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Carnifex
January 17th, 2004, 04:07 PM
i have recently installed maya and am taking my first steps into the 3d world.but now i have a big problem concerning animation.
i have made a rough hand model and the adequate skeleton(atleast i think).
http://www.renderosity.com/photos/ArtistArticle6685.JPG
now,when i'm applying the hand model(it is one piece) as skin to the skeleton and try to move the thumb f.ex.,this is what comes out:
http://www.renderosity.com/photos/ArtistArticle6686.JPG
which is a really bad thing of course.i have tried with an arm model too where it happened that when i moved the skeleton towards the camera(or similar),the arm model changed its form,so that it either got flattened or extended etc.
how can i solve this?please help me out fast.thanx in advance.:)

oh yeah on the hand model i used the vertex mode and selected only the thumb on the hand to be applyed to the thumb on the skeleton.is that right?

Payback
January 18th, 2004, 05:13 AM
Bind the skin using the entire hand on the first joint in the chain instead. And I don't think you can move the joints, I think you have to rotate them. I've just started to play around with skeletons myself, btw.

Good luck.

Carnifex
January 18th, 2004, 06:55 AM
i assume you mean this way:
http://www.renderosity.com/photos/ArtistArticle6689.JPG
well..this is what happens when i rotate a specific joint when the hand is bound as a whole.
http://www.renderosity.com/photos/ArtistArticle6690.JPG
well,i think i'm gonna have to solve modelling in general first a bit more(starting with low poly now).
i'd be interested how mysen made his walking dog animation(how his skeleton looks and how he apllyed the skin).
good luck yourself btw.

Payback
January 18th, 2004, 11:02 AM
Are you using Subdivs? Maybe you should try with polys or nurbs instead...

And I really think you should have your skeleton inside the object. Cause right now it looks like your pivot point is all messed up. I'm pretty sure that's the mistake you made.

Erik
January 18th, 2004, 12:41 PM
try deleting the history before binding the hand to the skeleton.

Also, only select the joint when you move the hand, not the skin. The bound skin should have purple outlines.

I think the joints should be inside the hand, if the distance is too great, the rotation will be big, since the skin points will rotate around the center of the joint.

So, detach the skin, remove the history on the skin (under the edit window), move it so it is around the joints, freeze transformations (under edit) and then bind to the skeleton again. That should work.

Good luck!

Carnifex
January 18th, 2004, 01:44 PM
if i wasn't a boy,i'd kiss you now,erik!:D:D
thank you sooooooooo much!it works perfectly now!thank you,thank you,thank you,thank you!
http://www.renderosity.com/photos/ArtistArticle6691.JPG
payback,i was using polies,thanx for the tips.
thank you everyone!let the fun begin!:D

Erik
January 18th, 2004, 04:33 PM
Great!

No thanx!

E.

Payback
January 19th, 2004, 08:23 AM
Weeeell I gave it my best shot. ;)

Killer Napkins
January 25th, 2004, 04:54 PM
sweet is it possible to downl;oad maya off kazaa or somethin.. or whats better 3d studio max or maya?

Forge
January 27th, 2004, 08:22 AM
eh killer the discovery edition is free...