Carnifex
January 17th, 2004, 04:07 PM
i have recently installed maya and am taking my first steps into the 3d world.but now i have a big problem concerning animation.
i have made a rough hand model and the adequate skeleton(atleast i think).
http://www.renderosity.com/photos/ArtistArticle6685.JPG
now,when i'm applying the hand model(it is one piece) as skin to the skeleton and try to move the thumb f.ex.,this is what comes out:
http://www.renderosity.com/photos/ArtistArticle6686.JPG
which is a really bad thing of course.i have tried with an arm model too where it happened that when i moved the skeleton towards the camera(or similar),the arm model changed its form,so that it either got flattened or extended etc.
how can i solve this?please help me out fast.thanx in advance.:)
oh yeah on the hand model i used the vertex mode and selected only the thumb on the hand to be applyed to the thumb on the skeleton.is that right?
i have made a rough hand model and the adequate skeleton(atleast i think).
http://www.renderosity.com/photos/ArtistArticle6685.JPG
now,when i'm applying the hand model(it is one piece) as skin to the skeleton and try to move the thumb f.ex.,this is what comes out:
http://www.renderosity.com/photos/ArtistArticle6686.JPG
which is a really bad thing of course.i have tried with an arm model too where it happened that when i moved the skeleton towards the camera(or similar),the arm model changed its form,so that it either got flattened or extended etc.
how can i solve this?please help me out fast.thanx in advance.:)
oh yeah on the hand model i used the vertex mode and selected only the thumb on the hand to be applyed to the thumb on the skeleton.is that right?