View Full Version : illustration: blackblood (2 orches)
hurricane
February 9th, 2004, 10:40 AM
well i was bored and painted this, first pic of 3 months of mental art growth, hehe.... i tend to do that once and a while..
ah well, enough with the ramble..
here it is
http://www.phuxxx.com/~hurricane/Temp/blackblood.jpg
gonna do a tutorial later if the demand is there
well thats all, enjoy
ps. as time tracking is popular, i made it in roughly 4 hours, on and off, didnt really take the time....cheers
DanSTC
February 9th, 2004, 11:47 AM
Looks good, but it feels unfinished.
Atmospheria
February 9th, 2004, 05:17 PM
Hey hurri! What's up?
You've seriously improved since i last seen your work man.
Cool work. But yea, pay more attention to some parts. It looks unfinished.
Keep it up buddy
hurricane
February 10th, 2004, 05:52 PM
hi atmospheria!!
im hanging in there, doing this for a hobbie i guess, i can kiss my dreams goodnight, haha !
hows thing for you? been ages since we last talked..
bet u bee roxxing :D OMG WOOT d475 1337 skills ;)
as for the crit, yea i know it looks unfinnished but that whas one of the reasons i painted it, tried to block colors, giving it details with paint, i guess i didnt succeed (?) well enough, hehe...well well :)
any other crits?
oh, thanks DanSTC !
hurricane
February 13th, 2004, 08:13 PM
dudes, why ?
all i ask for is some crits (beside that it looks "unfinnished")
almost 600 views and 2 replies ?!
makes me really wanna post here again, its not like im new to this forum, not that it matters but still...u guys gotta have opinions or do i totally suck ??
nevermind....
NNY
February 13th, 2004, 11:03 PM
As far as technique for colouring and lining goes, your goblin/creature thingys look great.
...But... their pose seems a little un-natural.
I mean, what are they yelling at?
Why did he just strike with his hammer?
The effect you've used on the floor is very effective yet still easy and comfertable to the eye
...But... It seems you got a bit lazy with the high part (top left) and the strokes are not so much light highlights, but just plain colour.
2 other things that don't sit right for me is his hand armour conneting to the handle of the hammer, and the actual hammer head.
The armoured hand it-self is great, but just the way it interacts with the handle seems a little strange. It's hard to explain but, it's almost like the wood is 'smushing' onto his hand, as if his hand is in a groove, and the wood is covering more of his hand than a normal piece of wood should. (Apologies for the incoherientnice of that :D :: And the spelling of 'incoherent' :D)
The last crit I will give is that the head of the hammer seems to be the wrong colour tone and texture.
The edges seem great, but it is just the side that you can see the most of when viewing the picture.
It's almost a pastel brown and has no chips in it.
Basically it just doens't appear to me like it fits the scene.
They look like angry goblins that don't care about anything.
It just looks wrong that they have a perfectly smooth hammer :)
Hurricane, please note, you asked for crits, I gave crits.
I specifically went out of my way to find little niggles that were wrong with the picture. As a whole, it's pretty damn good. But as you asked for it, I deemed it only fair I give you everything I've got :)
Edit**
One thing. To continue on the 'unfinished' line.
I think that arises from the fact you have such high detail (both faces, and even the big foot) sitting right next to such low detail (the knee on the right). I guess you set yourself a high standard to follow up with. I can definately relate to you not wanting to spend as long on a knee, as you did with the face :)
carlo
February 13th, 2004, 11:51 PM
I found you characters creepy and engaging, however the main concern I have with the painting is the relative flatness of it. The highlights near the head are the same value as the highlights on the leg and this is compounded by the placement of the details, that is muscles which don't seem to be placed on a cylindrical structure which is the overall shape of the limb. This is a function of being concerned with the details rather than the overall shape.
C
Jason Manley
February 14th, 2004, 12:06 AM
i see your pont Carlo. I agree to a point.
one thing his concept communicates is that he wants the orcs to be sinewy....no body fat AT ALL....
the key is balancing forms with surface detail so that not just the whole image reads better but the idea development is also maintained.
i agree that the forms could read better if the lighting was simplified.
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