Jason Rainville
November 5th, 2010, 01:28 PM
1095708
DrawCraft is a mix of illustration and turn-based strategy games that pits two artists against each other in a war of imagination. Anything can happen as each player draws new buildings, soldiers and upgrades to counter his enemy’s strategy; Attack your opponent with Viking longships blessed by Odin to soar through the air, or send waves of zombies to infect the enemy. Draw klingon warriors and send their foes to the underworld, or research dark magic for your wizards by building spell towers.
Download the board here
(http://img169.imageshack.us/img169/8392/drawcraftboard.jpg)
At the beginning of the game each payer must choose a faction. It can literally be anything; dwarves, sci-fi aliens, possessed household appliances, whatever they might want. Players must then draw up their command building (whatever it might be) and a basic soldier unit and place them on the board. Place both the starting building and soldier in the starting area. the command building at the start can produce the basic soldier but like everything else can be upgraded later. The object of the game is to defeat your enemy by destroying their command building. The spirit of the game however is to defeat your enemy in the most unique way possible.
By default, each soldier can move one space per turn and have one ability (such as attacking or any other special ability). All soldiers can move simultaneously, however soldiers can’t move and attack in one turn (to start…) Each soldier has one hp and deals 1 damage (if they can attack at all), so at the beginning must will die in one hit. Buildings start out with 3 hp and can only be built next to adjacent buildings in any direction. Creating new buildings and soldiers means that the player must illustrate them and reveal their abilities. Players can also spend time upgrading buildings or soldiers (and of course drawing the changes)
During their turn, each player can do one of each of the following
- Unit Action: Move or complete an action with your soldiers (such as attacking or using a special ability)
- Unit Production: Produce new soldiers from production buildings (each production building will yield one soldier) or upgrade a current design. Soldiers will pop out of their production buildings and be placed in an adjacent square.
- Building Production: Place a new building on the board (by either copying a current design or drawing a new one) or upgrade a current design. Buildings can only be built next to other buildings.
These actions should be taken in the above order, to prevent someone from building a new building, producing a new soldier from that building and moving him all in one turn.
Once a building or a soldier has been upgraded, all other similar units produced will start with the upgrades in place. If you upgrade your laser rifleman’s weapon to a plasma launcher (for an attack strength of 2) then you can produce new plasma soldiers right after that instead of having to upgrade your old ones.
So, see all those nice shiny rules up there?
Feel free to break any and all of them, but make sure to do it within the context of the game; maybe next turn you upgrade a building for more hp, or a better attack or higher rate of production.
Any rule can be bent or broken except one; no one building or unit is a game winner. No building a nuke, a super-plague or nanites that will wipe out the entire board. Any other tactic is valid; ninjas that can move outside the board, space cruisers that can move over other units without having to go around, zombies that take over other units, special upgrades that bend the rules etc. We want to have (and see!) a fun game with players vying for control, not a compound on either side that’s researching the doomsday device.
DrawCraft is a mix of illustration and turn-based strategy games that pits two artists against each other in a war of imagination. Anything can happen as each player draws new buildings, soldiers and upgrades to counter his enemy’s strategy; Attack your opponent with Viking longships blessed by Odin to soar through the air, or send waves of zombies to infect the enemy. Draw klingon warriors and send their foes to the underworld, or research dark magic for your wizards by building spell towers.
Download the board here
(http://img169.imageshack.us/img169/8392/drawcraftboard.jpg)
At the beginning of the game each payer must choose a faction. It can literally be anything; dwarves, sci-fi aliens, possessed household appliances, whatever they might want. Players must then draw up their command building (whatever it might be) and a basic soldier unit and place them on the board. Place both the starting building and soldier in the starting area. the command building at the start can produce the basic soldier but like everything else can be upgraded later. The object of the game is to defeat your enemy by destroying their command building. The spirit of the game however is to defeat your enemy in the most unique way possible.
By default, each soldier can move one space per turn and have one ability (such as attacking or any other special ability). All soldiers can move simultaneously, however soldiers can’t move and attack in one turn (to start…) Each soldier has one hp and deals 1 damage (if they can attack at all), so at the beginning must will die in one hit. Buildings start out with 3 hp and can only be built next to adjacent buildings in any direction. Creating new buildings and soldiers means that the player must illustrate them and reveal their abilities. Players can also spend time upgrading buildings or soldiers (and of course drawing the changes)
During their turn, each player can do one of each of the following
- Unit Action: Move or complete an action with your soldiers (such as attacking or using a special ability)
- Unit Production: Produce new soldiers from production buildings (each production building will yield one soldier) or upgrade a current design. Soldiers will pop out of their production buildings and be placed in an adjacent square.
- Building Production: Place a new building on the board (by either copying a current design or drawing a new one) or upgrade a current design. Buildings can only be built next to other buildings.
These actions should be taken in the above order, to prevent someone from building a new building, producing a new soldier from that building and moving him all in one turn.
Once a building or a soldier has been upgraded, all other similar units produced will start with the upgrades in place. If you upgrade your laser rifleman’s weapon to a plasma launcher (for an attack strength of 2) then you can produce new plasma soldiers right after that instead of having to upgrade your old ones.
So, see all those nice shiny rules up there?
Feel free to break any and all of them, but make sure to do it within the context of the game; maybe next turn you upgrade a building for more hp, or a better attack or higher rate of production.
Any rule can be bent or broken except one; no one building or unit is a game winner. No building a nuke, a super-plague or nanites that will wipe out the entire board. Any other tactic is valid; ninjas that can move outside the board, space cruisers that can move over other units without having to go around, zombies that take over other units, special upgrades that bend the rules etc. We want to have (and see!) a fun game with players vying for control, not a compound on either side that’s researching the doomsday device.