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Mad Giraffe
February 10th, 2004, 03:35 PM
Can anyone give me some pointers about how to create realistic nightly atmisphere....with a moon?...I'm..kinda stuck:(..C&C very much appreciated-as always! thanks for posting(if you do so of course)

http://www.xs4all.nl/~rfriet/peppo/images/peppo_wip1_cliff.jpg

SEVANS
February 10th, 2004, 08:36 PM
First a question. Why do you want a realistic atmosphere in a cartoonish/ stylised picture?

The best way to get realism is by getting some good reference. Or open your curtains/window at night and have a look outside.

PS - I actually like how the moon is looking so far (without the realism) ,but the blue sky needs to be darkened quite a bit. Do the stars last - and remove with 'bent cross' stars, they don't look right and are distracting.

DikkenEddy
February 11th, 2004, 06:44 AM
Originally posted by Mad Giraffe
Can anyone give me some pointers about how to create realistic nightly atmisphere....with a moon?...I'm..kinda stuck:(..C&C very much appreciated-as always! thanks for posting(if you do so of course)

http://www.xs4all.nl/~rfriet/peppo/images/peppo_wip1_cliff.jpg


Well i have to say you have created a very very beautiful sky but i have to say that the things on the foreground (what ever it may be) well..........................really SUCKS

Sorry but i had to say it

Foane ROCKS

Mad Giraffe
February 11th, 2004, 07:18 AM
Well well...saying that, is really showing how stupid you are. Because this is a WIP(Work In Progress) and that's means it's not finished that part you're are judging (from a subjective perspective..without any arguments to build up your own opinion) is just quick doodling of the placemten of everything and such...it's not worked out(in detail) that's why it's at this point if I called it finished(which I do not) it sucks. Thanks for posting anyways.

And now to the more toughtfull and polite people around here.
@SEVANS:Yeah you're right about that. But what I was meaning actually how I could get a bit more realistic lightining and shadow on the figures...reflection and such. Because on reference material I se bleu lighting..wich I find strange because the moon isn't blue..right? You're right also about the sky, thanks for commenting:).

SEVANS
February 11th, 2004, 02:10 PM
Hey "DikkenEddy" this is a art forum, where people ask for help, techniques and general USEFUL comments.

Try and be constructive in your critism or just SHUT UP.

One of the main things that I can see with your lighting is the bright colours of the foreground. Eg: grass is only that green during the day. Remember at night time the visibility and light are very poor. The picture would have a much more monotone feel to it - as in mostly dark blue/black.

Plus with the amount of strong light hitting the face of your creature/figure the back should appear to be in much more shadow.

JeniThus
February 12th, 2004, 12:22 AM
Hey, I totally understand that it's a work in progress in painting it, maybe you have a detailed sketch, so we all can see what you're hoping to clarify?If, not, that's ok, but it may help eliminate any confusion over what's unfinished, versus "unrealistic"
I think the lighting will be very important in your piece.
I like your character so far, I'm curious to see him more developed. Good luck painting.:)
Jen

Joatley
February 12th, 2004, 12:29 AM
One thing u could do to unify the colors is to make a new layer, dump the whole layer dark blue, and change the opacity of that layer to about 25%. U can also play with the blend modes of the layer (multiply, overlay, luminance) and see how they affect it.

Also, u have some nice highlights on the character, but u need to apply it to the grass and the tree as well. Since everything is backlit, u only need the smallest suggestion of a sillouhette.