PDA

View Full Version : Odd angles a-la Loomis?


Kweckduck
October 12th, 2010, 12:34 AM
Could anyone show me how to do odd angles for heads according the the loomis method? It works a charm for the "normal" angles: side, front and 3/4, but I find it extremely difficult to apply this method when the head is looking up or down so much that elements start overlapping. (Nose over mouth when looking down etc.)

Would someone be so kind as to show me how this is done?

George Abraham
October 14th, 2010, 03:02 AM
I have this same issue but the answer keeps returning to me, the unavoidable answer to the problem seems to be to draw things as if they are "glass" or wireframe so you can see all the stuff.

The "stuff getting in the way of each other" effect is what keeps people from not "getting" foreshortening and perspective. It has the potential of becoming incredibly managable and simple if you can remember.

Loomis gives the hint somewhere but does not drum enough on it. An instructor or mentor asked him once long ago if he can draw the hidden ear.

He silently implies that this was the solution. The mode you need to do construction in should be transparent. It's really hard to do for me too cause we forget and draw solid again making things get in the way of each other.

Transpose a diagram with a top view and draw construction and study it in a transparent fashion, the features show through each other even though things get in the way.

It's not allways that easy to get an outside wall to relate but the inside opposing wall does just fine, but if we are in solid mode we go dumb over it. Imagine this woman with a gun in a scene you are drawing, she's on hands and knees and you are viewing the schene from behind you are in a duct or something or trying to be unseen, because of foreshortening, this big behind is in the way, how does it relate to the shoulders sticking out over there? Hehehhe!!

You do your thing building things with transparent units etc establish what you needed then erase your inside lines and cover it with a solid rendering, having a masterfull behind allmost concealing a whole body. How did he do it?

Drew Walker
October 14th, 2010, 02:20 PM
There's some stuff in KChen's figure demos (http://www.angelfire.com/art3/kchendemos/) that's helpful for heads. The rest is awesome as well.