View Full Version : E.O.W Round #176: Mecha Flea Market on the Beach
November 1st, 2011, 04:48 PM
E.O.W Round #176: Mecha Flea Market on the Beach
TOPIC = Mecha Flea Market on the Beach
inspired by agnidevi* from DA
A place where merchants sell robots/warfare mechas in a coastal bazaar setting.. so your getting Caribbean or Middleastern sci fi. Maybe Mediterranean. Maybe
Mesopotamian. Whether it's tropical and sunny or post apocalyptic with a dark, moody atmosphere is completely up to you as the world creator.
- Please specify which image is final in this thread!
DEADLINE: Tuesday, 15 November
November 1st, 2011, 08:16 PM
Ohh, challenging. Different mixture of materials/textures. Can't wait to see the results :)
November 1st, 2011, 09:52 PM
November 2nd, 2011, 10:25 AM
Awh crap, I'm delibrately trying not to do any more sci-fi stuff at the moment in an effort to widen my portfolio but this is too good to miss. Count me in!
November 2nd, 2011, 05:06 PM
Sounds veeery interesting, gots many a ideas going already. Sees how I have time, this is tempting.
November 2nd, 2011, 08:42 PM
awesome topic! I haven't taken part in a while but this one's too good to miss!
November 3rd, 2011, 12:27 AM
Eclectic. I like it. I'll see what I can do.
November 3rd, 2011, 12:31 AM
oh,I like this one.
November 3rd, 2011, 02:51 PM
Vulgar you devil. I like the idea
November 3rd, 2011, 06:34 PM
soo wanna join ... Not sure I have time tho
November 3rd, 2011, 07:43 PM
wow awesome topic :D
November 3rd, 2011, 09:23 PM
great topic indeed. I´m going with a sci-fi kind of setting which came to me by accident actually. A beach in a mega city where you can buy all sorts of mecha, aircraft and so on from large to small...
November 5th, 2011, 10:17 AM
thanks Sean, yours coming along very good too
here´s an update. I changed the composition a bit and put in some mechas as I thought my first comp was too empty, wasn´t it?. I never really painted mechas so this is a good practise. Still lots of stuff to do here though...
November 5th, 2011, 11:31 AM
November 6th, 2011, 10:55 AM
XDXDXD FINaL XDXDXD
November 6th, 2011, 07:17 PM
I liked the topic so I figured I'd give it a shot. Rough-ish WIP:
November 7th, 2011, 11:57 AM
Mateja, that's frikkin sick
SMILEFACE, Cool piece
November 7th, 2011, 09:18 PM
nice stuff so far guys, here's where im at
November 8th, 2011, 03:01 AM
November 8th, 2011, 04:32 AM
and another update, great stuff everyone!
November 8th, 2011, 10:05 AM
here's my first attempt i abandoned this image, not sure if i will be able to start something else. learned a lot anyway. decided my approach was wrong, tried kind of an alla prima method. i was glad that I was able to find color but maybe went overboard. too busy, but the biggest is maybe lack of a unified light. so maybe this is a breakthrough picture who knows.
maybe i will come back to it when i feel less discouraged
November 8th, 2011, 02:12 PM
great stuff so far everyone.
I'm going down the Post Apoc route..some from of wrecked tanker turned into a market/store
November 8th, 2011, 06:52 PM
Cool subject! Really original!
Here is my try at it so far:
November 9th, 2011, 03:59 AM
lil update for tonight
November 9th, 2011, 11:33 AM
Nice work everyone!
November 9th, 2011, 11:37 AM
Great topic, Vulgar. Haven't really had time to cook up anything decent yet, so I'm only throwing some crits here. I'm trying to be pretty frank and honest here cause that's what we all need to get better. :)
android411 The basic composition works pretty nicely. You lead the eye well through the picture plane. Good use of athmospheric perspective too. I don't know about that big mech on the left though. It pretty much kills the rhytm. I'd get rid of it and instead add more smaller mechs on the beach with only some variation in size, color and shape. You might want to think of focal points more too cause right now that white building on the background competes way too much with the actual subject of the painting. I don't dig those big shadows(?) on the cliff face too much either which leads me to the big question for the end: Where's the main light (sun) coming from? Some things suggest it's coming from right, but then there's shadows and other planes that suggest it's coming from a totally different direction. Making the lighting inconsistent is a sure way to confuse the viewer, so maybe think about that some more.
Sean McClain Good start. I think your approach has nice originality in the color choises and also in the viewpoint. Right now I'd concentrate on the question of how to communicate the idea of a 'flea market' more. The mech has some interesting shapes but the overall design is still bit random. Since it is the main focal point I'd try to make sure it reads better. Time for some reference?
MatejaPetkovic I like it so far. Good use of perspective and nice color choises. How are you planning to add the coastal in the setting?
SMILEFACE Niice dude. Lovely composition. Hard to come up with any crits for this one. Strong piece.
yoitisi Nice start. Though I think your composition is slightly split in half at the moment. Unifying the color scheme might help a bit. You could for example repeat the greens of the other (broken?) mech on the main guy too. Check your perspective too before getting into rendering more. I think the problems lie in the right side mech that doesn't seem to allign with the horizon.
slence Good good. I don't really find anything major to nag about at this stage. Want to see how you take this further.
Howie Nice sketch. Composition looks good, though I wonder if it would work even better flipped? Interesting to see how you take this to final.
Penpoint Pretty much everything that I wrote for Android goes with you too. I think the bazaar in the middle is the most interesting part so far so I'd develop that further but would also crop left or right side of the piece to avoid the bulls eye effect you're getting now by putting the subject in the middle of the picture plane.
DrZero: Nice idea. Check your perspective before going too far.
Urötskidoji: Nice sketch. Remember athmospheric perspective though. Using really dark values in the distant background tends to kill the depth.
November 9th, 2011, 12:15 PM
Still early days.
November 9th, 2011, 07:47 PM
Really roughing stuff in right now. I figured I'd look at a more sketchy take on the flea market. Old pile of broken electronics? It's totally a store. Come on down to Skansha's used and broken robot emporium and get a great deal!
I will be extending the composition on the right side to incorporate more of the AT-ST-type robot and to balance/open it up.
November 9th, 2011, 10:22 PM
Here's my first sketch. Any feedback would be greatly appreciated!
My own criticisms: I don't think it really captures the "trading post"/"bazaar" feel. Also, I am sort of cheating out the "Mech" part of this with those tall mechanical structures. The "trading" concepts in this sketch are also the "Mech" concepts. Meh. With all that aside, I think the perspective works well. With some color and atmospheric perspective effects put in, I think the depth of this piece could be pretty good.
November 9th, 2011, 11:32 PM
@ismo: Thanks, it feels the most right when I have oriented the way it is now but I'm not sure if thats just because its the way I drew it. Either way I won't know which way i like it best until the end
cool stuff guys, should be an interesting round, here's where im at
November 10th, 2011, 01:58 PM
Here's what I have, think I am calling it done although I feel I could polish it more...
awesome work around!
November 10th, 2011, 02:45 PM
Hideyoshi, tight piece, looks awesome.
Gonna call it finished I think, so here's my Final..
November 10th, 2011, 07:18 PM
dr.z: nice work, but I think more work could be done on the ground and the surrounding structures. everything is very blurry, from the foreground and middleground, making the image have a lack of focus.
hide: nice as always, though not as epic as all your other stuff. glad to see your human.
November 10th, 2011, 09:54 PM
Hi everyone, awesome work!
Here is my take so far,
Good luck to you all, keep it up!
November 10th, 2011, 10:46 PM
Panshi - nice work so far, but there's not too much depth in this image at present. My eyes are drawn to the cave(?) in the near centre of the image where you have the point of highest contrast but I'm not sure this is supposed to be the focal point. I would suggest toning down the black values generally on everything that is in the background. Your clouds could also do with some variation they are a bit flat on the bottom at the moment.
Hope this helps
November 11th, 2011, 07:28 AM
Trying a new composition out. Last one was just a bit to straight on.
November 11th, 2011, 12:04 PM
my first wip on this topic:
November 12th, 2011, 01:19 AM
here's my final
November 12th, 2011, 03:53 AM
Thinking I may go follow WIP1 a bit closer to be a bit truer to the sketch perspective....the foreground beach on left is giving me issues in wip 2. Hopefully will have time to finish this...Also just realised how flipping the image often affects text :P
November 12th, 2011, 05:49 AM
here is again an update, thanks for the tips ismo, I changed the composition on the left hand side and changed also the lighting, will have to refine is if there is more time hopefully
November 13th, 2011, 07:47 PM
Yay, nice topic and awesome works so far!!
My start on this.
November 13th, 2011, 10:34 PM
Did this last night, finished as much as i feel it can be at the moment, though other people will probably have a different perspective. It's more a corporate distribution center than a flea market. I felt like adding a bit of a spin on things and this is how it turned out. Is it acceptible?
November 14th, 2011, 07:29 AM
Didn't have time to finish really...so this is my final unless I manage to sneak in another before time....
November 14th, 2011, 06:19 PM
Here is something from me. I hope I will have time to get back to this, or maybe try something else... Wonderful entries so far, many I wouldn't think of for sure. Thanks for inspiration. I feel a little cheating to join so late:P
November 14th, 2011, 06:21 PM
DEADLINE: Tuesday, 15 November
What time zone is this based on?
November 14th, 2011, 06:41 PM
A bit rushed in the end there but i got most of my basic ideas down.
still using dam photos. . . . . .
November 14th, 2011, 08:23 PM
Whip. Probably won't get this done but wanted to sketch something up.
November 14th, 2011, 09:51 PM
I am not pleased how this turn out, i didn't have enough time, but anyway
November 15th, 2011, 01:04 AM
What I get so far, not pleased with result. Better next time
November 15th, 2011, 04:02 AM
here is my final too. great stuff everyone!
November 15th, 2011, 01:31 PM
24 hour extension!
November 15th, 2011, 02:04 PM
That one was tough! It was the first time I was drawing mechas and an almost naked guy under umbrella;) I went for showing more interior scenery, and trying to suggest nearby sea, rather than painting it directly. So the action takes place in post-industrial building which is the perfect place to get into the mood of selling second hand mechas. Intergallactical characters strolling around, merchants argueing - selling tension that reminds me of such bazaars I've been to myself. Great topic!
All the Best,
November 15th, 2011, 06:58 PM
@Artozi, although i like your work, i think you miss "coastal" from description.
November 15th, 2011, 09:11 PM
Mateja, Argh, that's a good point. It is not well visible in that scene. It is not visible at all to be honest;) I must hope the seagulls will sell the idea. I really should have put that beach ball somewhere, damn it.
November 16th, 2011, 04:14 PM
Poll's going up in a little bit, like the next 20 minutes, anyone have any last minute submissions?
Powered by vBulletin® Version 4.2.1 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.