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nicknite86
April 13th, 2010, 09:35 AM
Video games are amongst the most successful forms of media; basically we all grew up on them, playing Atari (or Nintendo/Sega) as kids. Then Nintendo 64 & Sony Playstation 2 came along and now most of that generation is older and wants to get behind the process; like film fanatics wanting to direct. However, to get into the game industry; and succeed once you’re in, means you should develop a range of skills, and master one (the saying “the power of one” means there is more strength in one main skill then in skimming multiple) that is to your liking. Today’s employers are looking for a strong portfolio of work from game artists and designers alike.

The twist to the entire concept of making it into the industry is that it’s not all about your portfolio or even your work experience. Video games are mostly developed in intensive team environments, and so increasingly every year employers are looking for excellent communicators, both in writing and verbally. To stress this, you have to understand the power of teamwork, since you have to work well with others if you want to create a breakthrough game or any game at all by that matter.

Also, it’s very common to see people who want to get into the industry because they “just love video games”. There are a lot of people in the “love” category, but you also should have a deep understanding of game genres and can knowledgeably express yourself about the nuances of either the gameplay or art direction.

So some general qualifications recruiters are looking for in top candidates:

Game Artist:

-Handle different art styles & have a strong portfolio that could showcase a few strengths.
- Be familiar with 3d production tools like 3DSMax or Maya.
- Got to have an eye for lighting, surface detail, and color if your interested in texture art.
- Be ready to handle criticism; giving or taking, and prepare yourself (if not already having) the ability to work in a team environment.

Game Designer:

- Be organized and communicate well (both written and verbally)
- Have a good knowledge about game genres, and design philosophy, and constantly educate yourself about it.
- Of course have a passion for games, but also a vision and passion for the process of making them.
- Any kind of previous contribution to an already existing product, this could range from a “mod”, school project, or (if already in the industry) a previous retail product.

Knowing your audience and console will make or break your game, so 3 key questions to keep in mind if you want to be a professional Game Designer: What does the player do? Who’s this game designed for? What platform is this game going to run on?

In short, the Game Industry is booming, but like any other industry your longevity and success ultimately comes down to who you are as a person, networking with other individuals, and “what else can you contribute to the team, studio, and industry?” If you want to succeed be passionate about video games and art/design for itself and not for big money or fame.

onionface
April 13th, 2010, 10:16 AM
hi nicknite86 any relation to manky86 per chance?

anyway, good to get some sound advice from a pro here in the lounge forums. I know this should go in the critique section but after reading your post I got so excited I just had to reply. I want very much to be a pro artist, what do you think of my picture?
any tips?

I am trying to focus on the art, I have really good ideas but people only bash my style, I try tell them ideas are what counts, style can always be worked on.

http://i4.photobucket.com/albums/y130/onionface/lizardsoldier.jpg

dpaint
April 13th, 2010, 10:39 AM
The twist to the entire concept of making it into the industry is that it’s not all about your portfolio or even your work experience. Video games are mostly developed in intensive team environments, and so increasingly every year employers are looking for excellent communicators, both in writing and verbally. To stress this, you have to understand the power of teamwork, since you have to work well with others if you want to create a breakthrough game or any game at all by that matter.

I disagree, I have been in the industry for 20 years now I could care less if my programmers have excellent team skills and can communicate. I just need them to program. Hell, most them don't even bathe regularly. As AD I communicate for them. A good AD or Project manager needs communication skills and team spirit for the suits; the individuals in production just need to do their jobs. Good game design doesn't come from what you think other people want, it comes from what you want done to the best of your ability.
Too much teamwork creates mediocrity like people who need focus groups to make a decision, its BS. I've seen more games ruined because of this

Randis
April 13th, 2010, 10:43 AM
Thanks for the post Nick; i can see that after your first post the big demand for knowledge had to be covered.

I can’t help wondering if your knowledge is based on some generic articles about the game industry or some advertisement newsletter of some new game design academy.

Hookswords
April 13th, 2010, 11:27 AM
I dont get it.... are we just busting out monologues now in the lounge? Is this spam and the link script didnt work? Confused Hookswords is confused.

DeadlyFreeze
April 13th, 2010, 12:32 PM
It's a bot fyi.

Kraus
April 13th, 2010, 01:49 PM
The forums are filled to the brim with generic junk like yours.

I want details about the industry. I don't give a damn what a recruiter is looking for, he's looking for f****ng keywords on a CV and then someone to tell him what he's trained to hear.

So as someone serious and knowledgeable about videogames, i would like to skip that turd of a middleman and talk to those who actually matter: Leads and directors or even the CEO of the whole monster ball, and i don't get a feeling you are any of these. And in case you are, you have no clue how you got there anyway..

Next..

wassermelone
April 13th, 2010, 02:03 PM
The forums are filled to the brim with generic junk like yours.

I want details about the industry. I don't give a damn what a recruiter is looking for, he's looking for f****ng keywords on a CV and then someone to tell him what he's trained to hear.

So as someone serious and knowledgeable about videogames, i would like to skip that turd of a middleman and talk to those who actually matter: Leads and directors or even the CEO of the whole monster ball, and i don't get a feeling you are any of these. And in case you are, you have no clue how you got there anyway..

Next..

Email them and ask.

"Hi, I would like to get into the game industry. What would you like to see in a portfolio?"

The worst thing that can happen is that they don't respond.

Randis
April 13th, 2010, 04:34 PM
It is not a bot i think and he did not give us a reason to be rude.

modi123
April 13th, 2010, 05:46 PM
This is indeed spam.. I snagged some of the front end of the text and googled it.. its coming up in multiple forums.. word for word.

http://www.google.com/#hl=en&source=hp&q=Video+games+are+amongst+the+most+successful+form s+of+media%3B+basically+we+all+grew+up+on+them%2C+ playing+Atari+%28or+Nintendo%2FSega%29+as+kids.+Th en+Nintendo+64+%26+Sony+Playstation+&aq=f&aqi=&aql=&oq=&gs_rfai=&fp=bcdf8cbbf06dc4f

Elwell
April 13th, 2010, 06:17 PM
It is SOOOOOO spam. The question is, do we ban now, or wait for the payoff? What's it going to be? Signature links (seem too elaborate for that, they tend to carpet bomb forums with empty comments)? An introduction to a FABULOUS OFFER!!!11!!!? Another "new member" striking up a dialog, full of "useful links"?
TEH SUSPENSES R KILLING ME!

Ardescoere
April 13th, 2010, 06:42 PM
I wonder how long until it comes back and tells us the answers we are seeking?

dpaint
April 13th, 2010, 06:46 PM
So does that make me bot-bait?

BlightedArt
April 13th, 2010, 06:53 PM
...


In short, the Game Industry is booming, but like any other industry your longevity and success ultimately comes down to who you are as a person, networking with other individuals, and “what else can you contribute to the team, studio, and industry?” If you want to succeed then CLICK HERE TO LOSE WEIGHT AND BE A WINNER FOR $9.95 PER MONTH (http://fatboydiet.files.wordpress.com/2009/04/spambot.jpg).

Oh my god Elwell was right!

Randis
April 13th, 2010, 07:43 PM
well if we ban him now we will never know... But if he comes back we might get entertainment?

First he introduced himself as a great game designer who is willing to share wisdom, paralyzed with amazement no one dared to reply. Now we got the most important questions, this will make us go nuts, waiting for the revelation.
Next post will link to some new online games academy or some new shitty art site.

DeadlyFreeze
April 13th, 2010, 09:05 PM
Its a bot no way this dude registered to 5,480 forums in 1 day.

http://www.3dbuzz.com/vbforum/showthread.php?182956-Game-Art-in-Industry
http://www.onrpg.com/boards/156345.html
http://www.gamedev.net/community/forums/topic.asp?topic_id=568132

Reymus
April 14th, 2010, 12:48 AM
"Dear Sir or Madam, I am interested in your essay and would like to know where I can get a copy for my giant space hamster.

Thank you in advance,

Minsc."

Randis
April 14th, 2010, 02:13 AM
should we decorate him?

Armonah
April 14th, 2010, 03:35 AM
should we decorate him?
I vote for yes.