crouching. And the left kneepad looks like it's below the knee.

Also, I suggest not wrapping the finger around the trigger. Realistically if you do wrap the trigger, you tend to slightly jerk the gun to the right or left depending on which hand you use. If you can get ahold of a gun or a replica gun like airsoft, try it out and you'll see what I mean. You'll notice it more with a double-action pistol.

Keep drawing, I really like your work.

sparky | emily
June 27th, 2004, 04:07 PM
I really like those. I really like the hands and feet (I always notice those since that's what I have trouble with).

The only thing I don't like is in the pic of the guy rapelling. The arm that's behind him looks too short or something.

GUYJIN
June 28th, 2004, 08:36 AM
That damn forshortening.... Allways a pain in the ,.. well, you know :)

Dextolen
June 28th, 2004, 08:43 AM
To this day, I have never been satisfied with any of my attempts to draw a person with a pistol aimed at the 'camera'.

FlipMcgee
June 28th, 2004, 12:05 PM
Nice series! Good job on the detailing and shading.

Left leg on the fourth commando looks off. Raise your knee at waist level and see how your pelvis and torso rotate to compensate. The thigh would also show more volume when it's directed towards the viewer. Compare the left leg of this sketch to the one below it. See how you lost some volume in the leg up sketch?

:rambo:

GUYJIN
June 29th, 2004, 08:53 PM
Well, I was thinking that if the knee was to look straight in the "camera" thats how it would look like. Man... nathing beats good reference. That particular sketch is actually the one I hate the most.