View Full Version : Questions for the speakers...ask away!
March 1st, 2012, 10:21 AM
Have a question for a particular speaker?
Really need an answer to something about your work, your career, the industry, creating your own worlds, or anything else related to the business?
Go head and ask...
Some will be answered here as the days draw close. Others will be answered at the Summit, live.
It is best to open as many possible channels of intelligent discourse as possible for the industry and this community to be healthy and successful. It is important to connect for this event, at this event, and as with this thread, before the event.
This is a way we can all do that. Myself included :) Did you think I don't have questions too? These are the kind of people that make me feel very fortunate to have even a few moments of their time. Those with the keys to the industry, those who have proven their success, are those who will be sharing their time.
Let's get things started...
GreenlightSummit.com (The site is coming soon!)
March 1st, 2012, 01:21 PM
What are some of the steps to get noticed by the creative team of a company you'd want to work for or gain possible client attention without becoming "famous" i.e: getting 10,000 views per image on deviantart for example?
I guess just to reiterate, what are some good ways to really advertise yourself as much as possible to get people to either see your portfolio site?
-I noticed some people will do some pretty insane fanart which seems to get the most search traffic, i.e: Patrick Olejniczak's Mass Effect fan art
-I know that these images shot around everywhere
Making a portfolio for concept art:
Is it better to show more heavily polished designs or more your process iterating your design method and showing more your compilation of ideas since most of those will be in a less polished form.
March 3rd, 2012, 12:22 AM
I'd like to ask Magdalena Dadela, Chris Avellone or any other lead designer...
How do you hold onto the love and inspiration that got you into this field in the first place when you're working on projects that don't really motivate you for long periods of time?
March 9th, 2012, 01:23 PM
What are the job responsibilities of a concept artist for example within a company or team, do they wear multiple hats or are most of jobs pretty specialized?
-I.E: What do concept artists work on when the project has moved past the concept phase and into full development. Do they work begin work on other projects or do they start using their secondary or tertiary skills like texture mapping or modeling?
March 14th, 2012, 01:02 PM
How do you actually come up with a good concept art? How do you process? I would like to receive some inspirations and tips if it's okay. :)
March 16th, 2012, 12:02 PM
When you start a big project, like the next big game or movie, how much time do you spend developing the story and world before you begin production? Do you hold off until the team feels the story and world are really chiseled out or go back and forth?
March 18th, 2012, 11:36 PM
When getting hired, does someone stand a better chance at getting hired at a company, like Pixar or Bioware or someone along those lines if they have a BFAS in art or Industrial Design vs a possible candidate who doesn't have that qualification?
Both candidates have very strong portfolios that show they know what they're doing.
March 23rd, 2012, 12:00 AM
General Questions for All:
When applying to studios in other countries, are there any tips or tricks to getting a studio to see that outside talent can be just as strong, or even stronger, than local talent?
How have some of you dealt with travelling abroad for artistic jobs?
Have many employers opened up to hiring foreign talent and if so, how did you deal with the relocation?
More Specific Questions:
If you are a recruiter, manager or director for a studio, what can an artist, specifically a 3D Animator, do to help make their work really stand out and make you think that you must have them on your team?
What do you hate to see or find way too cliched when reviewing artists' work?
How important is the resume and cover letter to you when reviewing job applications? Is it true that the age of boring, static resumes is gone? Do you enjoy seeing more creative resumes and cover letter layouts?
And Just for Fun:
What do you do outside of your career? How do you unwind after hours and/or on weekends? How do you avoid burning yourself out?
What was your best and/or worse job experiences in the industry? (of course, no specific names or locations required.)
Thanks for letting us have our input too, Jason. It's a great idea, and I look forward to having one or more of these questions answered.
Take it easy,
April 5th, 2012, 11:27 AM
My question is more general:
How will Cloud gaming affect the industry?
Are there steps beeing taken to give most of the industry a benefit from this?
Will this inspire or have some effect on the Film industry?
April 16th, 2012, 07:02 AM
I have kind of a big, huge request:
If it's possible, I would like for some of the guests to make a diagram or list of all the kind of jobs and positions you can find today in the industry, all in the range of concept art to illustration, and what are the known requirements for each position.
I would like to know, from your experience, which fields in art are shrinking down and which are expanding?
What are the new demands both from artists technically and what are the new things the field require.
Probably more to come.
all things lost
April 18th, 2012, 03:16 AM
Just throwing some questions out there:
How creatively satisfying is your day to day work?
When setting off to create your own IP, either in graphic novels, childrens books, ipad apps/games, do you have any suggestions for self-publishing (via on demand printing) vs trying to get published through a publishing house, etc?
Are schools adequately preparing their graduates to work in the industry in your field? What areas do you find new graduates are lacking adequate preparation?
What are the top 10 things you see in a portfolio/resume/reel that will make you reject it in 10 seconds or less?
May 14th, 2012, 01:23 PM
For anyone in whatever field you work in: Besides actually working on projects for $, do any of you do very goal oriented training just by yourself? Similar to an oil painter that is interested in a specific kind of light etc. For example, do say “OK this month I’ll set out to become better at…” without having a concrete task to complete for anyone in that field, just to evolve?
In case you do, can you share the process, what you consider before you start? Do you have a clear vision of yourself in the near future, say in two or three months? Please be as detailed as possible!
Does anyone take a scientific approach to your own evolvement, how you brain changes as you get better, what works best to make big jumps in terms of skills. What did you notice about your own skill, what would have saved you time and helped you get better more quickly?
Do any of you put together groups to learn from each other, similar to guilds used to in Venice & Florence, creating an exclusive environment where you are only surrounded by other craftsmen? Do you have unofficial competitions internally? Have you ever had a friendly rivalry with another craftsman?
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