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Rickxu
November 28th, 2002, 07:11 AM
hi all.
just posted a rencent drawing here.
drawn freely

give some advice.
thanxhttp://photos.gznet.com/photos/1025714/1025714-f2AVnnBR5lMs6A2kNpcLgq1zhSgw42.jpg

SamusNeo
November 28th, 2002, 07:30 AM
Hmm...try getting an Andrew Loomis book or at the very least How to Draw Comics the Marvel Way. These books have a ton of good basic drawing tips in a simple easy to understand format. If you are interested in doing character design start with proportion and anatomy. Focus on overcoming tough areas like hands and feet that are tempting to avoid. Try to do as much life drawing as possible, this will reinforce the technical aspect of your imaginative drawings. Keep drawing, keep drawing, keep drawing. This is the best advice I have. Now get drawing!

Rickxu
November 28th, 2002, 07:50 AM
thanks SamusNeo.
If my parents allowed me to enter the art college, I'll do my best to learn everything.
I decide to draw a lot so that I could get a improvement.

the book you recommanded is good. I'll buy it.

thanks.

amphex
November 28th, 2002, 02:54 PM
You really need to study anatomy..Check out some online Andrew Loomis books..hes a god =D
http://www.fineart.sk/anat.htm

Lono
November 28th, 2002, 07:04 PM
yes.. draw from life,, learn its laws.. then you can break them.

this is the best advice for you and anyone.


-Lono

Rickxu
November 28th, 2002, 07:50 PM
Thanks guys.
Allow me to ask you a question: when you study the anatomy, what should be focus on?
some advice please!

thanx

talos72
November 28th, 2002, 11:53 PM
Actually, if you really want to learn figure drawing, there are some additional aspects to anatomy. Ultimately, most artist's goal is to learn figure invention...knowing enough about the figure as to be able to create poses out of your head. To do that it requires taking a constructional sculptive approach by looking at the figure's gesture or rhythm first. Once you nail down the overall gestural quality, your next step is to flesh out the form out of geometric shapes (spheroids and cylindrical), then you break down the larger shapes into smaller ones representing the main surface muscle groups (that requires actual knowledge of anatomy). But this is one approach, and most animators and many illustrators use this general methode. Now, there are other more illustrative approaches too, but I have found that you get the best results using the more sculptive approach. As mentioned, get your hands on as many Loomis books as possible, and Burne Hogarth ones too (though he is a bit too stiff for my taste, but damn good illustrations). Also, there is the Vilppu Drawing Manual which is an excellent book and is a standard in the animation business. Check out this link http://vilppustudio.com/Drawing%20lessons.htm