Robert Martin
November 30th, 2002, 11:59 PM
I am the lead coder/software architect for ZombieNations, a horror/sci-fi mod for UT2k3. We are actually pretty far along in our codebase, but now we need more of those lush details to bring our game to life.
For this I would like to expand our modeling team (currently consists of 2) and our coneptual design team (currently consisting of 1). The main duties would be sketching scenes, characters, environments, etc... from the ZombieNations world. After receiving a scenario outline or description of some world element from a writer, the concept artist would then bring this concept into the 2D world, expecting to pass it on to our modeling and texture team. This is a good way for those of you without proffessional experience to be a part of a team that produces a visible product and become one of us to make this fantastic game.
Our web director is currently revamping the site, so I will come back and edit this to let you know when our content has been posted. In the meantime, please email me at:
rockdeity@mindspring.com
if you are interested or want further information/screenshots/renders/etc.
For this I would like to expand our modeling team (currently consists of 2) and our coneptual design team (currently consisting of 1). The main duties would be sketching scenes, characters, environments, etc... from the ZombieNations world. After receiving a scenario outline or description of some world element from a writer, the concept artist would then bring this concept into the 2D world, expecting to pass it on to our modeling and texture team. This is a good way for those of you without proffessional experience to be a part of a team that produces a visible product and become one of us to make this fantastic game.
Our web director is currently revamping the site, so I will come back and edit this to let you know when our content has been posted. In the meantime, please email me at:
rockdeity@mindspring.com
if you are interested or want further information/screenshots/renders/etc.