View Full Version : my first sketch dump
Veritasx53
March 8th, 2004, 03:00 AM
well ive only posted on here a couple times but didnt get a response from anyone! i hope i can catch sum eyes this time and maybe some constructive c+c I had to darken alot of the pics cuase i took them with a digi camera and the flash made the pencil glare enjoy...
This first picture i sketched and then inked from another guys idea but i forgot his name! sry..
http://img27.photobucket.com/albums/v82/Veritasx53/P3080008.jpg
Picture of Spawn with flaming sword
http://img27.photobucket.com/albums/v82/Veritasx53/PC080068.jpg
rendition of adam and eve
http://img27.photobucket.com/albums/v82/Veritasx53/PC080072.jpg
remote skull
http://img27.photobucket.com/albums/v82/Veritasx53/P3080011.jpg
thats all for now more soon
Never be that guy who just wastes his talent.
Veritasx53
March 8th, 2004, 02:45 PM
alright im throwin a couple more sketches up here. Come on people! dont be shy to reply!
A gambit sketch i did a while back
http://img27.photobucket.com/albums/v82/Veritasx53/PC080066.jpg
http://img27.photobucket.com/albums/v82/Veritasx53/P3080015.jpg
Bounty Hunter
http://img27.photobucket.com/albums/v82/Veritasx53/P3080019.jpg
more soon
stormy
March 8th, 2004, 03:02 PM
I like the remote skull (alot) and the first forest. it'd be cool to see it colored and shaded.
young paddy1
March 8th, 2004, 03:09 PM
some of your stuff ain't bad and the first sketch is probably based on something by MIKECORRIERO
FlopWombat
March 8th, 2004, 09:38 PM
I think you're getting caught up in the details. The bounty hunter and the dwarf are prime examples. Their poses are very static, and they're both having problems with anatomy. They're also both flattening out, due a lot to all the detail I think. It's hard to read the forms of their bodies with so much going on. Work on drawing the characters so they have some form to them before you even begin to detail like that. I guarantee that if you improve in that area, your drawings will look so much better. Good luck.
Veritasx53
March 8th, 2004, 10:27 PM
well the actual real sketches dont look so dark and flattening. i had a real problem getting them on my computer. i dont have a scanner and had to use a digital camera. I couldnt get the flash off so it would make some of the lines reflect the flash. ex. the right arm on the bounty hunter did it. well i put them in painter and tried to darken them so the reflected lines would go away but i think it made the pictures just turn out like crap. i wish they didnt look like this. they really do look great in person.. but thanks for your c+c and i plan on putting some more sketches up
Veritasx53
March 8th, 2004, 10:37 PM
http://img27.photobucket.com/albums/v82/Veritasx53/PC150067.jpg
http://img27.photobucket.com/albums/v82/Veritasx53/PC080070.jpg
Veritasx53
March 9th, 2004, 10:27 PM
well thats all for now. maybe more sometime when i get a scanner. screw the camera!
shoany
March 10th, 2004, 07:04 PM
i will tell you what my design for animation prof told me: structure is key. it's always tempting to get right into detailing, but all the detail in the world won't save a poorly posed and structured drawing. thus, my advice is to start with basic shapes, make sure anatomy, balance, and action is strong, and THEN start detailing. even when detailing, make sure the structure for details is sound before you really get them in (for example, make sure hair flows properly over the shoulders before you draw in strands)
anatomy: a stretched out hand will be about the size of the face. feet should be longer than the span of the wrist to the middle finger. ultimately, you want to be drawing from life as much as you can; use reference as much as possible.
balance: generally the weight of the body should be balanced between the 2 feet. (assuming they're both planted) also, although this is not technically balance, try to avoid the following: symmetry, flat-on views, and floating feet. floating feet refers to feet that don't look like they're on the floor. this is somewhat complicated, but keep this in mind: you will NEVER see feet flat on unless you're looking at someone collossally tall; most of the time you should be looking slightly down at them.
action: the action line runs through the centre of the body (loosely, the spine). make sure it's never completely straight; go for curves.
Veritasx53
March 10th, 2004, 08:23 PM
alright it seems like i keep getting crits for the 2 crappiest sketches i seem to have in my book. the dwarf picture was done quiet some time ago also with the hunter. maybe ill just burn them.... :p
shoany
March 10th, 2004, 09:57 PM
don't know if this applies, but my post was intended as a general one, directed at all of them.
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