shubot
January 18th, 2004, 10:44 PM
Hi guys,
I'm a 2D animation student working on my portfolio for the gaming industry. I'm wondering what sort of drawings and paintings I should include if I want to work as a conceptual artist. Do I include character rotations? Several character poses? Are these ideas even irrelevant to the industry? All I know is design for classical animation.
I browsed through the threads here and I read tegehel's posts on finding work in the game industry(which were very, very helpful. Thanks!), but I could use some more information on the ABC's of portfolios. Could anyone share some tips?
I'm a 2D animation student working on my portfolio for the gaming industry. I'm wondering what sort of drawings and paintings I should include if I want to work as a conceptual artist. Do I include character rotations? Several character poses? Are these ideas even irrelevant to the industry? All I know is design for classical animation.
I browsed through the threads here and I read tegehel's posts on finding work in the game industry(which were very, very helpful. Thanks!), but I could use some more information on the ABC's of portfolios. Could anyone share some tips?