View Full Version : 3d -Yay!
May 12th, 2011, 10:30 PM
May 20th, 2011, 03:52 PM
skull pass 1
May 20th, 2011, 04:29 PM
So I don't know much about 3D, but I do know you probably want to set up your basic forms at the correct proportions and ratios before getting into smoothing the surfaces. Get some pictures of skulls and hands and use them as reference. Also something very strange is going on with the middle finger on your hand model.
May 24th, 2011, 12:29 AM
Skullz are hard. Trying to get the mandibles hav e been my main priority. I think this time im going to stat with jsu a small zsphere.
July 17th, 2011, 10:01 PM
I can use this webspace to see my progression with the clay
July 23rd, 2011, 04:25 PM
August 4th, 2011, 09:21 AM
I think there is a tool in Zbrush to smoothen the rough models. I have no experience in Zbrush but seen videos of it.
August 10th, 2011, 08:29 AM
Try working from reference and if your working from reference really pay close attention to whats in front of you.
August 10th, 2011, 02:33 PM
Yeah dude, you really need to work from reference. There are a lot of issues with your proportions and anatomy.
Do you know how to model in a root program like Maya or 3DSMax? It can be tricky to get good basemeshes out of zBrush. So if you want to do more skulls I suggest that you spend some time in a root program to nail the main shapes and proportions before you start sculpting. A common beginner mistake is to try to do everything in zBrush, but it is actually just one small step in a huge process and you should get used to that way of thinking.
August 10th, 2011, 07:20 PM
You''re probably right. I have finished another, but is looks like this. It looks stupid now. It's interestingthough how Iget better at paintng skulls after sculpting them.
August 11th, 2011, 12:05 AM
Does anybody know how to retop a mesh in zbrush for maya pipeline?
August 11th, 2011, 10:01 AM
All you have to do is go to youtube and type in this exact question and find tons of videos showing this process. Im curios though why your concerned with re-topology when your lacking a basic understanding for forms shapes, proportion and design? Retopologizing a mesh requires a good understanding of these basic fundamentals for the fact that your new edge flow needs to follow and retain the design elements
August 11th, 2011, 04:09 PM
Its a school assignment with a deadline and this is the first time I'm using the wonderful program that is Zbrush. I guess it's all a lack of experience.
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