poly_cube
March 8th, 2004, 09:56 PM
Just for kicks I timed my self to do a model under an hour (model/textures and vertx lighting.) with a HL1 poly limit.
the textures are 256X256 (although I think HL1 weps were lower?)
783 polys (tri) granted I think HL1 models were around 500 for the high detail :P
http://www.caffeineartist.com/drawings/Rifle/1.jpg http://www.caffeineartist.com/drawings/Rifle/2.jpg http://www.caffeineartist.com/drawings/Rifle/3.jpg http://www.caffeineartist.com/drawings/Rifle/4.jpg http://www.caffeineartist.com/drawings/Rifle/5.jpg
cheers!
the textures are 256X256 (although I think HL1 weps were lower?)
783 polys (tri) granted I think HL1 models were around 500 for the high detail :P
http://www.caffeineartist.com/drawings/Rifle/1.jpg http://www.caffeineartist.com/drawings/Rifle/2.jpg http://www.caffeineartist.com/drawings/Rifle/3.jpg http://www.caffeineartist.com/drawings/Rifle/4.jpg http://www.caffeineartist.com/drawings/Rifle/5.jpg
cheers!