View Full Version : wireframe rendering in maya
December 9th, 2002, 08:35 PM
ok guys this is what i'm trying to do. i want to have my fully textured character rendered out in a turnaround. but half way through it, i want the wireframe to fade in, covering the entire model. i can wireframe render with the hardware buffer. and i know how to do a turnaround. i don't know how to do both.
December 9th, 2002, 10:34 PM
heres what I would do,
take a screenshot of the UV's
change the color if you want the wireframe to be a specific color. Then re-apply this texture to the model using a layered texture node. put the original color on top with 100% opacity and blend mode none, then key the opacity of the original color file so that it transitions at the right time.
December 10th, 2002, 10:04 PM
What the heck??????
Here's how I've done that. I'm assuming youhave your camera set up. Render out your regurlar render. Than render out a wire frame. Than you use after effect or something similiar and animate the opacity and you'll get a nice blend.
December 12th, 2002, 06:21 AM
The first step was basically how to render wireframe without hardware render in maya
overall it does the exact same thing with a few benefits
it stays all in program,
you will get 3d opacity changes instead of 2d a
nd if there is something in the render that you don't want to go transparent you can leave that without rendering on a seperate layer.
Also if you want to get really fancy you could hook the alpha up to say a 3d snow node and animate that to make the wireframe fade in from a ceratin direction, or any number of other cool effects that couldn't be done in after effects
if you want a quick avi I'll do one up
December 12th, 2002, 12:00 PM
December 28th, 2002, 05:47 AM
isnt there a wireframe checkbox in the materials editor, or am i gettin max and maya mixed
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