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View Full Version : Are cannon fodders easier to design?


gogidolim
August 23rd, 2009, 02:36 AM
Yeah, to me it's really tough to design the hero. When it comes to designing a giant robot, it's really difficult to design the hero if you have to take all the practicality in consideration.

At this point I have trouble designing a robot with purely mechanical looking. Since I came to believe that a robot should be structured like a human to move like a human, I design my robots with artificial muscles and stuff. As a result, they all look like some variations of evangelions. :( Or, some of the end up looking like a gigantic man with a version of medieval armors.

Anyway, I discovered that I feel burdened less when I design all those cannon-fodder robots or villain-of-the-week robots. Since they are supposed to be blown up within minutes, I don't have to be too careful or try hard to make them look cool.

Ilaekae
August 23rd, 2009, 12:49 PM
Cannon fodder is an honorable and useful profession with a long history. Don't feel bad about your desire to concentrate on 'em...

Alex Chow
August 23rd, 2009, 12:57 PM
Since they are supposed to be blown up within minutes, I don't have to be too careful or try hard to make them look cool.

But they have to look good being blown up!

I'm pretty sure this cannon fodder...

http://www.gundamofficial.com/worlds/ce/destiny/mechanics/images/ms_zaku_a.gif

...had the same careful considerations as this dood over here...

http://randomc.animeblogger.net/image/Negima/Negima%20-%20Freedom%20Gundam.jpg

...especially since the first mech was probably shown blowing up a thousand times in the entire show, which amounts to around the same air time as the latter.

But what do I know? I'm no pro. Going by what I watch. Cannon fodder is very important (in most cases, just to make the protagonist/antagonist look good :P ) and Ilaekae has the right idea. Fairly sure the Angels in Evangelion were carefully designed as well.