View Full Version : misc 3d - newbie posting
sorvan
April 6th, 2004, 04:10 PM
hi, I decided to put some of my newbie pictures in here. Not because I think they are so good, but since I really really really intend to get better, like all of you are. So fire away and help me get better!
I did these in 3D Max in which I probably have like 80 hours experience in or so.
A dragon model I am working on, I have to texture it still:
http://www.screatoris.net/elfwood/dragononice.jpg
Practising simple boxmodelling:
http://www.screatoris.net/elfwood/skeletonking_final.jpg
ps I had some very helpfull comments at the CA workshop as well, but it never hurts to hear your mistakes being repeated as to prevent them next time
zantergog
April 25th, 2004, 10:40 AM
I like the Dragon, you say your going to texture it but i like the glass sculpture look. I had a play with Max and found it hard to get into (illegal copy no manual) and after 80 hours thats good stuff. The other image is nice but two things struck me, first i thought that it might be underwater, then figered it wasnt, i think the blue is too strong, it would be nice to see a more moonlight shade, also the skull has horns, which is fine, but there are a lot of things done with horns, (i do them as well) everyone loves demons, what might be more interesting is to make the skull more alien. Rather than just stick horns on it. Be nice to see a little of the neck and rib cage. Just keep working at it , its fine stuff, I never got past trying to get cylinders to map correctly!
Zant
sorvan
April 28th, 2004, 03:07 PM
Originally posted by zantergog
I like the Dragon, you say your going to texture it but i like the glass sculpture look.
> Hmmm, maybe you are right, an animated ice dragon might be just as cool, however I can't really tell until I've textured it ;-). I thinking on starting on a simpeler model however to learn texturing.
I had a play with Max and found it hard to get into (illegal copy no manual) and after 80 hours thats good stuff.
> Thanks! But you are right with no manual it is very hard to get through. I'm lucky to have a license at work with access to the manual and tutorials, but then it's still pretty overwhelming at times.
The other image is nice but two things struck me, first i thought that it might be underwater, then figered it wasnt, i think the blue is too strong, it would be nice to see a more moonlight shade, also the skull has horns, which is fine, but there are a lot of things done with horns, (i do them as well) everyone loves demons, what might be more interesting is to make the skull more alien. Rather than just stick horns on it. Be nice to see a little of the neck and rib cage. Just keep working at it , its fine stuff, I never got past trying to get cylinders to map correctly!
> Neck and ribcage! Do you know how hard that is LOL ! The idea of the alien head is, funny how some things just don't come up in your head while working on it. You are not the first who thinks the skull is submerged, so I guess you are probably right. I've never seen a night that blue as well I must confess. Here are some other lighting situations:
>Thanks for taking the time to comment! Sorv
Zant
http://www.screatoris.net//elfwood/combo_small.jpg
mk.
April 28th, 2004, 05:05 PM
2nd row, the first
3th row the middle one
But reduce that red light... it is way to strong and has some kind of a cheap touch...
what kind of mood do you wanna have on that pic?
Evening? Night? Morning? Hunt the web for some reference pics and copy it...
I would add more details to that skull. Since it is the most important part of your pic.
Maybe you should move the cam and find a more intresting view-angle. Your head is nearly in perfect center which makes the pic a little boring.
mk
jcdied4me
April 28th, 2004, 06:00 PM
One thing I have learned throughout the years is that subtlety is very important to achieve reality. You probably need to turn down that bump map value... it is starting to look a bit like plastic. Then place the bump map into the spec channel and invert it. Then play with low values in the bump and spec. You should have a more realistic surface when used subtly. And, definitely lower the red values. The very center image in the above post looks a bit better. More desolate grayish tones. Keep up the good work. Good luck :).
sorvan
May 4th, 2004, 01:12 PM
ok thanks guyz, for taking the time to comment on this one! I'm gonna practice some more on anatomy, life drawing and 3d max and attack this image again soon, trying to make it better. At first I didn't know how to make it better, but with the comments I've got some new things to try ! Thanks!
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