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View Full Version : Lovecraft-inspired RPG needs concept and 3D artists, pays in the distant future


screeg
March 13th, 2010, 11:35 AM
My indie RPG Cyclopean (http://www.irontowerstudio.com/forum/index.php/topic,481.0.html) switched from pre-production (writing) to production in October '09. Right now the team consists of me, the Lead Developer (I also contribute to modeling (http://www.irontowerstudio.com/forum/index.php/topic,1140.0.html) and animation) and the programmer, who headed up the Temple of Elemental Evil conversion Keep on the Borderlands for the last several years. Someone dedicated enough to be a contributing member of the team will be paid part of the revenue upon publication. That date is a long way off, but thanks to digital distribution there is the potential to make real money. Another motivation to work on this project: It's Lovecraft! Read up on it on the site.

I need a concept art (http://www.irontowerstudio.com/forum/index.php/topic,1324.0.html)ist and a 3D modeler.

Volunteer: someone who wishes to contribute a significant amount of work (more than 2 or 3 sketches) would get credited on a shipped game.

Artist: someone who will contribute for the life of the project, and a little beyond release if necessary will get a percentage of the revenue. I don't mean a 40 hours/week commitment naturally, just regular contribution of work. You must be able to work to task and maybe drop me a line if you're not going to contribute anything for a month.

Contact: email me (scott@irontowerstudio.com) with a link to your stuff online, and state plainly whether you would like to volunteer or be considered for a long term commitment.

DO NOT email me a bunch of attachments. If your stuff isn't ready to be viewed online, now would be a good time to make it so.

screeg
April 21st, 2010, 12:54 PM
--bump--

My offer of no money has, surprisingly, not resulted in a flood of applications from talented individuals. There may come a time much closer to release when I am compelled to raise money to pay someone to do some in-game illustrations. Unfortunately that will mean much less work, less illustration to be included in the game, and therefore less money for the artist.

So for now, --bump--

screeg
May 11th, 2010, 06:51 AM
--bump--