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View Full Version : My most recent animations (2d and 3d)


vayne108
May 21st, 2010, 07:10 AM
OK, This first animation I was trying ti help my sister in her animation class today. Because she has never animated before. So I ended trying to show the principals of animation by example. So I asked her what do you want to animate? She said just an round thing with legs. I kind just started to show her and a few hours later I end up with this. OH what can be born out of randomness and boredom.

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This nest one i did about a semester ago so it is a little old but I still think it's a good piece.

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I did the next 3d animation for practice it rendering and moving the camera in maya. I think it was somewhat successful.

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The next 3d animation was done with a model I had created for an class during the last semester. I figured why next showcase the 3d model I worked so hard on.

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Finally I recently did this in a attemp in redoing onr of my first 3d models I had made.

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mundanity
May 30th, 2010, 02:26 PM
Your blender isn't bad, but needs more cushioning on the movements.

vayne108
May 30th, 2010, 08:09 PM
Your blender isn't bad, but needs more cushioning on the movements.

Thanks, and I'm wondering what does cushioning mean?

Keng
May 30th, 2010, 11:33 PM
Cushioning is when you brace against an impact, or for a change in direction. When you take a step, you don't leave your leg straight, you bend it, easing your weight onto the leg, then straighten it up again. When you catch a ball, you don't let it smack your hand and just close your fingers. As the ball enters your hand, your hand moves back a little with the ball to reduce the impact -'cushioning' the blow- then your hand might return to roughly where it was before the ball hit it.


Your little walker dude is really cute. He's a little inconsistent with shape and size, (he shrinks a little) but the movement of the legs is really nice. It has good push off and compression (what the cushioning is often referred to as in a walk) which give the legs a nice sense of weight and I like that the body is moving up and down, even offering a bit of inclination towards it's movement. Those little stretches forward really give it a nice sense that it has purpose in it's walk.

You did a beautiful job on the consistency of the little dragon one. It's a little stiff at times. The dragon curves nicely and is rather smooth most of the time, just here and there it's a little rigid. I'm especially thinking of that first blob. Even when moving abstract blobs about you can still benefit a lot from a little cushioning to make it look more organic. For example, slow down that blob that turns into the head about 3-5 frames before it comes to it's final resting place. Decelerate it into place. Maybe even let it overshoot it a little before settling in. This will give it a bit more flow and liveliness.

When the dragon goes to take flight (the second time we see the dragon that is) I'd like to see a larger initial flap. It's second flap is quite nice but it's first doesn't feel like enough to get it going. If you really want to sell it, give it an antic as it raises it's wings for that first flap. That is, as the wings go up, stretching and preparing for a big pump, tilt the head down a little, and as the wings give it a boost, then stretch/turn the head forward in the direction it's going again, kinda like what you did for your walking creature.

The water dive is my favorite part though. Really beautiful the way you did all those little intricate details of the droplets as the dragon dives. I'd like to see it go a little faster though for smoothness. It looks like you have it on two? Try it on ones. I could be wrong. It will look like it goes by way too fast probably, but the smoothness of it would be exquisite. Your choice there.

vayne108
June 1st, 2010, 04:05 PM
Cushioning is when you brace against an impact, or for a change in direction. When you take a step, you don't leave your leg straight, you bend it, easing your weight onto the leg, then straighten it up again. When you catch a ball, you don't let it smack your hand and just close your fingers. As the ball enters your hand, your hand moves back a little with the ball to reduce the impact -'cushioning' the blow- then your hand might return to roughly where it was before the ball hit it.


Your little walker dude is really cute. He's a little inconsistent with shape and size, (he shrinks a little) but the movement of the legs is really nice. It has good push off and compression (what the cushioning is often referred to as in a walk) which give the legs a nice sense of weight and I like that the body is moving up and down, even offering a bit of inclination towards it's movement. Those little stretches forward really give it a nice sense that it has purpose in it's walk.

You did a beautiful job on the consistency of the little dragon one. It's a little stiff at times. The dragon curves nicely and is rather smooth most of the time, just here and there it's a little rigid. I'm especially thinking of that first blob. Even when moving abstract blobs about you can still benefit a lot from a little cushioning to make it look more organic. For example, slow down that blob that turns into the head about 3-5 frames before it comes to it's final resting place. Decelerate it into place. Maybe even let it overshoot it a little before settling in. This will give it a bit more flow and liveliness.

When the dragon goes to take flight (the second time we see the dragon that is) I'd like to see a larger initial flap. It's second flap is quite nice but it's first doesn't feel like enough to get it going. If you really want to sell it, give it an antic as it raises it's wings for that first flap. That is, as the wings go up, stretching and preparing for a big pump, tilt the head down a little, and as the wings give it a boost, then stretch/turn the head forward in the direction it's going again, kinda like what you did for your walking creature.

The water dive is my favorite part though. Really beautiful the way you did all those little intricate details of the droplets as the dragon dives. I'd like to see it go a little faster though for smoothness. It looks like you have it on two? Try it on ones. I could be wrong. It will look like it goes by way too fast probably, but the smoothness of it would be exquisite. Your choice there.


Thanks allot, ^_^ that helps a bunch !!!!