View Full Version : Lukas Fusshoeller´s Portfolio
June 12th, 2011, 12:37 PM
Hi my name is Lukas I am a student at the Games-Academy in Berlin...
Generally, I work with tools like photoshop, 3ds Max, Zbrush... just checking the plattforms and looking for some feedback... I am not sure about the kind of range I will work on...... like illustrations, entertainment design or conceptart
Hope you enjoy the little preview for more check my Portfolio (http://lukasfusshoeller.carbonmade.com/)
June 13th, 2011, 05:47 PM
Love the look of the slum. It's got a cool minimalist feel while still being highly detailed.
June 13th, 2011, 06:23 PM
Don't be shy dude, its a portfolio review thread, post the whole portfolio!
I love the slum image, great atmospheric feel. Was this a 3D model? Cool work. The character design is cool too, nice work there.
My two main suggestions would be: 1. more subtlety in value, and be much more sparing with the heavy blacks. Lots of your environment images at the moment have big areas of near solid black and these are flattening your images. 2. be careful not to place your vanishing points too close together, some of your images are suffering from perspective distortion.
I think you have some nice stuff here. Keep it up and good luck!
June 14th, 2011, 01:08 PM
first..... THX for feedback! :)
@ Lightpunk: your right the slums are an 3d Model :)
........My pipeline starts sometimes with an 3d blockout and a Paintover / Texturing, but it´s from projekt to projekt different... i think you now what i mean
and you right that i have problems with values^^
do you have some tipps/tricks? or rules^^?
June 14th, 2011, 01:42 PM
I like the slums feel, but I don't understand the story behind it. I am seeing a lot of repeating shapes in the structure that don't look like they actually play a part in a real environment. The structure doesn't make sense, and there is no organic elements to establish scale. It looks cool, but I don't see it as a concept really, or a promotional image. I am left wondering exactly what it is. You have captured a great light effect on it though.
The first two images look more like photo manipulations to me than actual concepts or illustrations. I feel the elements aren't cohesive. The trees look sketchily painted while the clocks look like pasted photos. I might try to go over the clocks with some sketchy brush strokes to pull it all together.
The bottom image is so vastly different from the first two I am not sure it feels like a consistent portfolio. I would pick one or two things that you really like to do and have separate portfolios to show that type of work so you can pick the one that best first the client you are presenting to.
June 15th, 2011, 08:16 AM
Well, the main thing would be just avoid large areas of black, and remember that the eye perceives dark values/contrast as being closer, so avoid going to dark on things that are supposed to be in the distance. Your slum image is a good example of this kind of atmospheric haze affecting value.
June 15th, 2011, 09:05 AM
Wow, your works are amazing!
did you do your slum piece in 3D?
June 18th, 2011, 05:09 PM
thx Lightcaster :)
you right i do the slums in 3d and composit it..
August 30th, 2011, 07:02 PM
I am in agreement with some of the others. in the first 2 images things feel to artificial. play with what is in focus and what is not, like in taking photos. Try a little lesson from van gogh, and try to avoid black altogether. the impressionists largely used violet to replace black. Dark blues, etc. Once one knows there alternatives, then the use of black becomes a stylistic choice.
I love the rest, but agree with Lithriel.
if you did the first 2, in the style of the last one, it would rock.
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