View Full Version : Happy Hell - cheerful wrongdoings by Happy Satan
Happy Satan
October 15th, 2009, 03:48 AM
Hi all.
So - this'll be my sketchbook. Boy, I'm so excited!
My name is Mash. I study animation in Bezalel, Israel. This sunday I shall embark upon my penultimate 3rd year in the academy, where I'm going to be majoring in 3D animation, but my true love definitely lies here - in drawing stuff...
So without further ado - this is stuff I draw, just to start things off.
Will post more soon.
grriffion
October 15th, 2009, 04:47 AM
cool, keep it coming =D im new here too
Happy Satan
October 20th, 2009, 02:13 PM
some more stuff. :)
Happy Satan
November 19th, 2009, 04:39 AM
phew! here i come for a breather from schoolstuffs! the first 4 are from last year's sketchbook. the last ones - recent days work.
jatherip
November 29th, 2009, 01:47 PM
niiicceeee stuff. excellent style. maybe some drapery studies?
Happy Satan
August 2nd, 2010, 02:10 AM
thanks to all who commented before. drapery studies are indeed badly needed, that's well noticed. :) i will be sure to do a few this summer.
my 3rd year is over, finally. this is the result - my 3d animation project:
http://www.youtube.com/watch?v=NYP0izyg_wI
so this is what's kept me off these forums all this time, and here i am, back as usual, for the summer.
here's some stuffs. :)
Happy Satan
January 15th, 2011, 05:47 PM
mmmm new stuff.
these figures are also posted here (http://conceptart.org/forums/showthread.php?t=154341) (rest isn't) but from now on i'll just post everything in the Sketchbook cuz blah updating 2 separate threads. :P
the white wisps/dark running girls are abandoned character design for my graduation project, a video game called Lucid (http://lucidupdate.blogspot.com/)
beneath those you can see Claire (the main character of the game) next to a concept of her mother.
anyways. drawrings:
Happy Satan
January 21st, 2011, 07:20 PM
i've been trying to do a Posemaniacs session every night... last few nights are not scanned in yet, but here's some work from today.
also, a self portrait from memory that turned out better than any ones from observation (wtf? O.o), and a weird speed-wtf painting.
lastly - some beauty shots of the Hi-res version of Claire (http://lucidupdate.blogspot.com/), the main character of our game/graduation project. (note that this is a temporary paint in Zbrush, the shading in the game is going to be a subtle cell-shader with some fuzz for her hair and RT simulation, so it won't look like a plastic helmet :P ).
the hi-poly model is being baked onto the in-game low-poly model, shots of the final model to come.
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