PDA

View Full Version : My Game Character


zones
March 16th, 2004, 02:09 PM
Hello, everyone!
I'm new here.
I'm glad there's so many other artists, out there. I now feel really inadequate.
But never mind. I'm here to ask a question...

This is Seema. I'm doing a 5 year course to become a games designer and this is the character for the game I hope to create.
I was wandering if there was anything I need do alter to make the pic more proffesional. Are the proportions right? The face?
I'd appreciate some feedback. Thanx
http://img34.photobucket.com/albums/v104/zones/seemapose.jpg

killing.people
March 16th, 2004, 06:06 PM
http://members.cox.net/zymotic/zones.jpg

proportions ..

flipped your image so you could see a new perspective on it.
it looks a little unbalanced.

1. i think its cheap you hid the arms behind the figure. i treid sketching them in (pink) kick those hands in the butt! .. er, you know what i mean.

2. her eyes are goofed (top left)

3. shoulder is doing something strange. it looks like it is floating away from the joint a bit. the shading in the arm pit makes it look a little flat :\

4. her legs are off. (blue, green) knee caps are broken (red)
her left ankle cant bend like that. note her but cheeck ;)

5. her feets are different sizes.

6. shadow hurts the image, isnt well thought out.

there ya go,
hope it was eventful, good luck!

toad
March 16th, 2004, 10:23 PM
HA HA HA! holly shit! that was the most elabrate, honest crit ever! bravo! i look forward to seeing the finished product now that you have layed it out.

just some chum: dont take offence to crits here. just learn from 'em. you are actually pretty lucky to get such good, helpfull, honest ones.

Chris Beatrice
March 17th, 2004, 12:44 PM
I concur 100% with killing.people's observations. However, I would offer a different approach in how to deal with them. The simplest, most elegant line drawings, using very economical line work, are just as able to depict believable form as any full color painting or rendering. But to get to that point you need to have a really firm grasp on a) the form you are trying to depict, and b) how to reduce and edit the visual information appropriately so that just a few lines suffice. this is a lot more difficult than it looks which is part of the point. That's why great line drawings are so beautiful. As stylized as anime looks, it is still based on solid depiction of 3d form.

What I see here (which is common) is you trying to jump directly to the simple elegant line work and shapes, when unfortunately you don't have a firm grasp on the form you're trying to depict yet. The little indications for the collar bone and sternocledomastoid are working ok, but the line indicating the connection of the pectoral to the arm is not at all. Same with the knees.

I review a lot of game art in my work, and since you ask what you need to do to make this seem more professional, I'd say I need to believe that this is a 3 dimensional character.

zones
March 19th, 2004, 02:28 PM
AArgh! I didn't realise it looked so weird flipped!

Cheers for the crit. It's a bit hard to take as it's my first honest one. But I understand and hopefully I'll be able to learn.

I'm sketching every day, and I am getting better.
I'll post some more pics on here, soon.

Chris Beatrice
March 19th, 2004, 04:46 PM
Ah yes... I remember my first crit... back in the day it was "in front of a live audience"... good times, good times. At least now you can do this via the internet, so no one will see you sobbing.

You are doing great. There is no end to the learning process.

sone_one
March 20th, 2004, 03:37 AM
Originally posted by toad
you are actually pretty lucky to get such good, helpfull, honest ones.

word!

sometimes even here its quite hard to get some crit. and that crit is great.

after gettin used to it, youll feel a little offended if you get no crit on your pics ;)

Steph Laberis
March 22nd, 2004, 12:10 AM
Wow. Kinda harsh crit for a newbie, but there's no sense in BSing anyone here.

My only crit about her is that I can't really tell much more about her character; try to design her costume in reference to her role in your game, maybe give her a few more uniqur objects that relate to her role.

Don't give up! I'm glad that you're able to hit the ground running here. I can't wait to see more of your work :)

Chris Beatrice
March 22nd, 2004, 12:03 PM
Zones,
That you have created this good a picture already sets you apart from 99.9% of the general population, and probably 80% of the would-be artist population. You're getting a lot of attention because people on this site care and want to help.

-Chris