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Oblio
January 30th, 2004, 04:45 PM
well.. after almost 4 years of work, we can showcast what we've got.
if your new game needs a top technology... have a look here (http://www.robotsonbicycles.com )
art by Iulian Agapie


http://www.robotsonbicycles.com/media/artwork_05.jpg http://www.robotsonbicycles.com/media/artwork_06.jpg

here's a small movie (http://www.computergames.ro/download.php/optiune-show_download/did-2782/index.html) .


Oblio
www.robotsonbicycles.com

DanSTC
January 30th, 2004, 11:36 PM
Neat, but ah...Why does the sewer in the second pic remind me of a level from Xenosaga? :\

enigma
January 31st, 2004, 01:00 PM
lol...thats true dan ...but hey, how extreme and different can u get in designing a realistic sewer scene anyway..

Oblio
February 2nd, 2004, 03:09 PM
huh.. sorry - unfortunately i didn't had the pleaseure to see Xenosaga (none of us have).
However - did you get to see the movie? Is it so much like it? umm wait actualy in this movie you don't get to see the sewers but i ask for 2 reasons:
1 - to know if on a generall note we've f**ked up:D
2 - people had problems with the download and i'm currious to know if that thing works or not.
Thx a bunch - i'll be back with more from this journey. Heh .. been 4 years and feels like it's just beginning :D :chug:

Oblio
www.robotsonbicycles.com

trav
February 2nd, 2004, 04:03 PM
The download link does not work at all..I've tried a few times. I want to check out the demo so plz post another link.

bizarde
February 2nd, 2004, 05:43 PM
:chug: well done mate!:chug:

ps: my FlashGet works on this file for three days by now ...37% complete :(

Oblio
February 3rd, 2004, 08:01 AM
Ok - now it's mirrored.
You can get it here.
http://www.aixgaming.com/filerush/download.php?target=seismics_tech_v1a.avi

tell me what you think.
thanks.

Oblio

painiac
February 3rd, 2004, 09:12 PM
Well, not to sound harsh, but your engine does'nt really show off anything you cant get for free from other developers.

Theres no lightmapping or shadows of anykind to begin with. The artwork is alright, but your best bet would be to develop a more complex scene that makes sense, instead of random models and imagry. Put the idea of gameplay into the watchers head.

I'm also prototyping a game, but I bought into a middleware kit. If you want to focus on real-time artwork, yor going to simply need more examples of game oriented environments and models.

Good luck with your project though.

Oblio
February 4th, 2004, 01:38 AM
Thx for the feedback.
I wish i could get somethign like this for free :D - the lightmap it's not an issue anymore - you can buld it in 3DSMax in no time. And you'll see it in action too.
There are multiple solutions to shadows and it all depends on what you want. I have no fear of the dark :D - trust me... it's much more then this small movie shows.
In this demo all lights are dynamic lights and the scene is only ment to bring lots of polygons and textures in order to stress the engine to the limits.
The whole scene has over 500k polys and 218 mb of texture - and you can see it all in view and it works on a GF4 at 40 fps.
This is just a small teaser - there will be more to show and i'll be looking forward your feedback again.
Anyway - probably the part we're most proud are the internal tools - but again - there is more to show ;)
I'm also interested to know how you guys are doing with the prototype.
Thx again,

Oblio

painiac
February 4th, 2004, 12:23 PM
I did'nt mean to comment when I did not know your engine was capable of more. I just did'nt see that feature in the video.

Making tools for the artists to get work in-game should be your priority, I'm glad you've hit major progress with that. If you plan on selling your engine, your going to want to focus on the ease-of-use for 3d modelers.

As for my prototype, I hav'nt even touched the engine yet. I may choose another depending how the game evolves. Right now we are trying out multiple free engines, and a few middleware solutions.

I am proud to be working with Robert Cirrilo of Core UK with my project. I approached him with my ideas for a prototype and he agreed to create some concept work for the project. His visual representations of the game were flawless. He can't do all of the work though, so i should be recruiting some other artists when I have some finished models and environments to show. I would be willing to pay in small amounts if needed.

Perhaps when I finish some artwork, I'll speak to robert about displaying a preview. I am impressed with your teams work so far, I hope it's a profitable and fun experience.