View Full Version : dragon bloodlust
ironfinger
December 13th, 2002, 06:56 AM
well, I've always liked dragons. This makes for 2 dragons in one week.
[IMG]
Fozzybar
December 13th, 2002, 07:32 AM
Dragonmaster, this is nice, but somehow the flying objects don't look dynamic...you should add more smaller parts, like flying straw...this would give more power and speed to the action...also the particles' symmetrical arrangement lowers this effect...
ironfinger
December 13th, 2002, 07:51 AM
yeah something just doesn't work for me. Its not just the debris. I think I know what it is. It needs dust and some slight atmosphere to bring the particles forward. Well, I sleep on it and put an update later.
nick reynolds
December 13th, 2002, 09:05 AM
I would agree with you two, it definatly needs something to bring the dragon into the foreground. The first thought i had was that the dragon was standing in the back. Then i saw the debree, which let me know it was destroying stuff. Maybe you could add the other half of a body on the roof that the dragon left half eaten. I also think there should be a shadow of the dragon on the building.
Overall it looks really nice the building is my favorite.
MindCandyMan
December 13th, 2002, 12:55 PM
awesome concept and I LOVE the landscape. The way you painted the trees and the building in the background is really really cool. Great job man.
J.Peckham
December 13th, 2002, 01:17 PM
the dragon is in complete profile...thats what is making it flat for me....he doesn't look like he is on the right path to be flying away from the house. but this doesn't matter to me...i like the face on the dragon, and the color scheme is really nice too...everything accents everything else. ...er
EVIL
December 13th, 2002, 02:17 PM
where is the dragons shadow on the ground?
Wizard of KOZ
December 13th, 2002, 03:23 PM
Oh man this is sweet.... And I agree with most of the above crits...what I think could halp the piece is making the Dragons pose more dynamic, as he is now he creates a straigt line...not very compeling to look at. However if you made the dragon pointing up I think it would make the piece that much more compelling.....Like he swooped down on the village and is now making his ascent back up....Like a U motion. I hope that makes sense.
Otherwise I think it rocks...I love the colors, and I think you totally captured the feel of a Atumn day in a Medevel time period. The design of the Dargons head is a nice spin on the arhetype too.
zeitgeist
December 13th, 2002, 03:29 PM
i *really* like the background
Darkness
December 13th, 2002, 04:11 PM
I like the background as well
But I wish you could have shown the wings of the dragon, since most of the time that is what gives the dragon the sense of greatness and scale.
Good job
John P.
December 13th, 2002, 04:31 PM
Originally posted by nick reynolds
The first thought i had was that the dragon was standing in the back. Then i saw the debree, which let me know it was destroying stuff.<snip> I also think there should be a shadow of the dragon on the building.
OMG, this is almost exactly what I was thinking of saying eariler today, but then I decided not to post it, 'cause I thought it was only me seeing it that way! :eek:
So I agree you need a shadow on the ground, and some more/scattered debris.
But by all means, a very nice image it is. :)
ironfinger
December 13th, 2002, 06:20 PM
wow lots of crits here. I can't believe I forgot about the cast shadow. Well here are some corrections. I think i will lay this one to rest for now.
[IMG]
KeatonMarks
December 13th, 2002, 10:14 PM
I think also the positioning of the dragon throws it off, he looks like hes just gliding, he needs to look more like hes swooping in...
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.