View Full Version : 3d object painting
jvgig
August 28th, 2009, 03:01 PM
I'm playing around with some 3D modeling, but am experiencing significant lags while painting. I modeled the object in Blender the exported as .obj and opened that in photoshop. I see my object, but when I try to paint it, i have a several second lag between when i click the mouse and the color appears. Obviously this makes it most impractical. Are there any settings that I need to change to optimize it for 3D?
System specs
i7 920 @4.0ghz
6gb ddr3 1600mhz
nvidia 260GTX core 216
seagate 7200.12 500gb (OS +apps) 1tb (temp/scratch) 1tb (source)
Thanks
jvgig
September 1st, 2009, 10:50 PM
i am also having trouble importing files. .obj files sometimes work, but more often crash photoshop. .dae files will import nicely, and i can paint, rotate, etc, but the object is not the same as the one I created, sometimes its doubled with one of them rotated 90*, sometimes the whole thing is twisted.
Any thoughts?
Datameister
September 2nd, 2009, 12:41 AM
Sorry, I don't have the Extended version. =/ Wish I could help!
nodaedalus
September 2nd, 2009, 05:32 PM
Similar system as mine, only I'm OC'd to 4.5GHz :P and I've got a GTX275 ^ ^
"ctrl+alt+del" right click on your photoshop process and:
Firstly set your affinity to all 8 cores(0-7) and next right click again and changed it's priority to High.
If you have a hacked/pirated version, that could cause it.
If you somehow installed it incorrectly or possibly in a cluttered partition
(if all else fails, wipe Photoshop from your PC, make a separate partition on one of those drives and make it's sole purpose to be photoshop.)
Lastly, what version are you running? CS4 uses your GPU to speed things up..and it works wonders!
Hope something helps, good luck!
**edit** P.S. - Google is your friend: http://www.google.com/search?q=photoshop+.obj+lag
StreetBehemoth
September 9th, 2009, 03:03 PM
I find the photoshop 3d aspect is not developed enough yet to matter. It lags on the smallest things and just makes working almost impossible. Stick to zbrush or layout your UVs with Headus, which is free to try for like ever (or by hand is you want) If you get the hand of it laying it out and painting it in photoshop gives some amazing results
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