View Full Version : Maya IK
pixel monkey
November 24th, 2002, 07:38 PM
I've been using Maya for over a year, but haven't learned how to rigg up practical IK controls for a character. I;'ve read over some tutorials on a number of sites but still don't understand how to connect complex constraints like a leg with a reverse foot. If anyone could provide some help I would be greatful.
mythwarden
November 26th, 2002, 08:50 AM
Pixel,
Seems you aren't having much luck here. You probably picked a wrong forum for Maya help.
Try the official forum here -
Official Maya Forum (http://forums.aliaswavefront.com/WebX?13@@.ef3eac6)
or give High End 3D (http://www.highend3d.com) a try.
If you still don't have any luck here or any of those places, then I'll try to write one for you.
Good luck.
-myth
Suljan
November 26th, 2002, 05:44 PM
I would have to agree with Myth on this one,
www.highend3d.com (http://www.highend3d.com)
is probably one of your best sources for this, they have a tutorial there on doing a forward/reverse leg rigg that works out quite nicely.
If you want to quote the parts that are baffling you perhaps I can help shed some light on the subject.
ThE_SP
November 26th, 2002, 06:47 PM
Hey Pixel Monkey,
I hang out around Polycount (http://www.polycount.com) . They usually have some hardcore Maya users that share what they know. So, I'm sure any questions that you had could be answered there....
Cheers,
ThE_SP
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