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06liuy
March 14th, 2011, 06:22 AM
Hi there

I 'm now creating a character for my portfolio . Somehow I 'm struggle in texturing cause when I render in Maya hardware , it turns out the final render is not I expected . Any ideas ?

Also should I use 'phong ' materials to display my character .

http://www.gameartisans.org/contests/co ... 10722.html

This is the render I expected . I understand that in certain way I can not create such render as this artist did in his portfolio but I wish to inspire more from other people in order to improve.

dpaint
March 14th, 2011, 08:24 AM
can't see your link, can you post an image of your model?