View Full Version : Kiro_3dmaxModel
Sketch
February 22nd, 2004, 02:47 PM
I have finally started to learn 3dmax(learned Maya first). It's hard to get used to but I think I'm getting the swing of it. Here is my first product... It's one of my charcters called Kiro. Any input would be greatly appreciated. Cheers
http://www.vfs.com/~m07matthew/topic1/assets/cg/KiroRender.jpg
http://www.vfs.com/~m07matthew/topic1/assets/cg/KiroWire.jpg
Sketch
March 2nd, 2004, 12:54 AM
hmm, no replys. Oh well. Here is my uving work.
http://www.vfs.com/~m07matthew/topic1/assets/Junk/UVBody.jpg
http://www.vfs.com/~m07matthew/topic1/assets/Junk/Body_Uvs.jpg
http://www.vfs.com/~m07matthew/topic1/assets/Junk/UVHead.jpg
http://www.vfs.com/~m07matthew/topic1/assets/Junk/Head_UVs.jpg
scottieb
March 2nd, 2004, 03:22 AM
Its a really cool character . Are you going to try and export him into UT or something? cos he has good poly count.
Neox
March 2nd, 2004, 03:38 AM
nice model!
but you definately never unwrapped more than one model, did you? i would go crazy with this checker when i have to unwrap our models for days/weeks with this checker ;)
Sketch
March 2nd, 2004, 12:21 PM
Thanks for the replys guys!
scottieb; thanks. I want to export him to Unreal but I'll have to see if I have the time. I built him with that in mind.
Neox; thanks. I have unrwapped a few models... I'm not too sure what you mean. That checker pattern really helps me when I'm uving. It does make your eyes go funny though
:D
I'll post again once I have some of the texture work done.
Neox
March 3rd, 2004, 02:40 AM
i know why you are using this checker :rolleyes:
well i prefer using a way more desaturated checkermap, and with less contrast, just because i'm going crazy when doing this stuff the whole week on hundreds of models... your eyes will start to flicker when working with this map 10 hrs a day 7 days a week :D
Chris Lee
March 3rd, 2004, 04:50 PM
I think you could use the space on your texture map better. right now it looks like you have alot of extra space left over which could be filled and used to your advantage. and i also see that you are using a separate map for the head. is there a reason why u did that other than to get better pixel quality? I ask this cuz there is a limit on the texture file in games. Also, how big is your texture map u got there. are they both 512x512 or 256x256?
pretty kool model tho.. keep up the good work!
-Chris L.
Sketch
March 10th, 2004, 01:47 PM
Thanks Chris
Both of the texture sizes are 512x512. I'm using two because my teacher has told us that we can use two 512 texture maps. We are planning on putting it in Unreal Tournament03.
Here's a render of the colour scheme I'm planning on using. Also I've started to layout some of the main lines and shapes.
http://www.vfs.com/~m07matthew/topic1/assets/Junk/ColourRender.jpg
Chris Lee
March 11th, 2004, 02:13 PM
Hey i checked out your website. i liked your monster character the best out of the rest. so u know how to import the character into unrealtournament2k3? thats kool.. can u possibly show me how you input your character to unreal2k3? Thanks!
-Chris L.
azjohnl
March 11th, 2004, 02:30 PM
model looking good so far, i would agree on laying things out a bit more organized to get as much use of space as possible.
Chris Lee
March 11th, 2004, 05:07 PM
One thing on the model... I see that you have used 2478 polys in this character. that is actually a fairly high number of polys used in a game character by these days standards. somehow i dont see that there are alot of details showing in the geometry. maybe u should try and optimize a bit more and utilize greater number of polys on the area of emphasis, such as the head, upperbody to show more detail and form. So if i were u, i would go ahead and do that before going onto the textures.
-Chris L.
azjohnl
March 11th, 2004, 05:10 PM
hmmm, i didnt realize it was such a high polycount, judging from your model it looks much lower, is that triangulated or quads?
Sketch
March 11th, 2004, 05:50 PM
Thanks for the input guys... it's in tris.
Chris Lee... I haven't learned yet. We might cover it in my class. I hope to find out.
Sketch
March 16th, 2004, 01:16 PM
Here's a new direction I'm going in. Any thoughts?
http://www.vfs.com/~m07matthew/topic1/assets/Junk/Armour.jpg
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