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View Full Version : Working For Games Workshop?


Warhead82
May 10th, 2004, 02:11 AM
OK here is the scoop. I really want to work for Gamesworkshop or something similar to it, how do i do it? What type of stuff do i need on my portfolio for it, etc..

How can you be a illustrator for it.?? How do you get in.

SimonT
May 14th, 2004, 06:19 AM
Games Workshop eh?
I too dream of one of one day working with Jes Goodwin. But I also know that studio positions at Citadel Miniatures very rarely come up (like never).

Wanting to get an entry level job at GW is like thinking you'll get put on as a concept illustrator at ILM your first time out. Not going to happen.

When my Character design is a little more perky I plan to try for work with some of the smaller companies. For instance there was a guy offering to buy cleanline character designs for a miniatures company in the employment section last month. I've also run across online directories with 75-100 miniatures/actionfigure companies listed.

Get some quality character turnarounds in your folio.

Check out the american fantasy miniatures market, the sort of thing you see in the back of Dragon Magazine etc. It's not Warhammer and it's not even Warmachine but some of those designs are so shonky it can't be that hard to sell a few designs.

Warhead82
May 14th, 2004, 12:10 PM
ya, some are pretty bad lol, and hmm didnt think it would be that hard. Thanks.

April
August 9th, 2004, 06:26 PM
It's probably easier to try and get in through their US divisions. Sabertooth Games (owned by GW), takes artists for the WH collectible card games--free-lance. They also may have openings for their miniatures games (they do the plastic, pre-painted games for LotR). Other companies have licenses for the video games and paper rpg, I think.

If you want to head for GW directly--just go for it. You'll need to know what you want to do and have samples of work that show your skills at that specific kind of job (sculpting, concept, illustration). But you're competing against a ton of other people--so you'd better be so good that you outshine everyone else, otherwise you'll fade into the crowd.

Art jobs anywhere are extremely competitive. You have to have some incredible samples and you need to look like you are responsible and really know a lot about the job you are after.