yoitisi
September 6th, 2009, 05:08 PM
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Topic: Destructibles II
Background: I decided to bring this topic back, with a few slight changes. The reason is simple, but in your professional career as an artist these kind of things will pop up more often than other jobs. While you can think this is a shame, designing these kind of things can be surprisingly fun.
"While weapons and tanks and super start destroyers are all cool things to have to design and draw, they are usually outnumbered by the amount of less 'cool' things that need to go into a game or movie. If you've ever played a FPS game (or any other for that matter) you've probably fired countless shots at it already without paying it much attention.
Destructibles in this brief is simple: any object in a game or movie that makes up and fills out the environment and is not actively part of the AI. It does not shoot lasers of itself, but it might just explode if you hit it or reveal a health bonus or gun if destroyed. Think of crates, oildrums, tables, chairs, coffeemachines, roadsigns...the list is practically endless.
While seemingly less rock 'n roll than the spaceships and tanks mentioned earlier, these objects still have an important role to play in the game or movie they're in: they help build a believable atmosphere and setting, and support and strenghten the players or viewers experience while playing/watching. They can be destroyed, moved around or you can hide behind them, just as in the real world."
The requirements for this topic are a little bit different than last time though: pick an existing game or movie of your choice and think up a few destructibles that could go in there. You are also allowed to redesign the original ones if you want.
Design at least 2 destructibles and present them from at least 2 different point of views each on a plain background. Specify the material, color and texture of each component of the object in the final presentation. AN extra image with setting and props together is optional.
Put all of your designs and drawings together in one image-file and post your finals in the finals thread.
Brief:
1. Design and draw 2 Destructibles!
2. A minimum of 2 Destructibles is required, plus multiple views of each.
3. Define color, material and texture for the destructibles.
4. That's it... now draw!
Deadline: Sunday, September 13
771728
Topic: Destructibles II
Background: I decided to bring this topic back, with a few slight changes. The reason is simple, but in your professional career as an artist these kind of things will pop up more often than other jobs. While you can think this is a shame, designing these kind of things can be surprisingly fun.
"While weapons and tanks and super start destroyers are all cool things to have to design and draw, they are usually outnumbered by the amount of less 'cool' things that need to go into a game or movie. If you've ever played a FPS game (or any other for that matter) you've probably fired countless shots at it already without paying it much attention.
Destructibles in this brief is simple: any object in a game or movie that makes up and fills out the environment and is not actively part of the AI. It does not shoot lasers of itself, but it might just explode if you hit it or reveal a health bonus or gun if destroyed. Think of crates, oildrums, tables, chairs, coffeemachines, roadsigns...the list is practically endless.
While seemingly less rock 'n roll than the spaceships and tanks mentioned earlier, these objects still have an important role to play in the game or movie they're in: they help build a believable atmosphere and setting, and support and strenghten the players or viewers experience while playing/watching. They can be destroyed, moved around or you can hide behind them, just as in the real world."
The requirements for this topic are a little bit different than last time though: pick an existing game or movie of your choice and think up a few destructibles that could go in there. You are also allowed to redesign the original ones if you want.
Design at least 2 destructibles and present them from at least 2 different point of views each on a plain background. Specify the material, color and texture of each component of the object in the final presentation. AN extra image with setting and props together is optional.
Put all of your designs and drawings together in one image-file and post your finals in the finals thread.
Brief:
1. Design and draw 2 Destructibles!
2. A minimum of 2 Destructibles is required, plus multiple views of each.
3. Define color, material and texture for the destructibles.
4. That's it... now draw!
Deadline: Sunday, September 13
771728