View Full Version : Cyber Soldier Bust
Shad0wM0ses
May 10th, 2010, 12:22 AM
Hello all, just wanted to post another project that I am currently working on for my Zbrush class. The purpose of it was to understand the process from planning, to concept, and to texturing. Still working things out and making sure I plan currectly so that unwrapping won't be too much a hassle. Well, critiques, suggestions, and all that good stuff encouraged!!!
Shad0wM0ses
May 10th, 2010, 12:24 AM
Oh, forgot to add
*base mesh was from pixologic.com (used full body male)
*More or less used the cyber ninjas from Metal Gear for inspiration
*Maya to create the pieces, Zbrush to detail them
Frederik Storm
May 10th, 2010, 11:01 AM
Guess the metal gear inspiration would be obvious from a guy who goes by the name shadowmoses :D
I like the sculpt, especially with the mask on, I really dig the design of the mask ;)
One thing I noticed though, the head seams a bit to big compared to the body. And I think it would be really cool to see some sharper shapes on the suit and mask.
But keep it up ;)
Joshua A.C. Newman
May 10th, 2010, 11:48 AM
Is this supposed to be with mask on and off? Or are they two different versions? The mask off one seems to have a different chin.
In the top version, I read the "mouth" as a narrow upper jaw and tusklike tower jaw. In the bottom one, without the structure of the "cap", I read the mouth as being the line between the lowest chin piece and the one above it. In my eye, it the face sort of "sags" in a dopey way under a doofy nose.
The pieces don't read that way with the cap/mask on, though, and I'm not sure what you're doing with these pieces.
dogfacedboy_uk1
May 10th, 2010, 12:47 PM
I like the design alot, although heavier chest armour may look better to convey a tougher than human character??
dfb
Shad0wM0ses
May 10th, 2010, 06:20 PM
Guess the metal gear inspiration would be obvious from a guy who goes by the name shadowmoses :D
I like the sculpt, especially with the mask on, I really dig the design of the mask ;)
One thing I noticed though, the head seams a bit to big compared to the body. And I think it would be really cool to see some sharper shapes on the suit and mask.
But keep it up ;)
Cool, cool, really appreciate the compliment!! And yeah, I agree with the head being too large for the body. Will revise. And I actually ended up looking into how to acheive sharper angles from zbrush, and pixologic has a pretty cool tutorial. So will definitely try this out to make them more pronounced. Again, thanks!!!
Shad0wM0ses
May 10th, 2010, 06:27 PM
Is this supposed to be with mask on and off? Or are they two different versions? The mask off one seems to have a different chin.
In the top version, I read the "mouth" as a narrow upper jaw and tusklike tower jaw. In the bottom one, without the structure of the "cap", I read the mouth as being the line between the lowest chin piece and the one above it. In my eye, it the face sort of "sags" in a dopey way under a doofy nose.
The pieces don't read that way with the cap/mask on, though, and I'm not sure what you're doing with these pieces.
Both have the same chin piece. Just wanted to show it with the helmet off since all pieces on the head can be removed one by one.
The part covering the nose is attached to the chin, so I didn't really intend for there to be a mouth, but I will definitely keep that in mind and try to re-work that.
My intentions were to really show the soldier is built in pieces, kind of like a puzzle. Wanted to have his mask sectioned as much as possible without over doing it.
Appreciate your input!!
Shad0wM0ses
May 10th, 2010, 06:28 PM
I like the design alot, although heavier chest armour may look better to convey a tougher than human character??
dfb
Thanks for the comment!! And yes, I agree the body should be bulkier. I do want him more tank like than slender looking. Will try and fix. Again, thanks!!
ah_lex
May 11th, 2010, 02:52 AM
Looks cool - your armour is a bit melty, maybe subdivide it higher and try to polish / pinch and flatten the pieces. Ideally I'd do the hard surfaces in maya but the new zbrush tools are good too. I'd try a different shader too as its hard to see how it looks
Shad0wM0ses
May 11th, 2010, 10:14 PM
First of, I want to thank you guys for all the input. It was very appreciated and very cool. Now, After understanding what needed to be tweaked, tried my best to go at it. I do see that there are some fixing up asthetic wise, like rounding out certain edges and so on. Will try to clean it up soon as I can. Again, thanks!!!
Shad0wM0ses
May 11th, 2010, 11:14 PM
quick update before I goez to bedz
Shad0wM0ses
May 12th, 2010, 11:48 PM
Another update. Figured it would be easier to have spine as a seperate subtool than part of the armor. Taking a break now, so posting what I got so far
Shad0wM0ses
June 4th, 2010, 01:23 AM
Ok, here I am at the finishing phase of this project. Was a lot of fun and learned so much. Very comfortable with finishing a 3d sculpture now. Here is a quick update of what I have so far. Zbrush model on left is 1.3 mil poly's, and textured on the right is 15,000 poly's. Critiques and suggestions encouraged!!
Shad0wM0ses
June 4th, 2010, 01:27 AM
think that 1.3 mil count might be an error. will double check
Shad0wM0ses
June 5th, 2010, 11:57 AM
Added some arms to him. Will most likely finish the whole body. Trying to aim for within the next two weeks.
Shad0wM0ses
June 5th, 2010, 08:24 PM
quick update
Shad0wM0ses
June 7th, 2010, 03:39 AM
re-designed the armor. The original just wasn't working. Went a more Halo-ish route this time.
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