View Full Version : Team Chow II :: VOTING :: Good and Evil
August 25th, 2009, 01:30 AM
TEAM CHOW :: FINAL BURNING
1. Each Team should Choose ONE member to submit for the whole team. No multiple entries, please!
2. ATTACH your work to your post. Each portrait should be submitted as a separate image, at the least. If you wish to also submit a presentation, you may do so.
3. Also ATTACH a thumbnail to represent your team. Up to 300px by 300 px (no bigger please), with the team name, and each of your team members. THIS IS WHAT WILL BE VISIBLE IN THE POLL - so you may want to include a shot of one/more of your characters, but you don't have to. People will be asked to vote after looking through the whole thread.
4. Provide a link to your wips. Linking to your thread in the sketchbook section is fine.
5. Name your images properly. In this case, TeamName_TChow_composite.jpg and TeamName_TChow_hero.jpg, etc, would be appropriate. Do NOT name them hero.jpg, etc, or I WILL cut you, and probably by accident when my computer writes over your entry!
6. Also include the descriptive paragraphs for each of your characters.
To be eligible for prizes, please make sure you're in format.
Do NOT comment in this thread until the poll is up, as I will delete them and grumble darkly.
Poll will take anywhere between 1-24 hours for me to set up after I close this thread, so please be patient.
Deadline is 11:59 pm on Monday Evening, August 31st, ANYWHERE IN THE WORLD. Which means if it is a minute to midnight in the world somewhere, you are still good.
As of this post, you have one week left. Good luck!
August 31st, 2009, 07:44 AM
closing the steam valve!
Light Human Brawler: 20 and 8 a grappling expert he has also earned the nick name stone fist for his powerful punches. A hard working farm hand he grew up competing as a slave in illegal fights. After a win against a odds favorite he won enough money to buy his freedom. He now seeks a fight against the heavy weight champion to earn enough to put a bounty on his former owners head.
Light Elf Brawler: 25 and 10 master of the mule kick technique. After her shocking upset win, she left and joined the Welterweight division to conquer and claim her second champion ship title. Cocky and bold she often takes issue with betting officials when they don't pick her as the favorite before a fight.
Dark Human Brawler: 30 and 1 (TKO) a master of the hammer head fist. His formidable fighting skills have made him a rich man and the only human to participate in the super heavyweight division. It is rumored that he sold his sole to the Ogre king in return for more power. A showman he often inflicts more damage than needed in fights to please the crowed. His power and brutality makes him the most feared of the superheavyweights
Dark Elf Brawler: 22 and 9 a specialist in the hammer head griffin technique. Once obsessed with beauty her vanity led her to seek a witches magic to guard her face in fights. She is now cursed never to show her beauty again. Her powerful gauntlet and her iron helmet make her defense almost impenetrable. However this has proven a liability as she cannot keep up with agile opponents and is not as strong as some of her bigger adversaries.
August 31st, 2009, 09:04 AM
I'm a bit afraid to be the first to post here. But here's my group's submission (Daemonic Squirrels):
I hope I did everything correctly...please don't hurt me daestwen :S
Here is the WIP/Team SB: http://www.conceptart.org/forums/showthread.php?t=165329&page=3
Anyway, the Team's goal isn't to even remotely win or come 3rd place in this contest, but to instead have a bit of fun, and most importantly: To learn. And learn I did :).
August 31st, 2009, 01:01 PM
Team members: Swordhand, Clanlord, n1va
The WIP thread for our team can be seen here:
If you view the thread above you will see how the work breakdown was conducted but here is a short summary:
Swordhand organized the team - he did the initial groundwork in contacting Clanlord and n1va to get the team started.
Swordhand provided the initial sketch fot the Spellcaster concept
Clanlord developed the detailed drawings which were used for both elves and spellcaster finished characters
Clanlord also provided initial writeups for all 3 characters
n1va provided the initial idea for the Level 1 Angel/Devil character
n1va Painted all 3 characters
Clanlord provided finishing touches to the digital paintings which incuded effects and letters
Clanlord provided the symbols of good and evil which were used as a theme throughout all of the character drawings
n1va completed the frame design to showcase each character in both good and evil version
n1va edited the character descriptions provided by Clanlord and was in charge of making the finished character concepts
We entered the challenge a bit late and had some technical issues, this allowed us to only finish three characters which are shown below.
Elven Archer Arthane (the golden healer)
The legend of the mythical elven archers states that they have the olfaction of wolves, the sight of an eagle and the endurance of a bear. The elves are a humanoid race and have a rigidly structured society which may appear very strange to unaccustomed observers. Usually elves keep to themselves and are not very talkative. The most significant difference between them and the humans is that their strive for perfection is beyond the human comprehension. Also the natural lifespan of the elves is on average three times longer than that of the humans, though tales of thousand year old elves are not so rare. The ultimate task of these creatures is to preserve the balance in nature and they were created by the Gods for this purpose alone.
While elves are not known for fighting great battles in close combat they are very accurate with their handmade bows. If they have a chance to stalk their enemy and sneak up on them they prefer to use their ritualistic knives Majaira (pronounced: Ma-hai-ra). These knives are quenched in poison to which the elves are somewhat immune, but to most enemies even a small scratch from a Majaira will lead to certain death. Disgraced elves also use the Majaira to commit suicide.
The word hunt in the elven language is commonly used to describe art of war and killing an enemy. Their society places great religious importance upon the preparation for hunting. Usually they put three or two feathers of the most beautiful bird called Eol on the top of their bows. They believe that the feathers will give them the strength to execute their tasks with absolute perfection.
The clothing and armor worn by elven archers also has great significance. To knowing observers there are many signs upon an archers outfit which tell about the warrior's place in the social hierarchy and tribe of origin.
Arthane, depicted in the image above is a famous Archer-Healer. While he endured lots of conflict in his life and suffered grievous losses as his family was killed in a war, his soul was saved by the Church of the Holy Sun and he is one of their most famed warriors now.
Appearance: slim, tall, medium width shoulders
Face: long oval, pale complexion
Hair: long, blond
Arms and clothing: Majaira, long bow, leather vest, leg pads, arm pads, leather belt, bag, leather bandages
Fares – Corrupted Elven Archer
Even before his corruption Fares was one of the best fighters in the elf clans. World renown as a true master of the art of war he was well respected by his fellow hunters. With his deadly magical crossbow he fills his enemies with fear. He is known with his accuracy and close combat abilities, unlike most elves who prefer to fight at a distance Fares has been known to fight on the front lines and is proficient in the use of multiple heavy weapons.
The Narayah Priests noticed Fares due to his heroic feats, singled him out from his fellow warriors and placed a powerful curse upon him. As the curse ate away at Fares' life, his family and his town his soul bled and everything seemed lost. At first Fares turned to the powerful Church of the Holy Sun but the priests there would not help him and could not even remove the curse. Eventually, after promises were made, Fares turned to the Narayah Priests to be healed. The dark ritual to which Fares was subjected altered him forever. Once his tutelage at the Narayah church completed Fares emerged into the elven society and wreaked such havoc from within that the entire Elven Empire collapsed as internal wars wrecked their social and religious order.
Fares was once upon a time from the good side, but know the dark seal has been rammed into his heart, mind and soul.
Appearance: slim, muscular, idealistic, wide shoulders, long arms;
Face: pale, long, long nose, dark eyes with red touch, rough shapes, long ears;
Hair: long, ginger;
Arms and clothing: crossbow, leg pads, arm pads, helmet, kilt, belt, bandages
Lorian – The Spell Caster
Lorian is acknowledged as one of the most powerful magicians of all time. He is considered the supreme magical leader of the forces of the Church of the Holy Sun. He is also the most reviled enemy of the Narayah Faithful as he has personally slain hundreds of their priests over the centuries. Lorian's true age is unknown though written records of the Narayah Priests confirm his interference in their matters from over a thousand years ago. Other less known texts of the Church of the Holy Sun confirm Lorian was born over two thousand years ago and even at the age of 10 he had surpassed all of his teachers in the magical crafts. Many magicians have tested Lorian over the years and he has proven himself proficient in the use of every elemental magic, though he seems to prefer using the forces of Nature.
One thing is certain though, Lorian was not immune to the effects of greed and his lust for power led him into a trap a few months ago. Word had spread of a powerful magical artifact hidden in the Dark Emperor's Tomb. Lorian quested for the artifact and eventually broke into the Emperor's Sarcophagus, but before he could obtain the magical amulet he was ambushed by Narayah Priests and taken prisoner. Even though his imprisonment was short he was tortured and the evil Narayah Priests managed to extract a large portion of his soul and magical power.
Eventually Lorian did break free, no known force could hold him prisoner even as he had been weakened and diminished by his recent ordeals. As he fled from the Narayah Syndicate a new enemy trailed on his footsteps...
Appearance: heroic build, tall, bony, muscular
Face: Arabic lineage
Arms and clothing: holy root staff, kilt, hand bandages, round shaped hat, amulet, scroll collar, massive boots, belt;
Delamar – The Darkmage of Narayah
Delamar is a dark wizard and the arch nemesis to Lorian. As one of the most diligent acolytes of the Narayah Faith Dalamar climbed up the ranks of Priesthood in the span of just a few years. His control of the magical elements was so potent that his strength was the main factor in Lorian's imprisonment at the Dark Emperor's Tomb. Upon capturing Lorian it was Dalamar who took possession of the Emperor's Amulet which opened up his mind's eye to arcane rituals long forgotten by the mage clans. While it was Dalamar's idea to extract Lorian's power in order to destroy the Narayah's ancient enemy he could not pull of the feat by himself. But with the help of the most powerful wizards of the Narayah Priesthood the ritual was deemed possible, and a decision was made to attempt the destruction of Lorian. However, as Lorian's power was being forcibly removed from him something went hideously wrong. After days spent in fighting the magical torrents controlled by Lorian it became apparent that Lorian's power was simply too much to be removed all at once. As the head of the magical circle Dalamar became trapped in the magical maelstrom and unwillingly absorbed a large portion of Lorian's soul and power into himself. This not only damaged Dalamar's soul beyond recognition it altered his physical appearance. Because of the physical changes, the Surviving Priests thought he was Lorian and attacked Dalamar after Lorian had fled the scene. Dalamar easily dispatched his attackers but his rage was not sated in the slayings of the priests. Within him two souls were fighting for power and neither could gain advantage, black madness descended upon him and he lost control of himself.
As Lorian fled from the Narayah Syndicate it was Dalamar who followed him and as his newly acquired powers uncontrollably bled into the world. Despite all the efforts Lorian took to hide his trail he could not shake the abomination which was inexplicably drawn to him. Death, chaos and destruction trailed behind Dalamar and his madness spread like a disease through the Narayah Priesthood and their followers. This was the prelude to, and the ultimate cause of, The Greatest War.
As years passed some level of sanity returned to Dalamar, but only because Lorian's essence and soul prevailed in the struggle between the two aspects. Dalamar's own soul remained strong within though, and it's embers could easily be kindled into a blazing inferno at a moment's notice.
Appearance: tall, emaciated, elastic
Face: pale, deep eye sockets, sharp ears, black lips, pierced eyebrows\ears\nose, no eyebrows, tattooed body and silver touched eyes, earrings
Hair: single tress
Arms and clothing: pelvis plates, lizard flake shoulder armor, kilt, boots with metal prickle on the thumb fingers, staff which can be used as an axe, belt
The Omen Twins
In a small fishing town on the bank of the Dunbar river a set of twins were born on a warm eve of the fall season. The two boys were the four and fifth child of a well respected human merchant who ran a small empire of fishing vessels down the Dunbar and into the ocean. However, this story does not have a happy ending, for the babies were extreme opposites of one another and clearly possessed by magic beyond the understanding of the humans inhabiting this town. Word spread like wildfire throughout the town about the babies and in two days riots erupted demanding the children's deaths.
It was not just the appearance of the newborns which incited the riots, but the very apparent magical essence of them. One of the children was born beautiful by human standards except for a pair of white feathered wings upon its back, always smiling and seemingly lit up by a glowing blue light. This baby radiated joy and calm throughout the household. The other child was born mutated, ugly and deformed. The bloodcurdling cries of this baby caused discord and fear to enter into the minds of everyone in the town and was perhaps the main reason for the riots which ensued. The housewife who delivered the baby wanted to destroy the child due to it's hideous appearance, the head of the child was adorned by horns, it had a pair of leathery wings and a wickedly powerful tail. Worst of all was the very anger which radiated from this child, it seemed to affect everyone around in a bad way. Amazingly the town was spared from having to euthanize the children as seven days after the birth, both babies disappeared mysteriously. As soon as the town hall reached the decision to have the children destroyed men were dispatched to carry out the orders. The men who were sent to kill the babies were found slain by magical powers, consumed by flames from the inside or found pinned and suffocated by the roots of trees which had sprung up from the ground in places where there were no trees at all!
The relief of tension in the town after the disappearance of the babies was the calm before the storm. As an all out war erupted which sent the entire countryside into chaos. Rumors from the battle fronts told of the mysterious magical toddlers actually joining the battles and sending entire crowds into frenzied warfare. The stories of heroism and self sacrifice were unbelievable at first, but eventually the tale of the magical twins and their incredible powers spread throughout the world.
Character specs for Level 1 Devil
Appearance: small, ugly (when it is irritated or doing something dad), pair of horns, devil tail, fat (but not like a big guy whose belly is full with liquor, it is like a newborn sweet baby)
Face: round, chubby, small nose and ears, black eyes (become greenish when it wants to stab you),
Hair: upright forelock
Arms and clothing: pampers, trident
Character specs for the Level 1 Angel:
Appearance: small toddler, fluffy, short limbs, small wings;
Face: full in the face, red cheeks, small nose
Hair: upright forelock
Arms and clothing: spear, pampers, biberon (pacifier)
Final entries of individual character portraits as specified in the rules above. Special thanks to Jason Rainville for pointing out to me this is required:
Good luck to everyone, this was a great challenge for the entire community. Cheers!
August 31st, 2009, 03:08 PM
Team Interglacial Chlamydia set out to create a team of characters unified by a shared culture as well as, stated by the brief, “break stereotypes.” Our goal was to create characters who filled roles that would be considered unusual considering their race while having good reason to do so. The characters all live and adventure in the region known as Crace, a huge tropical bay with many islands to its south. Our characters’ equipment and/or abilities reflects this watery environment through their utility, and their tattoos and armor would be influenced by marine creatures.
Work in Progress thread (http://www.conceptart.org/forums/showthread.php?t=164981)
History of the land of Crace (http://www.conceptart.org/forums/showpost.php?p=2373153&postcount=10)
History of the Sea Elves (http://www.conceptart.org/forums/showpost.php?p=2414068&postcount=53)
Team had one meeting via instant messenger before work began:
- agreed that each member would have at least one character, and would illustrate the two portraits for each
- agreed that elements should bind the characters. Was agreed that characters would have tattoos. Agreed that they would share the same setting, centered around sea travel/water.
- Chaoticknight chose to create a human theif/mage hybrid, Jason Rainville chose to create a sea elf warrior, Lunaphobia chose to create a plant/man hybrid healer.
Chaoticknight started wip thread
Jason gathered references and wrote lore
Everyone submitted WIPs and critiqued and commented on teammates work as they came in
Haldis was a Demigod, a guardian spirit of stone and earth. Thousands of years before most races had even been seen in the world, he dwelt in the mountain named Nishtha, the highest mountain in the world. Inside the mountain's core, he resided in Crystal form, protecting the world and its nature.
Then the Dwarves came, burrowing deep into the mountain, and the mountains surrounding Nishtha. In it's death throes, Nishtha broke Haldis from his crystalline form, and placed his spirit in the form of man, and then caved in upon itself. To this day Nishtha is not alive, nor inhabitable, just a lifeless rock that crumbled in upon itself.
Haldis lived among humans in the west for many years, confused about his origins and the fact that he did not age as the other men did. He found that he had a strange fascination and closeness with nature, and eventually found the dryads on one of his many trips into the hills.
The dryads knew who he was immediately, sensing the power within him, and told him of his true destiny and power. In his youthful nature, more in mind and experience than in body, he let his anger overcome him before he was ready. He was repelled from the land in his attempt to attack the dwarves.
Since this time, Haldis has become isolated in the far corners of the world, staying near sand and water. He found water to be a willing ally, and so he stayed by it to meditate and learn what he could by himself.
Race: Stone Spirit Demigod
Class: Earthen Mage/Mage assassin
Haldis became closer to the earth. He found a true power not only in his own element, but in the other elements of nature, especially fire and its ability to pierce even the darkest places of the world. His skin became like stone, and the powers of the elements burned within him. He sought allies to aid in the restoration of the world, for if the Crace was not saved soon, no one would be alive to share it.
Race: Stone Spirit Demigod
Class: Earthen Mage/Mage assassin
Haldis brooded as he meditated. He loathed the dwarves and the other races for being so blind to the truth. All he sought was destruction, for the only way to save the world would be to purge it of the disease known as the other races. He became filled with the power of water, drowning his spirit in a sea of hate, and his skin and his soul became as hard and lifeless as the dead Nishtha. He went back to the west with a group of like-minded individuals bent on destruction and death, and used the darkness to destroy all that threatened his world.
Race: Sea Elf (Mare Altus Magi)
Primary Weapon: Paddle Spear/poleaxe
Secondary Weapon: Rope & Anchor
Dialda was born in Northern Crace, outside of the small town of Verdill. As a sea elf her time with other children was difficult; not only did she have to deal with the racial tensions between sea elves and western elves, her strength often meant she was unable to play safely with human or elf children and as a result she spent most of her time studying and training on her own. At the age of 17 she enlisted with the Confederate navy, within a year she was already a lieutenant on the longboat Firestone. While regularly decorated and respected by her superiors, elf and human prejudice took its toll. With mounting anxiety and growing fear of violence, she deserted the navy and fled to the islands of the southern tribes.
She now works as a warrior in her small team of traveling adventurers. She’s never let her past troubles interfere with her moral judgment; though still hated by elves, she’s never hesitated in rushing to their aid. Her style of armor is influenced mainly by the Cracian Confederation. While heavy by southern tribes standards, her leather armor focused around the torso still ensures that swimming is comfortable and that the heat and humidity of Crace won’t take its toll. Her shell pauldron however shows a southern tribes influence, able to be detached when underwater swimming is required.. Dialda’s main form of transportation is her redwood canoe that she’s affectionately named “Turtle.” She uses two multipurpose weapons that also aid her on the rivers and archipelagos of the southern islands. Her paddle spear, tipped with a carved spade of jade, propels Turtle through the water as well as serves as her primary weapon. Her anchor serves its obvious purpose, but is also a devastating mid-range weapon. In a pinch, it can also be thrown to wrap around trees or high rocks so she can gain access to otherwise unreachable areas.
Race: Sea Elf (Mare Altus Magi)
Primary Weapon: Bloodwave (shark-tooth axe)
Secondary Weapon: Teeth/nails
Dialda was born in Northern Crace, outside of the small town of Verdill. As a sea elf her time with other children was difficult; not only did she have to deal with the racial tensions between sea elves and western elves, her strength and rough nature often meant she was unable to play safely with human or elf children. As a result she spent most of her time brooding and training on her own. At the age of 17 she enlisted with the Confederate navy, within a year she was already a lieutenant on the longboat Firestone. While regularly decorated and feared by her superiors for her vicious skills in battle, elf and human prejudice took its toll. With mounting anxiety and growing fear of violence, she snapped and slaughtered the eight men under her command as they slept, suspecting they had been insulting her behind her back. Wanted by the navy, shed fled to the islands of the southern tribes.
She now works as a warrior in her small gang of traveling brigands. Her experience with prejudice has fostered her intense and insane hatred of western elves; when not on a mission with her other gang members, she systematically hunts down and kills any old world elves she can find. She has discarder her heavier equipment and her new armor is very open and focused on the limbs in the style of the southern tribes. She adorns her armor with teeth and shells, and its open nature allows her to display her tribal tattoos.
A descendant of the southern tribes’ standard paddle axe, Dialda’s Bloodwave serves no purpose as a paddle, but is a fearsome weapon carved from a single piece of Lignum Vitae (ironwood) and lacquered with coral wax. Though the weapon is still technically wooden, it has little to fear from steel bladed weapons. Bloodwave’s “underbelly” is bristling with shark’s teeth, its topmost point sporting a crystal pick. When used in a slashing motion, the shark’s teeth loosen up an opponent’s flesh or armor for the crystal pick, allowing it to dig even deeper. Bloodwave’s “back” is crowned with a single large coral crystal (the concentrated excrement of sentient coral collectives) Bloodwave is therefore a multipurpose weapon, able to slash and tear at unarmored or lightly armored opponents with its teeth, but still able to crush armor with the its dorsal crystal. As with most named weapons of the southern tribes, Bloodwave is considered a soul-eater. Tradition has it that whenever an enemy is killed with a soul-eater, their essence has been conquered and their spirit imprisoned in the weapon. Whenever a weapon has earned a name (usually as it passed from one owner to another) it becomes a soul-eater.
Dialda happened upon the weapon as she was adventuring deep in the jungle islands of the south-east. She entered battle with a western elf who she was hunting who was fully converted to a native way of life. He carried Bloodwave, while Dialda was armed with a shell axe she managed to fashion herself. The quality of both weapons were tested, and the lazy, arrogant Dialda saw her makeshift axe in splinters. She sunk to her knees and begged for her life. As the trusting elf approached to console her, Dialda swept sand into his eyes and restrained him. She tied him to a rock and ritually cut of both of his ears. She also slowly made incisions along his body to slowly bleed him out. Sputtering through bloody lips, the elf told Dialda the story of his weapon. Even though he was ashamed to have it passed to such an evil creature, he did not want the history of his companion to die out. Dialda gleefully accepted her gift, a weapon that could take advantage of her greater physical strength.
The character is an interpretation of a healer with human characteristics, but formed by ocean debris and coral. Where the good healer allows life to thrive, the evil version of the same character is corrosive and destructive. While formed from the same substances, each version of the character takes on different characteristics in shape and motion. The pieces were created with cut paper, collage, watercolor and ink.
Race: Ocean Man
Race: Ocean Man
August 31st, 2009, 04:52 PM
Team Brotherhood of Heel enters the ring:
RoboMonkey (http://www.conceptart.org/forums/showthread.php?t=160770&page=2&highlight=RoboMonkey) (Ent)
GunTrouver (http://conceptart.org/forums/showthread.php?t=49123) (Witch)
Friendly Gipsy Witch
This witch is very old and travels from town to town, where she gains a bit of money by telling people their fortune or reading the cards for them. But she can also heal with her witchcraft, knows a lot about herbage and is always very friendly.
Because she’s so old, she is very wise and can rumble someones means at the first glimpse.
Class: Light Witch
Gipsy Cannibal Witch
Every year to Walpurgis-Night the old gipsy witch overcomes an insatiable hunger for human flesh. This is the evil side of the friendly old witch. It’s deviant to the core. She uses her dark witchcraft to endamage everyone and everything that crosses her way. She takes out her old rusty witch-blade on which she rides through the night like on a broom. When she has chosen a victim she beats it down, cuts it into pieces and eats its raw flesh.
Class: Dark Witch
The good-hearted Ent is a friend of nature. Birds build their nests between his branches and squirrels love to fool around on his back. It cannot hurt a soul living in the forests and it loves to play around with its inhabitants. Sometimes it just sits down and watches the sunset, while his little animal friends make their bed in his treetop.
Nobody knows if these evil Ents are born like this or if they „turn“to become vicious beasts. The only thing mankind knows is that these creatures are wandering the wasted lands. When seeing one of these beings, one realizes how powerful an Ent can be. Wandering the dark steppes, they tear and consume every living thing that is left between the rocks and rotten plants that define the landscape.
I hope everything is correct and if we made a mistake please tell us! For information about our groupwork and for WIPs and sketches check out our Group-Thread-->Brotherhood Of Heel (http://www.conceptart.org/forums/showthread.php?t=165526)
Good luck everyone!:yayca:
EDIT: Ok, one told me that a rifle isn't "high fantasy" and that this would be a reason to be thrown out of the poll. I changed the rifle to this.
August 31st, 2009, 05:13 PM
wip thread here (http://conceptart.org/forums/showthread.php?t=164931) and
hope you like this. ^^
August 31st, 2009, 06:14 PM
Super High Five Squad
Style/influence: The worlds and creations of Guillermo del Toro
Unfortunately, it seems two of our team bailed and the finals of another character, being created by tron-one, will unfortunately be delayed and not ready for the deadline (see sketchbook soon for an up-date). However, I did just managed to finish everything for my character so I hope it's ok to post here.
-Link to team sketchbook (http://www.conceptart.org/forums/showthread.php?t=154902)
Good name: Tempi (translates as: That which echoes in the mind)
Evil name: Tempus (translates as: Those who fell and wander)
There is a single, small passage in the 'Valdic book of Myths and Legends' that is dedicated to a curious character named Tempi (sometimes known as Tempus). The passage describes it (I say 'it' because the gender could never be ascertained) as being a tall creature dressed in a long, concealing robe and strange accessories. It is said Tempi was a bard and that when it spoke the voice appeared to emanate not from the body but from the surrounding area as though it was carried on the wind from some other place. Those who met Tempi commented too on the manner of its movement, they say it glided along rather like some hovering sprite or pixie. Nothing is truly known about its race but the belief at the time was that they could only speak in riddle and rhyme and that they dwell in the realm of Middle Distance which lies between Somewhere and Nowhere. The truth is of course, Tempi is the only Diskface* known to have visited our world. Soon after Zarin's victory in the Hills of the Meiflocks, Tempi's whereabouts were lost and time soon covered any tracks.
*A term made popular by King of that which binds the seven axes.
A quick word on Tempus
Though Tempi was much loved by its friends, there was a dark side which lurked always close by. The beautiful music which gave many a strong sense of strength, power and joy was the work of Tempi. That which turned all who heard it mad was the work of Tempus.
August 31st, 2009, 07:01 PM
Back in a time now lost to even the eldest of storytellers, there were two lands. Divided as by the breath on a cold mirror, they existed side by side without ever touching, until the greed and ambition on one side caused a terrible event, fusing the lands together, and bringing both sides of the mirror crashing into eachother.
on one side, the Anai, content with their life and the cycles of their world, having trancended ambition their magics no longer searched for power as much as it strived for cooperation of the living world.
on the other, the Vret, a culture consumed by ambition and progress, their magicians somehow bridged the divide and saw the world of the anai, a more unspoilt version of their own land as an easy price to take by force, just as they had imposed their will on the spirits of their own lands, taking from the land what they wanted.
After the merging of the worlds, the Vret realised they were mistaken in thinknig of the Anai as an easy target. Their quiet composure showed to contain an unbending will to defend their own world, and after a long tome, an uneasy stalemate was reached.
Today, the world is known as the realm of the twiceborn. On both sides exist an opposite number of every living soul, and as this realisation sank in, so did the importance of the individual rise.
Now the need for champions grows ever more important. On both sides, bands of adventurers and paragons of each side are formed with the knowledge that somewhere out there is their mirror image, and that sooner or later, the fate of who will rule the world of the twiceborn will be decided on a battlefield where you will not face your brother, but yourself.
Fairies are natures protectors. They make sure the balance is perserved and are able to correct the imbalance when needed.
They are masters in magic. Their phisical apperance doesn't allow them to participate in melee combat making them practice magic and wizardry for generations.
Fairies with a pure and noble heart gain the power to weild the elements at birth. The can control an element they choose. This means they have to give up other elements to be accepted by the element of their choise.
The element takes a spirit-like form to guide them trough their training. In battle it is these spirits that fight for the fairies.
A fairy with evil in its heart loses all the abilty to use the elements. Instead they use the power of certain gems nature has to offer to gain magical abilities.
Race: Therianthroph: Human who can morph into an animal form.
Character description/ Race details: Ursos can morph into a bear and a mixform between human and bear. He can stay in each form, al long as he want. The transformation take 3 minutes. Clothes don't transform, so if he change from human to mixed form wearing clothes, they will tear.
He use to stay in human form for his allday life. Meeting with friends or at official partys. In his human form, he is like all other humans, without any special abilities.
When he's travelling in dangerous places (and thats often, since he's figthing for his people) he prefer the mixed form and wears armor. Alltime ready to fight.
In this state, he is stronger than a human, faster and better protectet trough his fur. he can't speak al well as in human forn, but good enough to say easy things. And he understands the other peaple very well.
The bear form has best senses. He can fight too, but not hold weapons or something like taht. He can't speak, but understands other people still.
He use to stay in this form only for spying.
He's a berserker. If he lose control over his anger, he automatically transform in the mixed form and begins to fight. If no enemy is around, he can atack his own people.
only the good one: Fortunally he's a cosy person. He like eating, relaxing and listen to music. But he's loyal to his people too, so he learns to fight and decided, to help as good as he can.
only the evil one: To be a berserker is a real problem for the bad-tempred Ursos. Fortunally for his people he looks like someone who should be botherd, so worst case is rare. And he use his anger to fight against the good people.
Amongst the orchs, the son of krath the bladeforger started hearing the whispers of the world all around him. The whisper can be shaped around a man, filling him with joy, a will to fight or a desire to live. Arath uses his flute, traditionally bladed in the way of the orchs, who are pragmatic about things like musicians on the battlefield, to rally his fellow soldiers.
In the dark mines of the excavated mountains of krath the iron forger, His son wielded heavy hammers, striking into the hearts and roots of mountains until suddenly he started hearing the pulse of the world around him. Taken in as a war drummer, Arath disrupts the pulse of the world to cause fear and panic around him, while beating his enemies down with his macelike drumbeaters.
Rangers are regarded a special forces unit, usually wokring in small teams or by themselves they are able to disrupt or even disband enemy armies through the use of Gorilla tactics.
They don't believe in the honor of battle just what ever it takes to achieve the objective. Through their training they are trained with a personal animal and the bond they share makes the two very lethal weapons.
The Rangers that twist on over to the darker side of things are very unstable, and usually skin the faces of the fallen foes just to wear them in the following battle to unnerve their opponents.
Team Random 1 (http://www.conceptart.org/forums/showthread.php?p=2359572#post2359572)
World ideas: All together
Brief: LostFayth and mimer
Human Ranger painted and drawn by AhChu.
Fairy Spelcaster painted and drawn by LostFayth.
Orc Bard painted and drawn by mimer.
Therianthroph Warrior painted and drawn by skorpi.
August 31st, 2009, 07:21 PM
Character design- AsaB, Pretty_Angel, 3mMajster, Sekino
Linework/inking- Sekino, AsaB
Colouring- Pretty_Angel, Sekino
Team Coco Meowza's sketchbook (http://www.conceptart.org/forums/showthread.php?t=164468&page=3)
Simans are kind nature spirits and have control over the four elements, which they use only to ensure balance in the world. For centuries, their duty within the Land has been to preserve nature and the species within with wise use of their magical expertise. Simans are also playful and whimsical beings who enjoy a good celebration and singing and their ancient tunes fill the Land as the sun sets each day.
Eons ago, a breach happened within the peaceful race of Simans. More and more individuals became unhappy with their mundane tasks and wanted to spend more time on developing their magical skills for their own agenda. Today they reside in the dark outskirts along with the dark Renomeks, manipulating the elements in a destructive way. They’re also known for being excellent at making enchanted artifacts and their craftsmanship is highly sought after by both dark Renomeks and Amods.
In the beginning of time, Renomeks originated in the far fringes of the Land. At first they were a barbaric tribe, but a good deal of them were seized centuries ago and trained to be the reinging Elder's guards. Today their descendants have long settled in and still uphold this noble work, being respected as skillful warriors. Renomeks are charismatic and kind-hearted creatures. They put their duties above all else and would never betray their own kind.
Originally a barbaric tribe on the Land’s border, the dark Renomeks still maintain loyalty to their savage native grounds. Today they’ve established an advanced but scattered society along the dark mountains where they practice their combat skills dauntlessly every day. They are first-class weapons and armour makers and get their resources from the precious metals and stones they mine deep within the dark mountains. These are used in an alliance with the dark Simans who use them when fabricating their magical artifacts.
The humans of the Land, called Amods, are agile and stealth. They are ideal candidates as scouts and messengers. They don’t have permanent dwellings as they constantly wander throughout the Land, but make camps wherever they please. Most often acting as emissaries, and because of the strong oral tradition and a preference for communicating through messengers rather than written words, they have a strong knowledge of geography, are skilled hunters and usually adopt a neutral position regarding conflicts.
Ages ago, wandering Amod groups got lost by the Land’s edge. They were captured by the dark Renomeks but these soon realized the Amods were of good use. Shortly, the two made an alliance and today their lineage has grown considerably. They mostly live through theft and poaching. They are also hired as assassins and occasionally form alliances with renegade members of other races.
August 31st, 2009, 07:29 PM
this is all i had time to contribute. my partner had even less time then me.
sorry daestwen. please just let this post ride. thanks
August 31st, 2009, 08:26 PM
It seems there's no time left o_o
Here's what we did. We really enjoyed this whole thing, especially since we teamed up in real life to be able to work together more effective and with more fun :D And it's been a lot of fun, honestly. Baking cookies, making stupid jokes, and doing some painting on the side, what more could we ask for! :D
As for how we worked, our sketchbook is here -> http://www.conceptart.org/forums/showthread.php?t=165455
We did all of everything together, from the ideas to the designs and compositions, the colors, rendering and stuff, though extra credit needs to be given to Jana who after my hand started acting up again finished up most of the characters. She's awesome, and Alex is too! :D
We wanted to make our characters interesting not only by their design, but also through their personality, so each of these is not two different versions, but the same individual at different points of their life, after an event that changed them completely.
So here goes:
Ynnub Iruy, Dryad Druid / Dryad Witch
Born in the deepest forest, each dryad is from its first breath tied to a spirit of the woods. This spirit is to be their companion and protector, their friend and guardian. But it is also a part of their soul, and if one dies, the other cannot live. One with nature, they are shy, but gentle creatures, rare, but powerful in their connection to the elements that surround them. Blessed with the power to speak to the woods, and to give birth to new life, they are the keepers of the forest, and if you will not harm them, they will do no harm to you.
Ynnub Iruy one was the most loving of them all, often to be found whispering to a fox or forest cat or healing a butterfly with a broken wing.
But as the sky turned dark and the water grew foul through the influence of the dark mage, the forces of nature started to become corrupted, and the forest changed. Evil creatures appeared, the balance of life and death was destroyed, and what had been peaceful became monstrous and agressive, and the trees that had protected and nourished the animals now started devouring them. And as the very soul of the forest turned dark and destructive, so did the spirits of the dryads, and they grew malicious and spiteful. Now she lives in the horrible stenches of the dead marshes, luring victims into the bottomless swamp with faint, flickering ignis fatui.
Raeb Odep, Orc Barbarian / Orc Peasant
Once Raeb Odep was but a tool, without will or soul, controlled by a dark mage who had bred this horrid type of creature to wreak havoc on the world of humans. With pale skin, almost blind eyes and terrifying strength, no enemy stirred up more fear in the weakening armies of mankind.
But the tide changed, and as the dark wizard and his forces were thrown back, Raeb Odep was wounded, and in the chaos of retreat, left for dead. He managed to survive, buried by rocks, feeding off roots and dead leaves. And as the power that his creator had had over his mind vanished, his thoughts cleared, and began to see the world through his own eyes. When he was finally found and rescued, it was by creatures he'd have least expected to help him - humans. Children found him while playing in the woods, and their initial fear faded quickly, as they sensed that there was no evil in him. They started to bring him food, and he was like 'Nom.' And when he regained his strength, he begged the humans to let him stay, but they turned him away. It was only later that when a pack of wild wolves attacked the villagers, he got a chance to prove the he was not the evil creature he was believed to be. So he was accepted into the town, and celebrated as its savior. But when he was asked to also be its defender, he declined, as all he wanted was to spend his remaining days in peace, together with the children that had saved him.
Regit Atohs, Human Scout / Human Rogue
Born as the the second of five sons of the leader of a small tribe of nomads, Regit Atohs was a cheerful and responsible lad. He respected his elders, helped his companion catch and tame the giant jellyfish his people lived off, scouted new hunting grounds and took every day as it came. He might not have been the smartest, and it always seemed that people looked a little bit past him, but he was fancied nonetheless.
But as all parts of the world, his tribe could not evade the destruction brought about them by the war machine that the dark mage had built, fueled and started, and so it happened that one day Regit Atohs came home to find his clan murdered, their homes burned down, their jellyfish raped and slaughtered. Eww.
And here it was the moment that his strength to the test, and he failed. He broke down under the despair and anger, and his strength of will left him. He was torn apart by hatred and fury, yet too weak to take revenge, and so he spiraled down and became a thief and a rogue, leaving behind all the values his elders had taught him.
Yllana Depar, Human Princess / Human Queen
Yllana Depar was the princess of the most prosperous and cultured kingdom of the old world, only child of the wise, but aging king. She was loved by the people for her kindness and would frequently do good to the citizens, release prisoners and serve as a judge in cases of dispute. Her charm also made her popular with the leaders of adjacent realms, leading to good diplomatic relationsships and peace and wealth for her homeland.
But her father passed away, and when it was her turn to take guidance of the country, stress and the weight of responsibity made her vulnerable to corruption, while the agony of suddenly being on her own poisoned her soul. And when the dark mage extended his fingers over the land, her mind was too clouded to see through his lies, and she fell for him. No longer did she care about protecting and helping her people, now her thoughts began revolving about power and she grew greedy and selfish. Instead of releasing prisoners, she now began to torture them for confessions, and instead of feeding the poor, she indulged in orgies and gluttony. As her heart turned darker and darker, the once so glorious kingdom fell.
That's it! Attached are the pictures that we felt lost too much in the process of cropping them to the required format. :sungod:
August 31st, 2009, 10:01 PM
Team McFly (Lucky us! we get to post after that!)
Team Sketchbook (http://conceptart.org/forums/showthread.php?t=165138)
August 31st, 2009, 10:36 PM
Team SKETCHBOOK! ( http://www.conceptart.org/forums/showthread.php?t=164711 )
Our very own team site! ( http://teamchonyidbardo.freeforums.org/index.php?sid=31fe49537ff2662606c145038165a74d )
All copyright info = Team Chönyid bardo/Characters/Fantasy/photoshop.
(thumbnail at end of post)
Team Chönyid bardo: Team Activity
Hala (team leader): Hala has been a fantastic leader and an invaluable member of our team. Right for the start she showed true organizational talent coming up with design idea charts ( See here ( http://www.conceptart.org/forums/attachment.php?attachmentid=739400&stc=1&d=1249139347 )), and fantastic calendars and deadlines ( See here ( http://www.conceptart.org/forums/attachment.php?attachmentid=740661&stc=1&d=1249246956 ) ) not to mention great reference images and sites!
Too top of the amazing organizational effort she even started our own site which can be viewed Here ( http://teamchonyidbardo.freeforums.org/index.php?sid=31fe49537ff2662606c145038165a74d ) .
As well as a leader, she has produced some beautiful works of art (hala’s finale images are the two Queen characters), and like everyone has contributed extremely helpful crits, advice and paintovers to help the team along and to enhance the learning process.
And she has done all this while moving house!
Snootchy: Snootchy has shown himself to be an irreplaceable member of the team, and also an amazing team player! Snootchy was to one who organized got our team together in the first place. Like everyone he gathered some great reference images, and has organized and managed the many team conferences we have had over MSN.
Snootchy has been producing some amazing wips and finished works of art all though out this competition, which have always motivated and inspired our team more. His finale images are the 2 Rook characters.
Again like everyone Snootch has contributed heaps of critiques and motivation which have been invaluable to our team’s progress!
Grandmassa Mr. Spect: Haha, what the fu*k hasn’t this guy done! Right from the get go he was on to it with a heap of great reference and inspiration images and sites to get the creative juices going!
Grandmassa has brought his world famous energy (which can only come from 6 redbulls before breakfast) to our team once again… And boy has it helped!!!! This dude really has been rocking from the start, producing a great amount of art, critiques and advice to get this team moving!
Grandmassa really has been the motivation we all need, (drop by your local Wal-Mart and pick one up today!) and is always there to sprinkle the crack!
His two finale images are the two super hot Knights riding both a gorilla and a dinosaur! He ROOOOOOCKS!!
JailHouseRock2 (Myself): I believe I have also done my fair share for this awesome team! From the start of this competition I have started and consistently managed our team sketchbook (which is now 9 pages long), submitted a lot of reference and inspiration images, and helped form our team along the way. I have also contributed to the overall design features and look of our team’s artwork, and have made many, many critiques and advice and making sure to be as honest as I can with all of them.
Like everyone one I have produced countless wips, sketches, character models and finished works of art, (in fact our team has submitted over 100 images in our SB).
I have produced 4 finale images for this competition, which include both good and evil Kings, and both good and evil Bishops.
As well as this I have finalized all portraits, adding borders and final touches, written up Team Activity reports and character profiles, and submitted all here.
And we also have to mention Waild, who didn’t make it to the end (he moved to Belgium) but has been a great supporter and Cheerleader! And also to all the fantastic people who have supported our team, and given crits, especially Jigie, Dwardo, Peetaer and Jason Rainville. Thanks guys!
The Characters: (in order of appearance)
King: The king is a giant of a man - literally. He is descended from a line of warriors, Brawlers and Fighters that actually breed with the giants… to save you cleaning up vomit; I won’t got into any detail.
He gained his power by a mixture of brute force, strategy and marriage. He has always been a strong general, capable of commanding the large numbers of solders at his command… but it was the marriage to his Queen that won him his crown… even if he’ll never admit it.
But in spite of his strategic knowledge, some say he still has a much darker, more violent side… something left over from his barbaric heritage. He still craves the battle field, and the smell of blood.
Queen: While her King and her people are fighting on the front lines, she moves through the castle defenses and the thick forest trees, healing and buffing her fellow war mates. Feeling the need to appear regal and superior at all times; her armor is rather grandeur and decorative. She is a lady to the finest degree; decked in fur and layers; elegant and refined.
However she is quite petty with keeping her appearance--If an enemy's blood happens to stain her skirt or shoes, she will run to her King whining and crying like a child until he adequately dismembers the enemy's body for such a sin. Her Childish antics and fragility often annoy people, but it is what keeps her on her toes, moving swiftly from one wounded warrior to the next, evading many attacks and messes. This capability however also leads her to be quite boastful.
After all, there are not many people who can brag about healing a thousand soldiers during a bloody battle while keeping their appearance perfect and pristine.
Rook: Born into nobility due to their protective nature, succubi reside close to their king's. They are either looked down upon by the human race and feared for their frightening appearance or love struck in awe of their beauty.
Their appearance could be described as demon like with wings that keep them warm in the winter solstice and horns and tails that protrude from their head and body. Succubi create false perception by invoking climate changes, whether it be a misty fog to create a screen of some sort or to create hazardous blizzards to cloak the location of their kingdom. One uses the power for protection while the other uses the false perception to kill their enemies furtively.
Bishop: The kingdoms chief Holyman isn’t really a man at all. His is a frost Elf, the oldest indigenous race in this ice covered land. He has been allies with the King for longer than anyone can remember, making sure the King only slaughtered innocent beings in the name of God, and then saying a quick prayer afterwards.
Hi is a worthy Mage, keeping the enemy busy from afar, and his motivational speeches are legendary! And he can always be seen with a Bible/spell book in hand, constantly quoting from it… Or at least clams to quote from it, as they are written in a text no one has spoken in centuries!
Knight: This young half-elf has been in the center of some controversy lately. Her lineage has been called in to question once again, its well known she’s a half elf… but whats the other half? Some are saying she’s the kings long lost daughter, and if this is true things could get very heated a round the courtyard. One things for sure though… this pretty little thing can look after herself! One of the fastest, strongest warriors in the land, she can slice your head of and sever it with pork and beans before your friends can say “Duck!!!!”.
August 31st, 2009, 11:25 PM
Team White rabbit
Ionic did the good and evil elf priest, Dark eyes did the good and evil alchemist Goblin and i did the Good and evil human fighter and thief half-elf.
The main idea is that the "player" can choose wich side want to play.
Good:A peasant who raise in arms against the local autorities.
Evil:the peasant choose to join the local army
Good: A priest who comune with nature and a diplomatic for the human world
Evil:A priest comsumed by rage, wants to erradicate elves and humans alike.
Good:A rogue that use tricks to steel(a stick to fake leg problems, for instance.She lives among the humans but keep a special nostalgia to the elves world that she never live.
Bad:She turn against humans and elves forming an alliance with the dark elves.
Good:A young student of alchemy who travel the world seeking information and challenges.
Bad:She want power, so she betrayl her path and the lessons of her mentor.
She form an alliance with the human dictatorship.
Sketchbook with progress:
September 1st, 2009, 12:00 AM
Team Fluffy Fledglings
Eventhough AvisNocturna and Katanasoul didn't have the chance to finnish, they were great especially during the initital (and most crucial) stages. <3<3
Av'Oig was born deep within the dark mountains of shak'dath, the home of a brutal axewielding ogre clan. Av'Oig was noticed at his very birth as someone special, this due to his rare gift of having two extra arms. Ogres with six arms were always handpicked, and trained from birth in the use of weapons. They were to become berserkers, the most feared warriors known to this world. Av'Oigs Masters trained him every day, the young ogre was hitting everything that could be hit using all his arms simultanously, but to no avail. What Av'Oig did learn though, that no one else noticed, was how the sounds he made when using the weapons affected the mood and morale of those nearby. He got better and better at his skill, but no one else noticed or knew of this possibility. He was soon considered useless and thrown out of the clan, told never to return. (continue at either good or evil from here)
That very day Av'Oig decided that the typical ogre life was nothing for him, and decided to use his skill for good. He travelled around the world, making instruments, playing for everyone he met to make their life better. Eventually learning how to even heal wounds through music, and rumors even went of the travelling ogre bard that could ressurect the dead.
Av'Oig was filled with rage, and swore to one day get revenge. He left that day, and practiced day in and out playing sounds for sentient beings that crossed his path. Eventually learning how to both kill and torture through his "music". We don't really know how he got his revenge, as there were no survivors, but what we do know is that he succeeded. Av'Oig still wanders and spreads fear through the world.
Elenoir Liz is a strange name for a Dwarf. Every little girl in her village got an axe the day she would make her first step. Once she killed a polar bear and she was still 4 years old! Due to a supernova collision with a lazy asteroid at exactly 34.21 light years from her and due to a wizard training spells at exactly the opposite face of the earth... well , the polar bear's soul never left the fur of the of the corpse... since it was no more confined in an animal body the soul could speak, well,of course he could speak... as if he couldn't. Anyway she now is a wild runaway, sometimes work as professional chef or as wood and iron artigian looking for adventures
September 1st, 2009, 12:02 AM
team cobra yawn -
process /wip http://conceptart.org/forums/showthread.php?p=2414286&posted=1#post2414286
Adronath is an unrivaled swordsman and travelled the land fighting the strongest man he could find in everywhere he went. He’s never seen without his platemail and is almost always scowling.
Both shamans are traveling mages and potion masters that travel the land in search of unique ingredients, for application in their potions. Both collect many unique items that correspond to the type of magic that they use, one focusing on the destruction of life, the other the creation, and rebirth. The evil of the two is a worshiper of the night, and draws on its creatures and plants to be the basis for his potions; the good is a traveler of the day, getting his materials from daytime creatures. Both the mages are of elderly age and thus they carry their supplies strapped to a brace located around their neck and across their shoulders. The purpose of this is to allow them to quickly access these materials. With these ingredients they mix up potions and fix them to their belt, in order to be able to quickly dip their sharpened finger in, and apply their magic. Both shamans travel only at the time of day that they collect their goods, and have thus never seen each other, however only the hand of the other shaman can counteract each one’s magic.
Embraced by the shadows this faceless assassin uses his dark cloak, long gangly appendages and endless collection of masks to slay his targets. With no actual face under his warped collection of masks, this night creature is completely untraceable and can walk among all facets of life unrecognized. With a barrage of weapons, in-human agility and an endless obsession to fulfill his objective this dark fiend can locate and slay any target.
Normally found in black markets and dangerous bazaars, this unnamed assassin is always for hire and is willing to make a deal. With no use for money apart from purchasing his endless collection of masks, he is purely in love with the hunt. Armed with small daggers and poison tipped needles, this unnamed killer also has the innate ability to overpower and strangle his enemies with his long muscular arms and fingers.
September 1st, 2009, 12:33 AM
Nobody remembers exactly when the zombie outbreak started, the only thing that everybody knows is that from one day to another, the most powerful kingdoms were plunged into complete anarchy. The civilized races have joined forces to protect each other from this devastated world, even some hostile races such as orcs and gnolls joined this crusade to survive the great plague. These are times of chaos and darkness, there is no law, there is no order, only death.
>> Sketchbook thread (http://www.conceptart.org/forums/showthread.php?t=165069) <<
September 1st, 2009, 12:41 AM
Deep in the heart of the forest, lives an elfin man who is said to have an amazing gift with almost God-like power, being able to heal all wounds, cure all sickness and restore life to all living things. Living in solitude amongst the wild has allowed him to lead a quiet life away from civilians who would likely end up selfishly exploiting his powers for their own means.
With the power in his grasp to build a better world, the healer is held back by moral issues which plague him, does he have the right to use his powers to their full potential and play God? Or should he remain hidden and do nothing unless the opportunity presents itself?
When an unforeseen event occurs the time comes for him to make a choice...
The daemon armor calls from afar....
Which path will he chose?
RACE: Halfbreed (Elf/Troll)
CLASS: Killer (Dark) & Rogue (Light)
Light Description: Freak...monster...your words can't hurt me anymore. I know ignorance runs deep, but I shall endure and overcome...I've seen the goodness that is buried within. If it were not for them, if it were not for love and companionship, I fear what might have been.
Dark Description: Freak...monster...let the meat-sacks have their fun.....night comes all the same. I'm not your dog to kick around anymore, I won't grovel for your affections, for your love...I don't need love. You can't use me anymore...not after what happened. Hmm, look at that one....yesss...he looks just like that bastard healer. Your nose will look wonderful in my collection...
CLASS: Inquisitor (Dark) & Paladin (Light)
Light Description: Brotherhood and humility, these are my daily bread. If we are not bound by compassion, we are lost to the void that is despair. After many trials and tribulations, our path lead a man to salvation, and perhaps redemption. With the healer's blessing upon me, I shall spread this seed of hope among the fallen and abused.
Dark Description: Compassion?!? You speak of compassion! Pah, you've not seen the darkness in man. I have witnessed the insidious heart that beats within you all. I shall not stop until I have that bastard orc's head upon my mantle. The truth my dear friends is out there, and I shall seek it out and pluck it from their skulls.
Light Description: The incident pushed her to the absolute edge, but she pulled through, and death was no longer something to fear. She accepted her place in life, and vowed to live out her remaining years to the fullest, spreading her vast wealth of magical knowledge as she travels through new towns and cities, eager to explore the wildernesses she was once afraid of.
Dark Description: The incident brought the terrible childhood memories back to her, stuck in those devillish jaws, screaming for the handsome prince who did not come..the trauma of battle mixed with the pain was too much for such an old soul to handle. It cracked, as did she, now hopeless and devoid of humanity, she wanders, causing death and destruction as she passes through...
Light Description: Its been 9 days since I put on this God forsaken armour, 9 days since I felt it slice into me and take hold, 9 days since the first time I felt it breathe, speak to me and try to bend my mind to its will. The others...if it wasn't for them...im sure it would have consumed me, I owe them my mind, my life, my soul. I can't let this abomination from the depths take me.
Dark Description: That armour...that beautiful armour. 9 days since it took hold and still its power surges through me, changing me. I no longer see it. I no longer see anything. I feel it all around me. Power, pure, surging and infinite. I am no longer alone. Nothing will stand in our way, the hunger has begun.
Light Description: Choosing to remain on the boundaries of civilisation in the aftermath, keeping his gift hidden from others, the elfin man is contented living besides nature which flourishes around him. As a man of the forest he is happy harvesting and growing herbs to make his own cures and medicines. These healing potions for common ailments he distributes amongst the towns folk when passing through. This allows him to help others without having to reveal the extent of power he has in his grasp. Despite preferring to keep his gift hidden, the healer is prepared, if such an opportunity arises, to step in and help those who seek out the need for his amazing power.
Dark Description: Giving in to his intoxicating power in the events aftermath, the elfin man quickly becomes a saviour to the people who are instantly in awe at the extent of his healing abilities. Through the use of his gift he gradually begins to exploit all who come to him for help, charging them for home made remedies and the curing of any ailments or injuries they may have. He becomes a figure who is revered and feared amongst the townsfolk. Lost in the depths of megalomania, the healer’s original good intentions for his gift have been warped turning him into a power hungry man who cares little for the feelings and needs of others. He is not well liked and even nature, where he is always been at home, has begun to wither in his presence.
Light Description: Tiny, yes. I am very small. Yet, within me, like this small bird, lies a great power. No, not magic, you silly. Unity. Individually we are weak, however, together, united, we are invincible. As the healer has taught us, it is through unity, compassion, and love that we shall triumph over the darkness of night.
Dark Description: Everyone...I can see it. They look down on me. They pity me...weak and insignificant little me. Ah, but things have changed...I've power now...I am strong...the deamon armor has taught me well, and you will know me by the trail of the dead.
WIPS, Planning, & Discussion:http://www.conceptart.org/forums/showthread.php?t=164946
t i m
September 1st, 2009, 01:19 AM
The wandering swordsman, Taliriktug.
After swearing vengeance against the demented tribe that ransacked and destroyed his village, raping and killing his wife, and defiling his family's burial grounds; Taliriktug sought out the lands for a trail to their lands with his ancestral battle gear. His blood hot with rage, and his body unrelenting moving against the cold frigid landscape he finds what he's been looking for. His family and friends' murderers making camp across the snow dunes. Now not even heaven nor hell will stop him.
The murderous blademaster, Tukugaq
This fiendish man wielding a most unusual blade has been infamous across the Great Northern Territories. It was said that he was a warlord's vice general until slaying him and his entire platoon of soldiers all with a smile on his face. His massive set of scars that run across his body, a signature of his battles and a measure of his skills as a swordsman.
Born in the wilds of the arctic tundra Foxtayl Icerunner was fostered by the local inhabitants until she came under the tutelage of Elder Andrake in her seventh winter. Skilled in the arts of healing and herbal magik she soon adopted the ways of a true healer. News of her astounding abilities soon reached the ears of the Vanic Council and she was asked to provide aide to the outlying villages. Upon witnessing their plight she applied her skills and protected the small populace, acquiring a reputation of fierce loyalty to those clans dotted along the remote rim of the icelands.
After receiving a blow to her head and left for dead Silverfrost Icemoon awoke to find herself one of the few survivors of a bloody massacre. Witnessing the rape, mutilation and slaughter of so many of her family and friends she found herself emerging with a renewed purpose, to make them pay. In one brief and unexplicable moment Silverfrost found herself ripped from her world and thrust into one where all she could feel was hate and vengeance. Blind rage pumped through her veins until nothing of her true self was left. From this point on she would live on the edge, scoffing at the laws and leaving a swath of destruction from city to city.
Female Human Mage
Female Human Mage
September 1st, 2009, 01:51 AM
Milk of Amnesia
Member: Burtzum, Fluorine, Nightblue
Dwarf - by Burtzum
Elf - by Flourine
Human - by Nightblue
Sketch Book (http://www.conceptart.org/forums/showthread.php?t=164664)
Special Thanks to Moai, you created some great characters, and we had a lot of fun brain storming together~ Too bad you can't be with us till the end :( Hopefully we can work together in the next Team Chow :D
September 1st, 2009, 02:32 AM
I see the wind. My arrows ride the
currents to their resting place in the heart
of darkness a half days travel away. I do it for my
people, to preserve their way of life.
I have been robbed of my vision. My precious
wind now whispers in my ears, begging me to give it
the gift of death and I gladly comply. My only joy
is the sound of your lungs crushed by my arrows.
My son should not need to know the wretched
hordes I have slain. Had I have been stronger,
faster, niether would my beloved. Every thrust
of my pike, every stroke of my steel, a tribute to her.
I know that some how she is able to see the
good I have done in her name.
The took them from me. My sorrow filled my
bones till that's all could feel. I was weak.
Now the warm blood splashing against my chest
keeps my alive. My memories fade into oblivion
with every Moist shatterd helmet and tug of my flail.
The day my sister died I made a promise,
I would study, I would focus.
I would learn the ways of beings not of this realm
and use their power to right the wrongs of this world.
The day my sister died I made a promise,
i would harness the power of gods
and use them to destroy those who would harm
innocents. Until one of these beings made me an offer...
...the chance to become a god.
The day I was born i was already this size.
I was not born of a man and a woman but of magic
I was hated for this, but some saw me as a
friend, others a brother and more a protector.
It is for these people I fight.
They hated me, mocked me, spit on me and
stoned me. It is only because they fear me.
Soon they will all learn to fear me as I wipe
their species out one by one.
Sindor Wood Elf
I travel with my faithful companion, who I have
raised from a pup. The forest has served as our
training ground and our home until this day,
when we are called upon to protect it from those
who seek to ravage this land.
Sindor Wood Elf
I am the master and he is my slave.
Much in the way that my armor has consumed me and
is now guiding me to victory. Though my servant
could crush me, I have broken him. He is mine to command.
Together we will decimate anyone that dares cross our path.
In my mountain sanctuary, I am most at peace.
This is where I gather my thoughts and prepare
for the coming battle. It will be difficult but I know
my faith will guide me and I will prevail
with a pure mind intact.
What do you know of corruption?
With a thousand rotting corpses at my disposal,
I am unstoppable. And those that tremble and fall before me
will soon join my ever-growing army of undead
and I will sweep like a plague from sea to sea
until there is no one left who
does not answer to me.
Mastering the sword is a life long discipline.
Its takes patience, focus and total commitment.
To understand the blade is to understand yourself.
And when you understand yourself you understand your connection to all things.
I am one with this place as the sword is one with me.
I haven't spent my whole life mastering an art to simply waste away...
I've been wandering this world, training my mind and body for countless years.
Watching a creature die is truly something to behold.
To take in the hot air rising from a corpse.
To know that I have taken what god granted... That is true power.
TEAM SKETCHBOOK (http://www.conceptart.org/forums/showthread.php?t=165168)
September 1st, 2009, 02:43 AM
Sepu, AmbientSounds, vshen, SirKenneth and dwardo
The type of game we wanted to make. A mixed bag.
Like those mixed bag of lollies in grade 3. Remember.
WIPS n Sketses (http://www.conceptart.org/forums/showthread.php?t=165104)
Class: Mountain animal healer
Epu mountain dwarves are half-dwarf half Tasmanian. They love shoes and fake leather.
Anything that's not made from the slaughter of animals they totally dig.
They love shiny things especially found mage sticks for those dark mountain nights.
Real earthy souls that can tame short, dangerously built, little big horned, hybrids.
Class: Wastelands disease spreader
Ultura's are half-dwarf and half-necromancers. Turning dead materials into fashion accessories.
With the power to communicate with spirits, they instigated the war that began the internal
conflict between the anitos.
As initiially planned, the war has transitioned into the human world. More accessories - Excellent.
Bonus fun fact: Ultura's can transform rough bearded knights into half-Minotaurs.
The anitos were first borne out of the 'A' section of an old book on Asian Mythology, the page
preposterously ripped out by a dude named Edward, and used as a bookmark while researching for Team CHOW II -
He left it within the pages of 'Classical Mythology' by William Hansen. (ISBN 0-19-530035-1)
In time (0-4 days) they developed and learnt to live within the Greek and Roman mythology stories.
Class: Peacemaking troublemakers (they can't decide)
The good spirits have transitioned into the human world.
As shape and colour, with no mouths, their actions are the only way they can communicate to humans.
[Actions speak louder than words].
The evil anitos live in their natural habitat, in the subconscious of any being
who yearn for world domination, no matter the cost.
An anito’s sole purpose is to outlive time… (and be ) like a god.
Race: Unknown, but he looks Filipino
Class: Rogue Ranger
Alignment: Good (sometimes)
Minotaur-ED likes to take things appart and put them together.
He likes to Wacom and occasionally play around with dangerous rusty looking weapons.
Siding with the humans because he likes a good challenge. He's very eager to take on the
war monger half Minotaur on the other side of the mountains.
Race: Half Baywatch hair and half Slow-motion
Luscious just likes a good fight. Old rusty weapons, a favourite.
He doesn't like his extremely pale greenish skin, and salvates at the day when he'll have
that perfect tan. [Never gonna happen].
Tavarian's are known for their aggressive expansion.
An Empire constructed on war and domination.As
the civilization grows in power they push into new
realms, facing new foes and bartering only in blood.
Once the Tavarian's gain control they rule through
order and prompt justice. The communities flourish
and fuel the ever growing empire. The saying of the
Military leaders is "Through war we make peace"
These creatures, once strong Tavarian leaders and
soldiers pose a great threat to the Empire. It is
believed that a rogue dwarf witch helps the Minotaurs
enslave them. They fall ill or disappear for a time
Usually cowering in the bowels of the fortresses as
they transform into the abominations. The creatures
develop a feverish craving for Tavarian flesh (much like
the Minotaurs) and hunt their friends and family in
the night. The attacks have the entire Empire cowering
in fear and calling on the Gods and Spirits for help.
Twins, borne of the same mother, with different life paths. One is a 10 and
the other a 21.
The good demigod is as corruptible as a human.
The bad demigod knows how he is already.
Members and position.
The group pretty much worked like a secret society (freelancers) made up of different cells.
The occasional Internet connection each member actioned was to update the collective thread.
After this CHOW II, one wonders whether this secret society will ever collaborate again.
Sepu: Guidance councillor & first place getter.
-Checked on the rules and enforced the rules, like a witch from the east.
-Finished first with her characters. Woohoo!
-Strict disciplinarian. She drops the bomb and they exploded next to our ears n eyes mightily.
-She has alien eyes. Googley. :)
AmbientSounds: Future animator, poet, mechanical engineer. A sleeping tiger, scratching panda.
-The deep set gaze holds within funny ideas and quick wit.
-Has a fawdness for fauns. Diggity!
-She could rule the world if she wasn't so easily distracted.
SirKenneth: Rock and Roller.
-Founding member of Team Ken-Do-Pu-En-Ds
-Brought about rule with his 4 Ws.
-Star gazer and rendering machine.
-He eats bears in the wilderness.
vshen: Render artist. Light and Magic.
-Has a MAC BOOK Pro that loses Internet connection occasionally.
-His mobile phone loses connectivity sometimes.
-Busy schedules eat up most of his brain.
-Presses the send email button too early
-sends random dandom messages that hardly makes sense and it's always, always, full of
grammatical, spelling and punctuation mistakes. Always.
This message was brought to you by '-'
Team Ken-Do-Pu-En-Ds/KDPED/Kendo-PED martial arts/Martial arts of Kendo foot.
In order of appearance
<3 Awesome month! Thank you everyone who participated. <3
Catch up sleep anyone?
September 1st, 2009, 02:45 AM
Made through crunch time.
our WIP thread:
September 1st, 2009, 02:46 AM
fantastic entries all. Brothers of Baguette: present arms! :P
Team Baguette SB (http://www.conceptart.org/forums/showthread.php?t=165157)
September 1st, 2009, 04:05 AM
Team Roles :
Kvick - Supercoolmasteroftheuniverse(or team leader :P), wrote stories, painted & created Russell Whitewater, Drae, and Hungorr
Desian - Token Korean, Painted & created Krushgroove, Violet, Sean Locke
Chaser226 - Organized website, COMMUNICATIONS TECHNICIAN :D, Painted & created Krahr, and Shawshank
--- Rebel Captain Russell Whitewater --- Rebel :angel:
--- Pirate Lord Sean Locke --- Pirate :pirate:
--- Drae --- Rebel:angel:
--- Shawshank--- Pirate:pirate:
--- Krushgroove --- Rebel:angel:
--- Violet --- Pirate:pirate:
--- Hungorr --- Rebel:angel:
--- Krahr --- Pirate:pirate:
Great entries everyone.
September 1st, 2009, 04:36 AM
This was a lot of fun! Thanks to everyone for all the inspirational work!
Team Sketchbook (http://www.conceptart.org/forums/showthread.php?p=2414912)
Noggrin - Goblin Paladin
I want to show the world that we aren't all savages.
My people can be better than the filth the world has
made us out to be. My people can bring light into this world,
and I will prove it. I will be a light in the darkness,
I will be the shield in the night.
Noggrin - Goblin Blackguard
I wanted to show the world that we weren't all savages, and I did...
but they threw it back in my face. They slaughtered my family, burned
my people for sport and forced us to be their slaves, but no more...
I gave them a gift and they betrayed me... Now I will give them my hate
and they shall burn in the fires of my fury.
Their blood will be my wine, their flesh will be my meat,
and their screams will be the lullabies of my children
FeyVictus - Litch Tyrant
Countless years I toiled. Begged at the feet of sages,
served wise clergy on my hands and knees, always hunting for knowledge... for power...
and I came to realize that it did not matter who I served or where I studied
how studious or penitent I was, I would never gain the power I sought
in my life time... I came to realize the only way to gain power... true power
is to take it. Take it and destroy anyone who rivals you.
Consume their power and make them bow before you.
FeyVictus, suffering to the conquered! All of creation shall bow before me!
How many years has it been... I can not remember...
I'm haunted by the nightmares of my youth... can it really be called youth?
I guess I was young and foolish... oh so foolish... I can never atone for
the evil I created... for the evil I was... for the evil of my very existence...
I know that now. My soul is damned, cursed to slowly deteriorate in this husk of a body.
I will never be forgiven for what I've done, but I still have some power within me.
Never again will I allow darkness to rule this world.
I shall become the unbreakable stone that stands in defiance of the raging storms,
the one who will stand his ground before the insurmountable host of darkness!
I have wrestled death and I have thrown him bloodied and broken
to the ground!
I will stand upon the crest of the world and throw back the tempest of Chaos!
For I am and shall always be InVictus ~ the Unconquered!
September 1st, 2009, 04:48 AM
Team The Real Atelier team
Yrbrid il Maustrel
"A glowing sight met me at the base of one of the great cliffs. A traveler, gilt in white and gold, bleeding from a grievous wound. She seemed to take no notice of the gashes in her side and beckoned me to the waterfall. 'Share some peace with me, friend. Life is short.' What else could I do but sit down?"
Lhor il Kulphicet
"I turned from the murder before me, startled by the screams of the angry ghosts rushing up from behind me. I closed my eyes and held my shaking arms around me as they rushed past. I heard the murderer's receding voice above her steps, 'You'll have to wait another day, spirits!' And then it was all gone, and I was alone with naught but the corpse for company."
The Good Elf Sorceress "Every time I fix something up nice she goes and ruins it, she hangs up those skulls and lures those dumb men back to her cave... she really is an evil mistress"
The Evil Elf Mistress "You know I'm just trying to have a fun time, But all that goody two-shoes can do is get all up in my business... Honestly she should care less about me and more about herself"
The elite guardian of The Great Cloud Towers, he's tougher then a ten ton rhino and has defeated entire armies on his own...but if you ask any of the lovely orc ladies, its his luscious flowing locks of dark hair that he's most proud of.
Leader of the Northern Orc Armies. If he's not plundering or looting he's usually killing and murdering. He finds his great strength in eating the beating heart of a Unicorn...the last unicorn.
He is the W.I.P thread
September 1st, 2009, 08:58 AM
Team Tall, Grande & Venti consists of the following members:
Daestwen (http://www.conceptart.org/forums/showthread.php?t=107045&page=9) :: Dished (http://conceptart.org/forums/showthread.php?p=2387317) :: Sunroamer (http://conceptart.org/forums/showthread.php?t=161455) :: Yoitisi (http://www.conceptart.org/forums/showthread.php?t=92549&page=21)
The Team Sketchbook can be found here:
Team Tall, Grande & Venti Sketchbook (http://www.conceptart.org/forums/showthread.php?t=164340)
Below is our teams effort. A short note here, since we are with four team members but only delivered 6 images. Due to health reasons yoitisi had to resign in the last week and take some rest, and since there was not much point in creating a character which showed only one side instead of both good and evil we decided to leave it at six.
Having grown up as one of the highborn in the xenophobic human nation of Imperium, Ren too carried a deep hatred for the so called demons and the wretched pagans who collaborated with them. From when he turned 13 years old he had always been prepared for his warring duties, which included physical and mental as well as magical training. Finally, when he was 20 years old, he first rode into real battle, soon becoming one of the most feared Dux militum in Imperium's short and bloody history.
Still drunk on the bloodshed of a previous slaughter, Ren and his soldiers were ambushed during a campaign deep within heathen-territory. Taken by surprise, he only managed to barely keep his life, however he lost his right arm. In fact, he only survived thanks to his panicking horse which ran off and pulled him along, throwing itself into a river running nearby.
He had passed out and, when he regained conciousness, found himself bandaged and obviously treated by a skillful physician, however still too weak to move. To his great dismay he soon realized that he had been saved by the demons he'd hunted down so vigorously before: the rebellious elves of the Magoth deltas had saved him, although his armour and weapons had clearly identified him as an enemy. Even though he was distrusting at first (in fact, the elves were too) he came to like his saviors over the time and even helped them out. He learned much about them and he found it largely confusing, because these people definitely weren't the demons he'd been told of.
Then, one day a little war band of Imperium soldiers raided the village and started to slaughter all its inhabitants; knowing full well that they would leave nobody alive Ren made his final decision: he turned against his former comrades, his patria, his familia. He decided that they were the true demons.
Still drunk on the bloodshed of a previous slaughter, Ren and his soldiers were ambushed during a campaign deep within heathen-territory. Taken by surprise, he only managed to barely keep his life, however he lost his right arm. Even though rendered defenseless, he survived as he was favored by Imperium's deities: as his blood gushed forth and his enemies' blades came down a last time to take his head, he unleashed powerful magic which seemed to spill out of his wound just like the blood did, breaking all the heathen warriors and gruesomly deforming them into they were utterly unrecognizable.
When he returned to Sanctum, the capital of Imperium, he was declared Divinus by the Pontifex and forever cherished by the people, becoming one of their greatest heroes.
Vaerach always found within her the innate ability to connect with all things living, whether they be sentient or almost barely truly alive.
Living as an out-cast from both cultures, Vaerach lives on the outskirts of the empire, silently trying to re-grow the burnt down forests and destroyed land left in it's wake. Covered with tattoos to increase and control her power, she channel's the earth's energy to do her will and heal itself.
Captured by imperial forces, she was tapped as a power source for their mages, using her body as a direct line between them and the earth energy she so naturally called upon. Overloading on the energy, it twisted her mind, body and soul, and she coldly killed every one of her handlers in a power-frenzied state. Covered in slave-tattoos from the empire, she can no longer reintegrate with society - not that she would if she could. Her mind half gone, she hunts down any that cross her path - Imperial or otherwise - and rips the life force out of them. The corspes she leaves for her slugs.
Profession: Warrior Monk
Born in the hot and humid swamps of the regions south of the Empire, Cressech is the sole survivor of his nest. After brutal fights for survival while growing up, both with predators and their own kin, he and his sister emerged from the swamp in search of ancient knowledge hidden in temples and libraries spread across the world. They were a couple that fought side by side, a rarity amongst their solitary race. However, as soon as they hit the Empire they were betrayed and his sister killed by the xenophobic soldiers of the Empire, though she took at least two dozen of her foes with her.
Though his hatred for the Empire started here, Cressech himself was saved by a few sympathetic souls and helped past the lines of the Empires forces. He now roams the world to continue what he and his sister started out to do, though any soldier of the Empire crossing his path is in mortal danger.
After the death of his sister, Cressech decided the Empire needed to be wiped from the face of the earth. Although being just a single warrior, he set out to seek ancient knowledge of evil and dark arts to enhance his skills and powers, crossing the line between good and evil. He is a feared enemy of the Empire, and kills without remorse. His might in battle and skill with his weapons, powers he obtained from ancient scrolls and masters in the dark arts, makes him a warrior like none other.
September 1st, 2009, 09:15 AM
A lonesome soul, Merehim wanders the defiled forests of Kandor in search for peace. Using his gift to bring new life into what once was decayed and rotten, a memorial more than a calling, he mourns the loss of one most dear to him. Waiting.. for the call that never will come.
Contaminated by the essense of Kandor, Merehim turned to the blood of innocence. For too long had he wandered among death and decay, seeing nothing but hatred. His once lifegiving gift was captured and twisted into a tool of darkness. He walks no longer as a giver of life, and no longer does he have a cause. He justs wants to see the world bleed as his heart could not.
The last known member of the lost Narcelii race, Narcelus has been fending for himself in the Kandor forest for practically his entire life. However, when he encounters a druid also living in the forest, they form a bond and help each other survive. Together they have survived in the forest while avoiding hunting teams from the nearby human village.
The last known member of the lost Narcelii race, Narcelus has been fending for himself in the forest for practically his entire life. Due to being constantly hunted by a nearby human city, Narcelus has developed tremendous hostility towards humans, and none who have attempted to track him down have survived.
Ophelie is a thief, but not in the usual sense of the word. She is more of a reclaimer someone who is able to relocate lost or stolen items. Items of much greater worth than any peasant could lay claim to. Her clients usually include lords and ladies who's treasure larders had been ransacked by bandits or jails who have misplaced some convicts. She was raised in a traveling circus and spent most of her formative years as a carefree girl. She is a free spirit and claims loyalty to no one.
Ophelie works for the township as a gatherer of information and a woman who knows how to get things. Orphaned and homeless as a young girl, she learned the art of theft and the ability to avoid being seen to survive. Her formative years were spent alone and in darkness. She owes her allegiance to the lord of the land for giving her a home and she carries out his every wish, even dealing death at his word. She has become a bit of an urban legend, her masquerade mask has become a symbol of tyranny and fear.
September 1st, 2009, 11:21 AM
EDIT:CLOSED. WATCH THIS SPACE FOR THE POLL.
Please no comments until the poll is up.
Thankee much and kindly.
September 1st, 2009, 02:01 PM
Poll is Up!
The people who didn't post a full entry didn't get in, obviously.
There was at least one team who didn't post all of their written stuff, and three teams who didn't have a thumbnail. I let this stuff pass, but please please please read and follow instructions, thankee kindly.
September 1st, 2009, 02:25 PM
I'll definitely vote for Studio Moinoi and The Howling Loveboys but well, I consider voting for one or two other teams so I'll take my time before I make my final decision^^
Anyway, I really enjoyed looking at what everyone came up with! Good work :]
September 1st, 2009, 02:36 PM
Oh gosh, I forgot about the thumbnail. Is it too late for me to make one real quick?
September 1st, 2009, 02:42 PM
Nope, if you make one I'll edit the poll and add it. That goes for the other two teams too.
September 1st, 2009, 02:42 PM
I voted for Team "Team Interglacial Chlamydia" I thought that their characters were very distinctive from good and evil (and the descriptions were amazing) and at the same time they kept it real. :)
September 1st, 2009, 03:45 PM
I voted for Howling Loveboys, Team Birthday & Moinoi. I loved their takes on their characters, the switch from good to evil, the technical painting abilities and, finally, presentation (loved the gothic wooden frames, and in some cases, crackling, on each of them.)
If I had to... Howling as first place. They really feel like fantasty game cards.
Really outstanding work everyone. You all should be very proud. Next time I hope to join in the fun.
September 1st, 2009, 04:03 PM
I'm still high from looking at all those great entries.
And since everybody done a great job, short feedback to every team :) (I wrote critic, but there's not much to criticize ^^' )
Team Steam Boat: Great work with desing and painting, but also in giving the characters a connecting story. Really like it.
Daemonic Squirrels: Nice desings, but bad presentation. The backgrounds steals the characters show.
Doomsday dream clan: I like your desings, there are some really interesting details
Interglacial Chlamydia: Looking at your characters, you can see the world they live in. Good job. It's a pity, Gaius i drawn/ painted with a different technique wich don't fit with the other characters.
Brotherhood of Heel: I rally like the Ent and I like your drawing styles, it looks a bit like pictures in a fairy tale book.
Team Birthday: Great Work, I like the evil elf the most.
Super High Five Squad: Sounds/ looks interesting, it's a pity you could't finish.
Team Coco Meowza: Good Job in creating a world and desining characters, they fit perfect together
DeKal: looks great, even if it's only one pic.
Studio Moinoi: I'm spechless, absolutly great work, just love it.
Team McFly: Good job, I like the orc desings most.
Team Chönyid bardo: You created an interesting setting, I can imagine the characters working together or fight
Team White rabbit: Good job, I like the goblin designs
Team Fluffy Fledglings: Great job with the ogre, and even they aren't finish, the other WIP in the sketchbook looking good.
team cobra yawn: I love the assasin but the other are good too.
Random Team 3: Nice job, but I wished some common elements wich shows they belong together.
The Happy Little Trees: I really like the wich and the orc fighter desings, but good job everyone. And really nice sketchbook.
Team Obsidian: I really like the evil knights exression. Nice job
Milk of Amnesia: Great work. Another team able to create a world only painting few characters.
Howling Loveboys: Amazing work, love it
Ken-Do-Pu-En-Ds: Good job on the pictures, but I miss a common element.
TEAM KYZULUS: Good job, my favorite is the good monk giant
team baguette!: Great work, i really like it.
dangerousOily: Great story and pictures. i had some difficultis to see who's good and who's evil, but elst great job.
Goonsquad: Great job, I especially like the dogs.
The Real Atelier: I really like your work but the different presentation is some kind of confusing.
Tall, Grande & Venti: Great work with the character stories too.
Team Supreme: Nice work but I miss a common design element.
Phu, now I go back studying. There's still so much to learn.
September 1st, 2009, 04:08 PM
I seriously think this time team chow was simply awesome !
Every body did some excellent work !
But I voted for 4 teams, I think they all really have done an amazing team work, I say an amazing team work because when I look at the final pictures, I cant figure who did which one !
-Team Steam Boat : Really would have loved to see more ! all of them are alive ! the faces are ACE ! :)
-Team Moinoi : Weellll I won't lie, I had a prejudice on your team, I thought that they were so many awesome teams, and seeing so many people writing on your team sb before seeing your stuff did get a little on my nervs (I felt like I was on DA :)).
But ! I must admit, you did a stunning work, so I won't be an asswhole, you 3 are good at what you're doing, great compositions, colors, light, concepts...well GREAT ! ;)
-Team Loveboys : I think you are my favorite team, most inspiring concepts I've seen in a while... And soo many of them ! :)
-Team Baguette : To be honest, at very first I thought you guys without D@niel and Daniel C were not going to make it to the finals, but but but ! fucking first thought !
You guys did an awesome job with your new member, total harmony in all the chars :)
Thanks to everyone who participated, and special thanks to Daestwen for all of this ! :) :yayca:
September 1st, 2009, 04:14 PM
sorry guys, i made a missed vote, checked my own box tooo.....oh our stufff is toooooooooo goooooooooood... :p
so sorry, i didnt wanna be a dumbass bastard. Daestwen said, she can delete the path of the vote from the counter, but my name cant sweepable formm there, so just wanted you to know about that.
voting is interesting, favourites earnd the lot votes.
hopes next time my team will be more popular , and dont need my own vote :p
cheers, and congrat teams who arrived tothe finish of this great contest
September 1st, 2009, 07:22 PM
i voted for everybody cause ALL YALL RRRRRRRRROOOOOCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKK!!!! !!!!!!!!!!!!!!!!!! YALL DID SUCH AN AMAZING JOB AN EVERYONE REALLY PUSHED TO NEW LEVELS THANKS !!!!
September 1st, 2009, 07:32 PM
voted howling and moinoi. not only they placed strong in numbers but also outstanding in quality. really thought everybody did a great work pushing their abilities and making the comitement, and i do hope i'll get to participate the next time Team Chow comes around
September 1st, 2009, 08:07 PM
Good Luck everyone!
I voted for the groups who I think would benefit from the prizes the most and that worked well as a team and thinking outside the box.
And a big thanks to the groups who took time out to help other teams, growth is the most important prize. :)
September 1st, 2009, 08:15 PM
Sorry we forgot to make one. If it's not to late, we added our thumbnail to our original post.
Nope, if you make one I'll edit the poll and add it. That goes for the other two teams too.
September 1st, 2009, 08:23 PM
Anyone knows what happened to Jessibean and her thoundercats? I'm actually quite looking forward to see their stuff, their sketch book is awesome!
September 1st, 2009, 10:07 PM
Team Steamboat for coherent style and very fresh character designs.
Studio Moinoi I love the effort you guys put in in creating a story illustration for each character rather than a simple character design. The wide variety of character is also really nice.
Howling Loveboys... I can pretty much just say DAMN... damn... *deep breath* damn. The sheer life you breath into your characters is just crazy.
team baguette: fantastic colors and characters. I love what you guys did with the good and evil version - they are very clearly the same characters with different allignments.
Close to voting for:
Team Birthday - I debated over this a lot - the rendering is fantastic and the character designs are solid. At first glance, however, I personally could not tell which side is good and which is evil, which imo is an important aspect of this assignment. Sorry if I'm being dorky here, and I'm sure you are getting a ton of votes elsewhere :) Really sweet art.
Fantastic work everyone. This is truly a great feast of the eyes! Been a fun round!
September 2nd, 2009, 12:32 AM
Howling Loveboys were an obvious standout in terms of both concept and execution so they got one vote from me.
I think team Baguette however ended up my favorite. The concepts were very dynamic and they clearly communicated good vs. evil but at the same time they were all so brutal. So brutal.
Great job everyone.
September 2nd, 2009, 04:27 AM
[Long ass dwardo post ... sorries]
Steamboat: I love your finishes :) I'd love to see those characters in a 2D side scrolling game. I'm a bit old school, I know. :teeth:
Daemonic Squirrels: I dig the lines. They have old school comic book feel to them. Like the Heavy Metal. :) I don't know if your coloring was on purpose, but man they all work together, just a tad more refinement and they'd be sweet.
Omen Twins: The hands - on all of them - I dig. The little target baby is heelarious. :P
Interglacial Chlamydia: I love the finishing skills on all of them. The rendering and details, noice. :)
Brotherhood of Heel: If there was ever a game that had the feel of a watercolour, I would totally buy it. Nice feels on the finals.
Team Birthday: The rendering and lightings are superb. The frames (could've used shadows on the glass panes, but they still look hot) Awesome finishes.
Primordial Seven: Which one is tron's :teeth: Faceless characters always scare me. It's my imagination that puts it over the top. The off-centre, leaning feels. I totally dig.
Random Team 1: Your finals, they all work together. Did yous pass it on to each other to work on it and get a co-hesive feel?
Indian bear :teeth: classic. :)
Coco Meowza: < :P Meowza, that's a good one. Anything with a children's book feel and mood, I always dig. Those characters take me back a long ways. I love all the cloth and motion.
Studio Moinoi: Your first explosive WIP post still has me shaking. Your finals, finishing, feels and moods. Brilliant. Thank you for the inspirations.
Team Mc Fly: Isometric game I see them in, nice co-hesive feel on the finals. The green ones remind me of Warcraft 1. :)
Chonyid Bardo: Awesome finishes and they all work together. Hmmm! The backgrounds, delish.
White Rabbit: the details, rendering - basically the finishing - is tops. Awesome light and dreamy feels.
Fluffy Fledglings: Nice job sticking with it Zilrion and R3u5 (Re-use?) Inspired. The multipled limbed takes me back to Mortal Kombat 1? or was it 2. :) And I'm still on the look out for games with that kind of feel R3u5.
There's probably one out there, but then again, I don't have a console. :P
Cobra Yawn: Nice characters. I love how they are all carrying weight on them. Nice.
Random Team 3: The final gnoll characters look like they are in the game already, that's awesome. I'd love to model them out. And all the characters compliment each other nicely.
Happy Little Trees: I could've gone without life not seeing that old mage. :P But where's life if there's no laughter. hehehe. Good stuff, I can see
them all as fantasy characters indeed. And they all have the same feel. Cool cool.
Team Obsidian: I love the weapons and cloth on the finals. Kudos on cloth [I've yet to try some cloth studies] I like the lightings too.
Milk of Amnesia: I love all of those finals: The stories. Superb. Inspired. No more kissing as, my lips are tired. :P mwah
Howling Loveboys: Who's ass needs one more kiss. Inspiring and motivating works. I can't ask for anything more. Funny and creatives, sweeeet. :) And I love those prose - they couple the characters nicely. They remind me of the Warhammer one liners, Powerful.
Kyzulus: the presentation, descriptions and illustrations are tops.
AWesome stuff. Inspiring. :) I'll kiss anyone's ass, whoever is interested. :P
Team Baguette: The finishing, framing and and backgrounds are sweet man. Thank you for sharing.
Dangerously Oily: The finals all work together, with the occasional hue mystery feels. I like them. The descriptions, brutally thorough. Nice. Inspired once again. :) Thank yous.
Goon Squad: The finals :D Are they both dogs? They motions are freakin awesome. I love the lighting on that skulls. The shadows look right, I couldn't get them on my ones. Good stuff.
the Real Atelier: Brilliant finishes. I can't ask for more. Inspiring and motivating. Thank yous for sharin. Awesome awesome. It looks like an artbook I'm lookin through.
Grande Venti: The cloths are awesome, the colours I lurve, and that lizard is just too cute. I love the texures. [Oh my gawd, so much to learn. :P] Thanks yous.
Team Supreme: I lurve the different feels. I could play a game like that. You know how Animatrix had different directors, or that movie 'Waking Life'. Brilliant.
Did I miss anyone - please send over a pm, so I can googlay your work and comment - I'm still googley eyed from this overhwhelmsion of the past month. Awesome stuff.
skorpi: The team wanted a RAW feel, and since we were working with 3 timezones, we felt it would waste a lot of time waiting for each other.
Plus the fact that we each didn't have a solid digital process was something of an obstacle.
I wish my other team members were more open of their workflows - we were still noobs - I still enjoyed this month for the sharing of ideas. Really motivating, and inspiring.
Communication we have a long ways to go with. It was a nightmare.
Kenneth: Thank you for saving my ass the last few hours. Paramount.
I voted for everyone - except for my team, but Kenneth did that already :P -
But if I had to pick 3, it would be;
-Howling Loveboys for their motion and execution and those powerful paragraphs.
-Moinoi for their explosive first WIP post. I wish they had posted them sooner 'cause it just really motivated and inspired my personally. Their finals. Hmm! delish.
-A toss up between a lot of teams when we're looking at the votes for co-hesion and story development. Everyone did so good with finishes.
I voted on everyone 'cause they do a lot of things better than I can, and I I'd like to reach those one day. Soon. ASAP, while I'm still healthy.
Thank you everyone (And please, if I missed your team, do please send a pm and I'll perve and edit in a comment. :) )
<3Thank you CHOW II!<3
September 2nd, 2009, 09:10 AM
I actually got chills and was like, moved, by looking at these entries. My eyes bugged out of my head, these are SO gorgeous!!!
Steamboat, Birthday, Moinoi and Howling Loveboys You all inspire, inspire, inspire.
And if any one of you are interested in a worshipful mentee who is desperate to learn (and who can pay for your time!) send me a PM :P
September 2nd, 2009, 10:07 AM
Hala pointed out something kind of ironic if you look at who's winning and what they'll win.
That just means the rest of us mere mortals will have to pedal harder next time to win the race, yes?
I'm not sure who to vote for yet, I feel like giving everyone a vote just for sheer awesomeness of finishing something for this :)
September 2nd, 2009, 10:15 AM
Yes. Having talented people means the competition becomes that much harder, and in the end, you push yourself harder, and create your best work yet.
It's a win/win as long as you tried your hardest.
September 2nd, 2009, 11:03 AM
Lots of fantastic work, everyone. Makes me even more saddened that our team didn't make it to the polls and make a showing with this group.
I voted for more than one team, which I usually don't do. I didn't want to put the great stuff some people did anything but parallel to the other great stuff that other people did.
Again, great work! tonnes of good entries, and I bet a lot of improvement was made in the challenge.
September 2nd, 2009, 11:13 AM
That just means the rest of us mere mortals will have to pedal harder next time to win the race, yes?
I definitely think having professional quality entries makes this (and all weekly activities) exciting. I completely wasn't being snide, when I was pointing out the irony of the situation. It was more or less a humorous point, for myself at least. I voted for both the teams that had the most improvement over the lifespan of their sketchbooks and the teams that just rocked my socks off.
As far as pedaling, we all might need to start pedaling hard right now and not stop until TeamCHOW III is over!
September 2nd, 2009, 11:42 AM
This was awesome!!! So many inspirational entries!... So... When is the next one?!! :teeth:
September 2nd, 2009, 11:59 AM
hi folks thanks for all the love so far hahaha
i voted for only 1 team moinoi
there were several entries i loved and a few i would have voted for but something was bugging me over all
ill post crits tonight
im going to try to get to every team in the poll if not every image (might be too tall of an order hahah)
GREAT WORK EVERYONE!!!!!!!!!!
September 2nd, 2009, 12:03 PM
I am totally amazed by all the teams and all the AWESOME work produced. The Loveboys should send those images over to Magic or some game company-It would be published instantly!
I voted for teams I liked and kept track of. I feel like a guygone for voting for my own team but thats what noobs do :S
Thanks everyone! Very inspirational!
September 2nd, 2009, 02:49 PM
wow this was an amazing competition. Some of the best character designs I've ever seen!
September 2nd, 2009, 04:35 PM
Congrats to everybody, I waited like 15 minutes for the page to be loaded and WOW.
Words can`t describe the sweetness in my eyes !!
September 2nd, 2009, 05:00 PM
voted for loveboys, sheer quantity and quality wins me over. I liked the blind goat the best
September 2nd, 2009, 05:07 PM
I voted for Brotherhood of Heel because i love the good witch! It's absolutly perfect :-)
Well done everyone!!
September 2nd, 2009, 05:07 PM
Voted for Studio Moinoi, as their entry has everything you could ask for... EVERYTHING! I'm gonna get those pieces printed as cards and put them up on my desk <3
If I wouldn't have tried to just vote for one team, I would have definitely voted for the Loveboys (damn, 16 pieces, thats like 2 days for one picture) and the Thundercats, even though they couldn't make it to the finals... Of course, there were some other great teams as well.
I want to thank each and everyone of the participants for their work and inspiration. Special thanks to the lovely deastwen all the whole team for organizing this.
I hope there will be many more of these Team Chows to come. Also, I think having the number of characters to submit depend on the number of contestants per team is a good idea.
September 2nd, 2009, 06:59 PM
can we do another one? .... when can i start?
September 2nd, 2009, 07:17 PM
Amazing work here everyone!
Voted for the howling love boys. I subscribed to your thread right away and I've been looking several times a day. Its hard not to fall in love. You guys's sense of humour and art is fuckin awesome! :)
Thanks daestwen (and co?) for this great initiative. Im definetely joining in next time if I can get a team.
September 2nd, 2009, 07:35 PM
I am blown away by the effort and talent everyone put into this. It's great to work on a team!
I voted for a bunch: Loveboys, Moinoi, steamboat, baguette, birthday, amnesia
Really really impressed by everyone's sketchbooks too.
My favorite pictures are steamboats Evil Human Brawler and Loveboys Good Half-giant Brawler.
You guys all make me want to be a better artist, Thank you.
September 3rd, 2009, 01:01 AM
Team Moinmoi.. damn incredible. Amazing. My hats off to you. I really hope you guys win this.
September 3rd, 2009, 02:08 AM
Voted, tons of great character concepts!
and im looking for a team for next one :)
September 3rd, 2009, 05:50 AM
I have to say thank you to everybody for this great work..
I voted for the teams that shocked me the most, Moinoi, Milk of Amnesia, The Howling Loveboys and Team Baguette. Thanks a lot to all of you, really.
See you in the next one, I hope :P
September 3rd, 2009, 06:06 AM
I love you howling loveboys. Your WIP thread was amazing, especially those group pictures. I laughed so hard. And still your work rocks.
The Crazy Dude SRD
September 3rd, 2009, 06:35 AM
I followed grandma with voting for everyone, for about the same reasons. Too much good mojo comin from this little game... I hope that these somehow become bimonthly.... (nudge nudge)
Just the colaborating is good experience.
September 3rd, 2009, 08:36 AM
That was a great round guys. There is a lot of great stuff. Here are my thoughts.
Team Steam Boat I like how you guys handled the characters. Your color pallete match each other and it makes it easy to recognize the nature of the character. Kudos for the presentation. Love the painted-on-wood-feel :D
Daemonic Squirrels Good idea to use the background of the same area in a slightly different way in each of the characters to show the world. It really gives a warm vs cool, good vs evil feel. The characters are handled well. I can see by each character what it's thinking and what its personality could be.
Doomsday dream clan Great balance of opposites. The colors, gestures, weapons and everything else just works with each other. Well done.
Team Interglacial Chlamydia I just adore how Aldia is handled. The evil Aldia is sooo cool *saves image*. Dear God, I can't say much. I just keep looking and forget that I want to say something. Great concepts, excellent paintings. VOTED
Brotherhood of Heel I like the style you worked in. It really works together and they fit in one world. The evil gypsy just cracks me up xD.
Team Birthday Well... Happy Birthday!! xD The frame around the characters gives it a real artsy feeling. I really, really like how you handled everything. Colors, details and dear god....focal falloff. I want a copy of each and every one of them. Well done! VOTED
Super High Five Squad Too bad the other two bailed out. My deepest respect to you to still post what you have.
Coco Meowza Good use of animal skin to create a African feeling. It's something the characters share and ties them together. Good use of colors too. Good job
Studio Moinoi Wow...Do I need to say more? Jana, Alex, Hannes...I've always adored your work. Be it in the collabs you do or in the individual work. VOTED
Team McFly Those are some excellent new species. I've never seen them before and I really like them. I like how playfully you handled the characters. Great details, colors are appealing.
Team Chönyid bardo You guys had nothing else to do this summer right? I mean, 10 portraits? :o Yay for the snow. It really ties them together. I enjoy watching the characters.
Team White Rabbit The expression on the face of the good elf just cracked me up! I really like the details and design on your characters. What you see is what you get. Just the way I like it. VOTED
Team Fluffy Fledglings Although there is a difference in how the characters are painted it stays appealing. I think it's too bad they differ so much from each other in terms of the world they live in. I can't see if they live in the same world. Nevertheless still great to look at.
Team cobra yawn Great team name! xD Creatures are lovely. The human knights have a great traditional feel to them. I do miss it in the other four portraits. But they are handled well. Great colors and design.
Random Team 3 It's been a good decision to make them stand against each other to show they're opposites. Details and design are very enjoyable.
The Happy Little Trees You guys also had to much time right? xD You stayed true on a design and changed it to a good or evil characters. It clearly works. Good job.
Team Obsidian Seeing your characters makes me curious and I want to see more, which is a good thing. It's too bad I'm not able to see real visual difference in good and bad. The expression is there, but you could have gone further in terms of color and design. Don't worry though, it's a hard thing to learn and you're on the right track.
Milk of Amnesia Great design! I like how in each portrait the background compliments the character. Good use of the Asian culture. I like it.
Howling loveboys I'm gonna keep it short: Wow, what a paintings! :| (Great sense of color and design, a real eye catcher! :D) VOTED.
Team Ken-Do-Pu-En-Ds I think you went to far away from each other as a team. The characters don't really seem to come from the same world, there is not much that ties them together. On another note, I like the use of colors.
Team Kyzulus The monk is done in a nice style. I like how you handled him. The High Elves don't share a lot, but that's good. I like the priestess. The Human/demon look sweet. Great design.
Team Baguette...is back. Each characters is handled with care. Design, color and unity is done great. VOTED
Dangerous Only Great, just great. I love every character. It's handled great. There is not much detail needed to deliver a message. Less is more. You guys understood that. Love Krushgroove btw. VOTED
Team Goon Squad The evil goblin is a bad ass m*otherf*cker. That's just great! :D The good goblin is the exact opposite. Nice contrast there :D The Tyrant has the same thing going on with the colors and mood.
Team The Real Atelier Well...lets start off with the team logo. IT CRACKED ME UP!! I lol'd for like 10 minutes non stop xD I keep up making the sounds in my head Okay...let's get serious now. Nice use of design and mood. Evil is evil and good is good and it shows :D (I almost voted because of the logo xD)
Team Tall, Grande & Venti I really like the design of the Lizardman. Good job with the mood of every character. It's working very well.
Team Supreme I like the design in the characters and the fact that you left some characters mysterious. That's really working. :D
Weeeelll...that is my 2 cents on every team.
I really enjoyed being part of this again and sign me up for Team ChOW III! :D
September 3rd, 2009, 11:25 PM
I would love to see the final results, but 90% of the pictures aren't showing up! :( Is the site a bit messed up? Because its happening everywhere else...
September 4th, 2009, 12:18 AM
good job everyone!! :)
September 4th, 2009, 03:01 AM
Congratulations for the beautiful work! It really deserves more :)
September 4th, 2009, 03:13 AM
I would love to see the final results, but 90% of the pictures aren't showing up! :( Is the site a bit messed up? Because its happening everywhere else...
September 4th, 2009, 03:28 AM
The attachments aren't showing up anywhere right now. Kind of frustrating. The impression I get is the MB thread in Finally Finished overloaded the system. I'm sure things will be back and running soon. If not, we'll look at extending the poll by a day or two.
September 4th, 2009, 08:33 AM
Voted for Team Interglacial Chlamydia...the characters are just SO original!!!
September 4th, 2009, 04:58 PM
Irony??? seriously guys??
This is Team Chow. Its a competition.
And just because the winners have amazing entries does NOT MEAN they cant learn anything or benefit from those videos and prizes. Its coming off as , 'lets not award the winners cause theyre wayyy too good' .
September 4th, 2009, 05:53 PM
Umm...I said it was funny, like tickle me Elmo funny, not ZOMG stop the UBER ELITZ FRUM TAKUN OVER! Winners are winners, they worked just as hard as any newbie team did, they just happen to have better results :).
September 4th, 2009, 06:14 PM
And, I completely agree, it's all based on the assumption that these teams are above advice, which no one is. So it's superficial irony at best. If I offended anyone, especially the fore-runners, I didn't mean to, maybe I should just censor my funny bone next time.
September 4th, 2009, 10:41 PM
no one said the elite teams couldn't benefit.
everyone here can benefit.
lets just enjoy all the entries.
September 5th, 2009, 07:33 AM
That's right, nobody said that, but what I'll say is that the elite teams will arguably be in my less need than the worst teams given the prizes for this challenge. It was obvious looking at the rosters at the start of the challenge who would win this with ease. Perhaps the team with the least votes should win the top prize (and I'm not saying this because we're in the running for the least votes.) Also given this experience ca.org should perhaps consider different prizes for winners for such a challenge.
Can we please get some constructive critique for the Doomsday Dream Clan entry? Going into the final burning thread I thought we had a good entry. Everyone says nice things about it, but very few people voted for us. I'd like to know why our entry didn't appeal to more people or if we missed something hideously wrong.
For the people who did vote for us (even if you also voted for everyone else): I want to hug you all. We worked hard so those votes mean a lot to us.
Special thanks to Daestwen for running this challenge and answering a gazillion questions for us. I'm looking forward to the next one!
September 5th, 2009, 08:46 AM
Rather than that I think in the future it might be interesting to have tiers or levels to compete on (like people who have already won a CHOW compete against other teams of CHOW winners--rough idea, has it's pros and cons.) . But that requires much organization and planning and no one gets paid to run these competitions.
That's a risk you take when you join this competition is that you will be competing against possibly some of your own idols who already have a decent resume of success.
What it comes down to is what standards you vote on. I voted for three teams, 1 of the "elites", 1 of decent skill and ideas but could use some more development, and 1 team that has a lot to learn skill wise but had lots of creativity and fun with there designs.
That's my personal judgement.
MB offers many pro level classes (especially the streaming classes--like the freelancing one or the portfolio development one) as well as dvds for foundation painting or marks foundation download on shape and form.
everyone can benefit from the prizes. end of story.
September 5th, 2009, 09:12 AM
Ugh can we please move the discussion about prizes and winners and whatnot to the appropriate Team Chow II: Feedback & Discussion Thread (http://www.conceptart.org/forums/showthread.php?t=167849)? Many of these points have been heard before and might have a place in there, but in here I feel they take away from the fact that:
Team Chow and every team that participated is awesome with lasers from outer space aliens attached cool! I think everyone, from top to bottom, learned tons from this experience not only on painting and drawing but also on collaborating and working in a team. Daestwen has added awesomeness for taking the time and effort to set it all up, keeping it running and answering tons of questions for a second time already :heart:
September 5th, 2009, 01:04 PM
Didn't know about the feedback thread-sorry bout that :)
September 5th, 2009, 01:07 PM
Maybe we should get the ball rolling on some feedback and critiques. I'll try to take on each team, person by person (or character by character if the work is collaborated on). Give me a few and I'll have my first round of critiques ready. If you'd do the same for other teams, I'm sure we'll get a lot out of the extra advice and critiques.
September 5th, 2009, 03:55 PM
Okay, so I'll do an overall Team assessment and then some individual critique, here goes:
Great overall cohesiveness to your characters' look and feel, I really enjoyed that you incorporated a more renaissance/ baroque look to your costuming. A lot of entries, I feel, got way to off point on costuming, but you guys kept it high fantasy. As far as the rest of the brief, the portraits coupled together don't exactly come off as being the same character portrayed in two different ways, they feel more like 4 different characters, and the description brief only pushes them further apart. Also, the brief wanted some variety in both race and class, so having two sets of brawlers kind of was a downer, though very entertaining as a concept unto itself. Formating is a bit away from the 2:3 aspect ratio, and the images are pretty large compared to the example given. And, while I looked at your sketchbook as you chugged along, you forgot to link back on the final's entry.
Rich- I really enjoyed your concept sketches and development method in your team sketchbook, everything was very clear and easy to interpret. I will probably go out on a stretch here, but I am pretty sure your dark brawler is the most memorable character to come out of Team CHOW II (Though Moinoi's Dark Queen is a pretty close contender). The layering of materials and patterns, alongside the nuance given to small details (like the tattoos) are absolutely win. As far as the light brawler, I feel like he could have used just a little more love in the costuming department, I completely get the fact that he's stripped down and fights a good honest fight, but compared to his dark counterpart he just doesn't have that same vibrancy and memorability.
no_name_brand- I think of the two, your light brawler has more going on for it. The pose has a nice balance between being cocky and just plain being comfortable in your skin. The costume shapes really grab me, especially the mid-section where you've layered several different articles of clothing. If I were to suggest anything, it would be to use the teal highlight color and use it a bit in the head-wrap, right now that whole area is very very warm colored, and I'd take the knuckle-dusters off the hand on the hip, it looks a bit forced and like an afterthought. Now the dark brawler you created comes off a bit awkward in it's posing, the hooves don't seem to quite touch the ground and the gauntleted arm lacks the fluidity that the rest of the figure and the light brawler seem to have. The helmet design is pretty damn interesting, along with the color choices, but I'd say the design isn't quite as successful as the light brawler.
Whew...okay one down....a lot more to go, I'll see If I can get to the Daemonic Squirrels and the Doomsday Dream Clan by the end of tonight.
September 5th, 2009, 05:10 PM
So...I just went through your team sketchbook. From the beginning Rabbi Satan stated that this was more about learning to work within a team than trying to win the competition. I hope you guys learned a thing or two because you got off to a pretty rocky start. At the onset of the month, someone should have taken a clear leadership role and initiated a course of action that could be put into place immediately. I think what really hindered your team was that this didn't occur until about the 15th of August, which put you behind by two weeks. Also, things happen and we are often forced to put off things like CA activities in order to take care of life obligations, but there is no reason you shouldn't notify your teammates about what is going on and how long you might be away. I noticed several inconsistencies in attendance and a lack of informing others of what is going on, alongside spans of inactivity in actual production. That being said I do believe you were getting on the right track towards the end, unfortunately it was a little to late. Now, don't take this as being chided at, I say this as one colleague to another, in the hopes that the next time will be much different for you. On the topic of final entry format, I believe you met the format requirements, everything was posted at the recommended ratio and at the right size. However, there weren't any character descriptions...which is a bad thing I would suppose. Considering your team divided up the work I'll try to establish a critique based on what your role was.
Quike- From my understanding you did all the base line work and the majority of what would be the final character designs. Quite frankly this was the strongest point in the entries, your line work was very clean and well-developed and the character's themselves were interesting to look at and pick apart. By far my favorite is the elven valkyrie, she is both elegant and full of strength. The dwarves, on the other hand, could have used a little more attention. The expressions and stances are nice enough, I just feel like the skinny thing just wasn't sitting quite well with me, the anatomy could have really been played with a lot more.
Rabbi Satan- I know your original job was to just take care of the value/rendering of the characters, however as time progressed and Maeve's computer went down you took over the reins on color and format. So, to begin with, had you not taken over around the 15th of August and given this team some direction, there most definitely wouldn't have been a finished project. On your rendering and coloring, my suggestion would be to invest a lot more time into traditional studies, as it stands there is very little sense of depth and form, it feels almost arbitrary in some instances. Though, I do believe working with Quike's sketches was making it hard on you, because I felt that you didn't want to mess them up, so you didn't push to far into the rendering (we should be able to see the line work on the final render). And, on the color, I think you ran into the problem of using a colorize layer when the render itself wasn't quite there, so everything looks a bit washed out and overly simple. Like I said previously, traditional studies will work out these kinks, but it's going to take a lot of time and patience.
Maeve- Okay, so you were supposed to be in charge of coloring, but you had a computer go down. However, you did manage to fire off a few pieces in color before the end of the competition. And, I have to say, they were pretty darn nice. It's really unfortunate you could fulfill this role as you would have been able to improve upon the finals quite a bit. While the color could kind of get simplistic, the over all render really worked with Quike's line work in an appealing way. Given the fact that your computer went down, I think you could have stepped up to the plate and finished off the character descriptions, their absence is kind of a big thing on the final's thread. Even a quick 5 line description would have been beneficial.
September 5th, 2009, 06:33 PM
Oh and one suggestion, especially those that voted but did not participate, instead of just saying who you voted for and why (which is usually pretty obvious, especially considering we can see who voted for who on the actual polls) and then ducking out, it would probably be more constructive to tell us who you didn't vote for and why, also.
September 7th, 2009, 11:41 AM
free beer and party at my house in celebration : D
my apartment might 404 on itself with the amount of traffic tho XD
I'll try and get some crits in soon too. I really think everyone did a fantastic job--it's evident that everyone pushed themselves really hard (including the teams who didn't make it to the end :< i really hope they post their work up anyway cuz a lot of group SB's had some real treasures in them).
A general crit--I see a lot of teams had good designs, but their was no narrative to their compositions. I'm guilty of it too. Stronger pieces display not only the characters role (or in this case, there "class"), but their personality. Are they a wimpy knight, or a hardcore-my-armor-is-covered-in-brains knight....etc. That should be conveyed in what your character is doing in the piece. I think the harder you strive to convey that, the more creative you become, and the more dynamic your overall piece will be.
I hope that helps some pplz : )
September 7th, 2009, 10:36 PM
I'm trying to finish up some work atm, but I've still got this on my brain, I read through Doomsday Dream Clan's sketchbook the other day, and I've got a critique sitting around in my head for them. Once this painting is finished up, I'll post up. It's been over 1.2k views since my last post, and only one person(thanks Hala) took the the time to add some critique....that's kind of disappointing.
September 8th, 2009, 02:01 AM
Well, if it makes ya feel any better I'm 1/3 of the way through a fairly hefty crit myself (though perhaps not as thorough as yours I'll admit). I want to give each team my full attention so it might be a while though.
September 8th, 2009, 10:53 AM
same here actually
just got side tracked with all the dragon con festivities hahah
September 8th, 2009, 12:52 PM
I've started writing up some comments too but been busy with work. I also need to vote! Will try and get something up soon.
September 10th, 2009, 12:11 AM
Ok here we go with Critique Part 1. Wanted to at least get part of it up.. if only to force me to write the rest of it :):
Team Steam Boat
I really liked your team's entries.. thought they had a lot of style and class. If I hadn't made a choice to only vote for one team during this competition, you guys probably would have got my vote as well.
The Light/Dark Human Brawler are my favorite of this matchup. They both have a ton of weight and personality, and enough shared design elements that you can tell it's the same person while still making them their own unique character.
The Light/Dark Elf Brawler are also cool, though they lack a bit in the personality of the human. Part of that might be in hiding the entire face of the dark elf (though I dig the helmet design). Her mule kick technique sounds awesome and you did a good job of implying the power in her legs.
A few gripes: why choose Brawler for the class of both characters? It seemed like you could have taken the opportunity to experiment further with another class while still keeping them in the same world. Is there a reason for her roll of hair in both the light/dark version, beyond an aesthetic choice? It seems like having a big hair log for opponents to grab onto would be more of a hindrance than anything. Also, since when did elves have hooves?
Team Daemonic Squirrels
It's cool that you said you learned a lot and had fun with the contest. That being said, all of the pieces feel like they are nowhere near finished, regardless of any stylistic treatment you guys were going for. Just for example: very obvious pencil lines, with colors bleeding into each other on the Drawven Minstrel. There was no attempt to color his horn and belt.. they're the exact same flat green as his pants. That's the sort of detail that shouldn't take more than a couple of seconds to address. Also, there's a heavy amount of JPEG compression in your finals which doesn't help matters. Still though, I think there are a few promising design choices, especially in the corsair. The proportions are working fairly well on her as well. Mostly it just seems like you guys need to spend more time looking at what really makes a piece presentable and practice your lighting, rendering, composition and color.
Team Doomsday Dream Clan
It was my understanding that each set of portraits was supposed to be the same character, just an evil/light version. But here it looks like you've created two entirely different characters for each. Ignoring that fact, however, there's definitely some interesting things going on here.
Elven Archers: The shin guards are inspired, especially on Arthane. He also has some nice asymmetry going on in his design. I'm not a fan of the turquoise color on some of his outfit, but that's just a matter of personal taste. Fares feels a bit more generic to me as a characters, though I really like the horn elements on the front of his crossbow.
Spellcasters: Lorain has some cool design elements going .. I like some of the almost middle eastern fabrics he's using, as well as the design of his headdress. The green tiger stiped fringe on his boots seems like a bit much though. With Delamar, I have no idea what he's doing in this pose at all. Is he floating? Standing on his tip toes? Some shadowing might have helped, but he honestly just looks awkward and uncomfortable. The sharp toe knives are kind of cool. One personal gripe: the pentagram/star pattern for evil villains is way too played out, and was getting old and overused in the early 1990s. Try to dig a little deeper to find symbols you can use to convey his evil nature.
The Omen Twins: Sorry, but while these two got a quick chuckle out of me, they just strike me as bad cupid knockoffs. And the fact that you can google "angry baby" and the first image that appears is that rather famous meme pic that you obviously used for ref almost verbatim... these just feel last minute and thrown together. Also they really don't seem to fit in the same world as the other 4 characters at all.
A few overall thoughts: to me, the pencils are much stronger than the final pieces. The lighting in most of the pieces feels flat & confusing (coming from a lot of strange directions simultaneously: see Lorian for a specific example).
Team Interglacial Chlamydia
Your first 4 pieces have some strong elements working for them, and I can also believe that they exist in the same sort of tropical/coastal world.
Haldis: The design of Good Haldis feels a bit bland to me.. the patterns you've chosen are pretty minimal, and are his boots supposed to be metal or reflective cloth? The feel a bit wobbly and confusing to me. The orange glowy patterns in his torso could have possibly benefited from some assymetry. I hate to say it, but he feels in some ways a bit sci-fiish with even a touch of Star Wars. That being said, he does feel powerful and confident and the idea that he's a demigod is at least partially conveyed to me without having to read the text. Evil Haldis looks pretty brutal and mean. Again, there's a bit of sci-fi feeling for me with the glowing elements. Also since this is a character competition, I would have liked to have seen less of him obscured in shadow. It's hard to tell what's going on in his lower half.
Dialda: I really dig the weapons on both of these. The anchor on Good Dialda is awesome and the Bloodwave is just plain brutal. I also like some of the seashell elements on both of them, and the hair styling for the Evil Dialda. Both of them look like they're at home by the water. I think these two are my favorite and have the strongest character out of the batch.
Gaius: Sorry, but these look like they belong to entirely different world altogether. They're completely separate stylistically from the rest of the group and while the technique used in their creation is interesting, it doesn't really seem to benefit the group since it takes away from a feeling of cohesiveness. Also there's a few shape differences, but beyond that the design choices are so similar between good and evil that I think it misses the mark.
Final thoughts: Spend more time communicating and collaborating so you end up with a group that really fits together entirely, rather than only being 2/3 of the way there.
Team Brotherhood of Heel
There's something about the storybook feel of these characters that really appeals to me. I actually like looking at these quite a bit. They rendering is pretty flat, but that seems intentional and all of these pieces feel "finished" to my eye. My main beef is that there doesn't seem to be a ton of thought put into the design as much as there is in the illustration. All 4 characters seem like well-illustrated versions of characters we've seen many times before. Friendly/Vicious Ent crack me up, in a good way. Again, if I hadn't decided to only use one vote for the competition, I might have put on a vote onto your team as well for sheer charm.
Wow, the two elves are gorgeous. The Good Elf feels fairly typical in design, but is still beautifully rendered. And I absolutely love the plant/insect elements in the Evil Elf. Really I think her design is fantastic. Also, this is one case where I think keeping the same pose for both pieces works in your favor, because it allowed you to go all out on the design of the Evil Elf and we can still recognize it as the same character.
Not as big of a fan of the goblins.. there are parts that are extremely well rendered and other parts that just feel flat and noisy with texture. I also feel that they're borrowing a lot of design elements from the LotR movies. They're still good, but they don't impact me as much as the two elves do.
Final thoughts: Nice, cohesive final presentation. Your team did a good job of making all 4 characters feel unified. Another team that might have got my vote if I were handing out multiple ones.
Random Team 1
Fairy Spellcaster: Other than the fact that one is frowning, I would have no idea which is the evil character and which is the good one. Both characters are pretty typical and the anime/manga-inspired eyes don't fit stylistically with any of the other characters in this group. If you're going to make the cut of the clothes basic, I'd suggestion putting more time/energy into the patterning and ornamentation on them. And also playing with more ways to incorporate some assymetry.
Werbear Warrior: Similar gripes about this one, though hes a little more interesting. 100% symmetrical design on both Good and Evil Werbears. I can definitely tell who's supposed to be good and who's supposed to be evil.. the poses and color schemes are helping convey that. Well, that and the dripping, bloody tomahawks on the evil one ;)
Human Ranger: It looks like the Good Ranger is stabbing himself in the foot. Very little attention paid to material breakup in his clothing.. and a lot of belts-and-straps-for-belts-and-straps-sake design. His outfit feels a bit like something slapped together for a Ren Fair... sorry. The Evil Ranger has a lot of flat blacks going on that are obscuring any sort of design. He looks suitably evil though. I'm trying to understand how those skull sticks are attached to him.
Orc Bard: I like the idea of an orc bard, at least it's straying from convetnion a little bit. The bright pink and yellow patterns feel kind of arbitrary to me, and very distracting within the context of the whole piece. His bladed flute is kind of an interesting weapon. He looks calm and peaceful. Both characters, once again, have incredibly symmetrical designs, aside from the sash on the Good Orc. I don't care for the bright jewels in the Evil Orc's leg armor at all.. they really pull my eye downward and away from his face, which seems like it should be the focus. Remember that composition rules apply within character designs as well, not just for the whole image. Also, is that war paint on his face, or a cut-out cloth mask? It's difficult to read.
Overall thoughts: Using Native American / Tribal design choices to convey evil feels kind of dated and tacky to me. Most of these characters feel like they strolled out ofa Renaissance Fair or out of a 1st-time D&D player's character sheet. Isn't there a way that could have been twisted around a bit? Pretty bland overall. Also, some of the pieces don't look finished.. a lot of lines still showing through and blotchy/flat coloring.
Team Coco Meowza
Siman: Evil Siman doesn't actually feel particularly evil to me. If she was standalone, I'd probably assume she was one of the good guys. Still, though, I like her overall design. Her jewelry is pretty cool and I dig the African motif in all of these characters. Helps set them apart from the rest of the pack. The zebra pattern from the legs being reflected in the mohawk is a nice touch as well. The Good Siman is nice as well, I like her hair twists. The design between Good & Evil is very similar though.. it's mostly just a few color/pattern differences. Some exploration into more ways to separate them visually while still showing them as the same base character would have really paid off, I think.
Renomek: I dig the ornamentation and weapons on both versions. The arm guard and patterning on the Evil one in particular is cool. A small gripe, but the fact that each chain has the exact same broken link at the end kind of bugs me. I can't help but think that at least of those would have fallen out as he's running. The flat, front-on view of his face in both pieces feels like a missed opportunity. Would have been more interesting to see his head in 3/4 view.
Amod: The Evil Amod feels pretty bland when grouped with the rest of the characters.. especially since Evil is usually more fun ;) I'd say out of the 6 characters, these two are the ones that grab my attention the least (the the Good version being slightly more interesting).
Overall thoughts: The graphical breakup works well in all of these designs, and they definitely feel cohesive. Still, though, I can't help but think what they would like like rendered up, rather than with the flat color treatment they've been given.
Evil Goblin Assassin: It's a shame you guys ran into time constraints, because this guy is pretty cool! His weapon is awesome... wish your team could have made it to poll. Better luck next time.
Alright, let me stop drooling for a minute. You guys must already know, these illustrations are beautiful and you really put your talents together into one insane collaborative unit. Not to mention their, uh... inspiring names ;) Honestly I could talk about all the positive points of these for a while, so I hope you'll forgive that I'm mostly going to focus on the few issues about them that stand out to me.
Ynnub Iruy: The sprits in both of these pieces are breathtaking and a joy to look at but the dryads themselves, which are actually the character focus, aren't much more than a naked lady. Not that I'm complaining. And even though their simplicity serves as a nice contrast to the spirits, it still would have been interesting to see more design put effort into the dryads.
Raeb Odep: Really can't say much about either of these.. I really dig both of them. Especially the evil one! But the Good Raeb Odep is beautiful too. The one thing that bothers me about that one is the kid on the right.. his face seems more like a grown-up and the light just feels strange on him.
Regit Atohs: The cropping is a shame on the Good version, because the full piece really sings. But chopping off his mount like that really hurts the presentation image. I dig the material breakup in his pants (...) The Evil version is just awesome. No complaints.
Yllana Depar: Good version is absolutely awesome... have no complaints (except maybe the perspective on the horns of her headdress feel a little off). With the Evil version, the illustration itself is beautiful but I think her costume design itself could have been explored further. The flower petals and headdress are a great touch, but the rest of it feels a little too much like a typical goth-y/dominatrix costume.
Minor complains aside, you guys absolutely got my vote. :) I'm impressed by / jealous of every one of these.
With no descriptions, I'm just going to be guessing what these characters are supposed to be.
Elf(?)/Goblin(?) Shaman: Both characters feel similar to me... with the Evil one just having a few skulls, a pentagram (again, overused) and a scowl to set her apart. The pose helps, but I think the differences could have been pushed much further. Also, I'm not sure exactly what's going on with the Good one's weapon. Are those pieces of glass or rock embedded in there?
Boar Warrior Dude (?): For some reason both of these guys feel like He-Man characters to me. Whether that's good or bad, I'm not sure :) The background of the Good version feels unfinished. I like the helmet/shoulderguard/leaf combo on the Evil one. Again, this feels a bit unfinished especially in the arm/axe area.
Monkey Orc Dude(?): These two are by far the strongest of the bunch. Nice use of asymmetry on both of them, and their facial expressions are great. Also the colors feel harmonious to me and the different materials and patterns are interesting without being distracting. For me, the crazy proportions on the limbs are working too. Also: bonus points for the angry skull-dog on the loin cloth.. I keep looking at that and cracking up.
Final thoughts: I think more collaboration might have helped you. Since it's a team exercise, you can really take advantage of each member's strengths to put together a more accomplished whole. For instance, if one member has stronger painting/rendering skills, maybe they can help polish everything off while the whole team collaborates on the actual designs.
That's all the typing I can do for now, I'll work on the rest later!
September 10th, 2009, 01:50 AM
wOOOOOWWW THANKS CKLamb AND Twitchfinger FOR THE AWESOME CRITS!!!!!!!! GO TEAM!!!
September 10th, 2009, 04:33 AM
Thanks for the crit twitchfinger, yeah I used that as a ref for the evil baby. I definitely had to use a reference as I'd never drawn babies before. We made a tactical decision to include them for humor and uniqueness sake. Also I felt since this was a gaming character design we wanted to show a character development concept at the initial stage of the game.
Dalamar was definitely a floater, the position he was in was very difficult for me to give him an environment.
You're very right about our story, it was in all cases 2 separate characters. However, as gaming characters they would be played as the good and evil version of the same class. I think we managed to tie the story together.
Congrats on your entry btw, you guys did great. Critiquing your work from our perspective doesn't make sense. Cheers!
September 10th, 2009, 10:27 AM
Looks like I hit about the same stopping point as Adrian, so I might as well post what I have as well. We probably sound like we're repeating each other at points and that's because the Howling Loveboys (-Mr.Delicious) looked at these all together a few times and discussed each entry.
General crit/advise first. I noticed a few entries were inconsistant with themselves bringing the entire entry down. The most important thing for these team challenges is to be on the same page with the rest of your mates. If you don't have the benefit of working directly with them, pm them or set up an email thread in the very beginning and stay in contact with them, daily if possible. Don't be afraid to give serious crits to keep eachother on track and on the same project. Yeah, this is all for fun, but if you seriously want to improve and get paid to do your art, you need to learn how to work with other people.
Team Steam Boat - These are fantastic entries. The color scheme, level of detail and presentation really do a great job of tieing them all together. I do think that the elves would be better suited as a different class though. There just isn't enough brutishness to them to read as a fantasy pitfighter. If they were sweatier and beefed up a bit it might work, but honestly I think it would have been a much stronger entry if they were rouges/assassins instead.
Daemonic Squirrels - To be perfectly honest these are difficult to read. The backgrounds have more contrast and opacity than the characters which creates some strange space issues. The characters themselves have some strange design and color choices that don't feel coherent, the Dwarved Dirge and the Orc Witchdoctorbeing standing out the most in this regard. The orc Shaman and Elf Valkyrie seem more succesfull, but for all of the pieces I would highly recomend spending more time working on cleaning up your values in b&w and don't even worry about color for now.
Doomsday dream clan - There's really no easy way to say this, the cherubs just do not fit with the rest of this entry. The archers and the spellcasters are dark and gritty with fairly intricate designs that are consistent with eachother, but the cherub designs are simple and whimsical, not a bad thing, but it seems like they were created without input from the rest of the team. All of the set pieces feel well thought out and do help the overall presentation. I would suggest thinking a little more about the character's pose before pushing to the full render. Specifically, why would the human spellcasters be lighter on thier feet than the elves? Over all it looks like you guys really pushed yourselves on this challenge, I hope you'll do the same on the next one too.
Interclacial Chlamydia - There are some great things going on with the designs and compositions here. For the demigod, the face on both are very nicely done, but it seems to fall apart a bit when you get to the legs. The good one just needs some tightening up of the anatomy while the evil version would benefit greatly from just planting that front foot on the ground instead of just the heel. The sea elf is quite unique, and the only real thing holding it back is some anatomy issues, again mainly the legs and feet, although I'd take a look at the ribs/seratus area as well.*edit* I just noticed that Gaius was supposed to be a part of this entry. While this is an interesting approach for a character, it really does not fit with rest of the team at all.
Brotherhood of Heel - There's something terrifying and awesome about these, hahaha. Since you guys seem to be going for a more twisted cartoon look, I would suggest playing around with textures, patterns or different materials underneath your lines. This could give you a little more depth while still keeping that animated feel. Oh, and I would watch the proportion of that good witch, even stylized, those legs feet seem a bit small and unstable for the upper half and it makes it look a little too different than the evil version.
Team Birthday - I have to start by pointing out how awesome the sketches were in you thread. The elves turned out great. I could nit pick and say the anatomy gets a little akward on the hands (for both) and that they seem far too different to be the same character, but really, these are solid pieces. It does seem that a lot of the energy and design got lost and flattened out in the heavy texturing on the orcs though. The biggest problem here is that the textures just don't wrap around the form. For example, the texture on the far shoulder of the good orc is just as strong and even as his front shoulder. It would also help if a little more care was taken in how the light falls on the form.
Random Team 1 - I assume by the name you guys were thrown together without really knowing eachother before this, which makes your group shots pretty impressive. I smell some good teamwork going on here ;) Really the only crit I can give is to keep hitting those fundimentals. There's really more work ahead of you guys than I can help you with here, but I'll try to give a few specifics to keep you on the right track.
For the fairy and the orc, don't worry about rendering anything untill you get those proportions right, and don't just focus on head to toe, make sure your arms/legs are the same size.
The werebear (especially the good) has a decent weight to the overall form thanks to the render, but there's an even roundness to everything. Get confident with your anatomy so you can start making interesting forms and more dynamic poses.
The human ranger has the start of some decent designs and the proportion isn't bad, but the vague, lumpy anatomy is holding it back. Start paying more attention to how muscles can lay next to, overlap and interact with eachother.
Coco Meowza - The unique take on fantasy with an African twist is surprizingly refreshing. The designs of the rhino warrior works pretty well, but they both feel a little flat, mostly due to the straight on shot of the face. A 3/4 view would be much more interesting here. The shape and pattern on the dark warrior's armor should wrap around the arm, not just sit on top of it. The arms and head on the socerers seem a bit over sized and the waist on the ranger (mostly the dark) seems akwardly thin. I would also vary up the poses a bit. The dark sorcerer and light ranger are very similar.
Studio Moinoi - ....................fuck. Almost every piece fills me with a sort of euphoric rage. It's a shame about the last minute croping, but you knew that. I must say though, that as much as I like your good Pedo Bear, that kid sneaking up behind him looks a little off. His proportions don't quite match up with the other kids and the light on his face is almost as chalky as the ogre. Really, that's the best I could come up with. My only other crit is that you should have posted more (and sooner) in your sketch thread. We could have had such a beautiful rivalry ;)
September 10th, 2009, 10:49 AM
Thanks for the crit twitchfinger, yeah I used that as a ref for the evil baby. I definitely had to use a reference as I'd never drawn babies before. We made a tactical decision to include them for humor and uniqueness sake. Also I felt since this was a gaming character design we wanted to show a character development concept at the initial stage of the game.
Totally understand.. babies can be really difficult to draw and get right. And there's nothing at all wrong with using reference. I guess my main point is to try and analyze and translate your reference to serve your drawing, rather than having your drawing serve the photo, if that makes sense. Also maybe dig deeper for reference that is less instantly recognizable.
Congrats on your entry btw, you guys did great. Critiquing your work from our perspective doesn't make sense. Cheers!
Hey, no one's above critique :) You should feel free to point out anything that you think could be improved. Trying to pick out what feels off in someone else's work can be a valuable learning tool as well and there's plenty of issues in my own work so I'm always looking for ways to improve.
September 10th, 2009, 05:52 PM
Here's some comments I've been writing on the different Teams. I'm halfway through so this is the first half! Hopefully I'll get the rest in tomorrow if I have time, so I'm sorry if I haven't got your team there yet.
Also, I don't mean to be overly-critical about anyones work or designs, so if it comes out that way I apologise!
Team Steam Boat:
First off there’s some great work in your sketchbook, even though it’s not particularly long. I love the first post of fighter sketches! I think you’re work in progress and research was concise but focused and your final pieces are a great result of that. Also your styles work together very well so the fact both characters are by two different artists isn’t obvious. The dark and light versions of both fighters are really well done, I love both. I also like the colour schemes and frames for finals. Great work :)
Favourite character: Either the Light Human Brawler or the Dark Elf Brawler.
I find the colouring of the final characters rather washy and I think this deters from some very nice designs. I also don’t think the frames compliment the pieces either. The line work for the characters is good and there’s a lot of nice details in each of the designs which I feel are not being set off successfully due to the final colours. The backgrounds are bolder colour-wise than the characters despite having less detail. If I sound overly critical I don’t mean to be!
Looking through your sketchbook at the work there I can see the line work for your characters being shown much stronger. There’s some really great sketches and design work with variations for different designs. The posts made on the last page of your sketchbook before your finals are a lot more striking than your submissions I think, there’s a really nice colour of the orc-mage and also the drawings are great.
Overall, it looks like you worked well together as a team and you’ve produced some really nice pieces of work in your sketchbook. I think if you’re finals had been coloured to the standard of the orc-mage character they would be a lot bolder and striking.
Favourite character: From the finals I think it would have to be one of the variations of the elven character.
Doomsday Dream Clan:
Nice colours, design and presentation of your characters. There’s good attention to detail and also the backgrounds work well. I like how all the light versions have a nature related background and the dark ones all seem to be in a sort of ‘hell’ environment. I also like the symbols for the light and dark. The characters work suitably well as a group, though I’m not sure about the omen twins, but it does add an element of humour which I like.
After viewing your sketchbook I think you all collaborated well as a team and it’s great to see how your designs progressed.
One thing I noticed which I think could be altered (and this is nit-picking) is the green glow around the dark omen twin’s pitch fork and the blue glow around the light ones halo. The reason I say this is because your dark spellcaster has blue and the light one has green therefore to me it would make sense to have them match rather than alternate.
Favourite character: Dark elf or Light Spellcaster. Both are interesting designs with some nice details.
Interesting team name, lol. Nice set of character designs, tied together with an interesting theme. I think as a set the look of the healer doesn’t quite fit in with the other two, this may be down to the different colouring style more than anything else. Also I feel there’s not enough of a visual difference, mainly in colour, between both versions of the healer character though the overall design concept is great and both pieces stand well on their own.
The pose of the good version of Haldis, who I assume is floating, seems a bit strange. I’m not sure, but something about it doesn’t make his floating look natural to me. Also I feel he should have been positioned more central.
Good team collaboration and attention to supporting detail with some nice sketch work in the team thread!
Favourite character: Character-wise it would have to be the healer, for the interesting concept and design. For the final piece though it would be the Dark sea elf.
Brotherhood of Heel:
I like the traditional watercolour look of your final pieces, though I’m not too fond of the surrounding black frame. Not sure if both characters fit together as a set, the witch design seems more realistic than the ent character, though I can see how they’d work together in the overall theme.
Your sketchbook shows some good WIP of your character designs though there’s not much interaction between you both as a team.
Favourite character: Vicious Ent
Cute logo and great overall presentation! I like the museum portrait feel with the description underneath, I also like the style and feel to your pieces and the attention to detail in each one. Your sketchbook has some really awesome sketches and WIP shots of your designs even though it’s only a page long. I like the textural look to the goblins skin, and I think the skin and different elements of each design have all been painted very well.
Criticisms? I’m not sure, I’d have to be really picky I think because nothing jumps out at me. I think possibly the left hand in both elves could do with tweaking? but that’s about it. Great work!
Favourite character: Dark Elf! Love the colours and design. The mask is really cool!
Random Team 1:
First off I think the look and feel of all the pieces is a bit of a mixture. There doesn’t seem to be a common theme or style that stands out to link them all visually. The good version group work better as a set than the dark version to me. However, each character individually can be matched to its alter ego, the one that’s most varied is the Orc. I think the dark version’s boots need to be altered as they’re a little sci-fi looking, I think it might be due to the blue light and this de-tracts from the tribal feel to the character.
I like the summer/winter contrast between the two versions, though I don’t feel that all the dark versions fit the winter environment with their clothing, not sure if that’s really a huge issue. The characters themselves also differ somewhat in appearance more down to the style of drawing. I find the fairy has an anime feel to it whereas the others are heading more towards realism.
Good sketchbook with lots of thought gone into your work. You seem to have worked well as a group with good team communication which is always good and what this whole thing is about. There’s also some nice thumbnail designs for character versions and costumes.
Favourite character: Werebear Warrior!
I like the whole African tribal feel to all your pieces, its different and makes for a cool theme! I don’t like the frames around the finals though, I don’t think it sets them off very well. I also like the contrast created between both versions mostly with the use of colour as well as the alterations in the characters themselves, while still keeping them easily recogniseable.
Nice sketchbook, there’s some really cute funny drawings on the first page, hehe! There’s also really good design exploration, sketches and WIP shots too. Looks like you made a good team!
Criticisms...some of the poses look a bit off/unnatural, particularly in the ranger character. Aside from that I think you’ve made a really good effort in tackling anatomy and proportions in your designs!
Favourite character: Siman, dark sorcerer. I like the animal-human mix with the African-tribal looks, it’s very original. Also the design is great. I like her face and her hairstyle and piercings are cool.
WOW! I think I should just leave my comments all down to that one word to be honest. Awesome pieces, all of them! My only criticism is that some had to be cropped! I love all the character designs and the presentation of the whole project. I wish there was more in your sketchbook though! Oh and great cookie designs also! Haha! Love it!
Favourite character: Dryad Druid. The piece is fantastic! There’s soo much detail and the lighting and atmosphere to it is fantastic! All the designs are awesome though.
Your finals seem to be in varying degrees of completion. I think they could all do with a bit more work, but the first two pieces posted look to be the most complete. The second character needs more defining and the third could do with backgrounds for both versions. They don’t seem to be tied together except for the tribal related costumes, I think related backgrounds for the good and evil versions and some written information could have helped to secure this.
I like the tribal feel to your designs. Your sketchbook has good research and sketches exploring this and is shows in the costume designs of your characters. I think if the animal pieces were more defined and a background was added to the third character pieces the final result would be a lot stronger. Character descriptions would also be a good addition to provide more information on your designs which is also important.
Team Chonyid Bardo:
A good set of characters submitted. I like the winter theme of them all and they’re well presented. I think the art styles of the characters are a bit varied with some looking more realistic than others, but I think they link together quite well despite this. One thing I’m not sure about is the dinosaur in the last piece...I think maybe a dragon or something more along those lines would have been better.
Good sketchbook, lots of work and research going on and lots of interaction as a team. It seems like everyone did their fair share of the work.
Favourite character: The Dark King. I really like the style of the design, plus he has a cool red eye!
I know its been said already but I think it would be cool if a lot more people would give reasons for their votes and give some constructive criticism to the other teams in this challenge as a lot of hard work has gone into it.
September 11th, 2009, 12:18 AM
so much critiquing going on! awesome to see!!
in the interest of not boring anyone i wont bother posting the crits as marco and adrian have kind of said pretty much everything
and like marco said we have all looked at these together a few times (its easy when you see each other over 40 hrs a week haha)
if either one of them wants to skip out on the last half of the crits il write them up
just throwin it out there
September 13th, 2009, 10:58 AM
Okay, poll is closed! :D
Congrats to the Howling Loveboys!
Expect a PM from me in the near future. :]
Thanks to everyone else who participated!
September 13th, 2009, 06:59 PM
Thank you everyone! This competition was way too much fun. Our next step is to form a band and take this show on the road.
slightly larger version HERE (http://www.butcherfx.com/stuff/CA/FINAL-2.gif) for anyone awesome enough to handle it...
September 13th, 2009, 07:40 PM
this was so much fun people
i think we all grew as artists quite a bit!
but this is not the end for the howling loveboys NO!
we have plans.....
September 14th, 2009, 02:10 AM
Congrats dudes! :D We'll kick your ass next time!
And great work everyone, this was tons of fun! :D
September 14th, 2009, 10:56 AM
i have a better idea
just join the loveboys army and we can rule together! hahahah
September 14th, 2009, 11:19 AM
Thanks so much everyone, this contest was inspiring as hell and it was an unhealthy amount of fun working with these guys. It was great to see so much collaboration all across the board.
And algenpfleger: yessss, join us! We need to love, not fight! You can be a loveboys too! <3
September 14th, 2009, 12:28 PM
So is it just me or is anyone else waiting for the...
HowlingLoveboys- "yessss, join us! we can rule together!" Algenpfleger... we are your father...
great work everyone this was awesome!
Congrats Loveboys! nice work setting the bar so high you guys rock!
I can't wait for the next round! :teeth:
September 14th, 2009, 01:51 PM
CONGRATULATIONS BOYS!!!!!! HAHAHA GO GET THEM DOGS! GOOO GO GOO HOWLING LOVE-BOYS!!!!!!!!!!
P.S. - greetings http://www.youtube.com/watch?v=abQgwd4SUj8&feature=related
September 15th, 2009, 03:02 PM
guess what i got for the loveboys victory?
carpal tunnel AND tendonitis in BOTH hands!!!!!
algenpfleger - how did you deal with that?
i just got some shots in my hands and now i have braces on both
what did you do to pass the time?
September 15th, 2009, 03:26 PM
Trevor: That seriously sucks man :( Same story here btw, it's why I had to cop out of this one. Watching tons of tv and movies on my computer was about all I could do, even holding a book killed me. Take tons of rest (frustrating as it may be) and hope your arms get well soo!
September 15th, 2009, 04:11 PM
dammnnnn! lots of casualties in this round of chow. hope your tendonitises and carpal tunnels get better, yoi and trevor. :/
September 15th, 2009, 04:52 PM
So sorry to hear that Trevor :/ Sent you a pm!
But I won't join the pink side for now :D
September 16th, 2009, 04:26 AM
congrats to the howling loveboys :)
So were there any individual prizes awarded this time around? There was some mention about awarding best single char design, leadership etc? or was that within the winning team?
Had oodles of fun with this one, and learned a lot, thanks to all who took time to do crits. Hope i have time to do the next one too :)
September 16th, 2009, 12:32 PM
Congrats! ~ :)
September 21st, 2009, 11:34 AM
I didn't see anyone comment on this yet. Was it just me, or did anyone else think that it was harder to vote when you had to vote by the team logos instead of the actual pictures in the polls? Having to play match up when you go to vote is just annoying.
September 23rd, 2009, 07:32 AM
First of all congratulations to the winners,
and much more important, thank you very much for the detailed critiques, really. :yayca:
September 23rd, 2009, 10:59 AM
Yes, there will be individual prizes, which will be announced shortly.
September 24th, 2009, 10:05 AM
Yaaaaaay!! Awesome CHOW that I wish I coulda been part of! Maybe next time.
Congratulations, Howling Loveboys! ...I love that name, but the animation was CRAZY!! @_@
September 26th, 2009, 10:20 PM
TEAM CHOW II INDIVIDUAL PRIZE WINNERS:
Studio Monoi - Algenpfleger, Janaschi and Alexandr Pascenko: For leadership through inspiration, and all around awesome work. http://www.conceptart.org/forums/sho...1&postcount=12 Because this is an individual prize, you'll have to split it, but all three of you worked so flawlessly together.
Lake, from "the Real Atelier Team" for excellence, with this particular painting: http://www.conceptart.org/forums/att...7&d=1251792219
Jason Rainville, from Interglacial Chlamydia, for excellence, with this painting: http://www.conceptart.org/forums/att...2&d=1251744331
September 26th, 2009, 10:36 PM
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