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Renaud Galand
January 12th, 2004, 03:48 PM
first post on this forum :) hy all :D

here's my first Q3 (and LP) model that i've done for a contest on a other 3D forum.

Polycount limit was : 1,500 triangles.

Hope u'll like it ;)

C&C are more than welcome.

N.B : Problems about the blur textures (e.g boots) are already knew. N00b mistake ;) I'll pay attention to this for my next model.

Cya.

Concept :

http://www.guntharf.easynet.be/brol/Q3_contest_final/Artwork.jpg

MDS :

http://www.guntharf.easynet.be/brol/Q3_contest_final/MDS.jpg

Final Model :

http://www.guntharf.easynet.be/brol/Q3_contest_final/beauty_render.jpg

http://www.guntharf.easynet.be/brol/Q3_contest_final/beauty_render_back.jpg

Texture sheet :

http://www.guntharf.easynet.be/brol/Q3_contest_final/texture_sheet.jpg

Wires :

http://www.guntharf.easynet.be/brol/Q3_contest_final/wire.jpg

Rigging :

http://www.guntharf.easynet.be/brol/rigging_tests_Q3_contest.jpg

Ingame shot :

http://www.guntharf.easynet.be/brol/Q3_contest_final/ingame.jpg

Forge
January 13th, 2004, 03:49 AM
yeah i like it.. it will be downloadable huh ?

Scrubbin Bubbles
January 23rd, 2004, 01:45 PM
His glasses look like giant pig nostrils. Good design otherwise.

Clean paints. Hard to find any seams.

Chris Lee
February 17th, 2004, 01:15 AM
hi, can you show me how you made the texture map for your character? do u unwrap the character model first then texture the UV map? I would really appreciate it if you can tell me your process. thanks!

-Chris L.

EVIL
February 17th, 2004, 02:32 PM
ahaa, your the one with the pirate on cgtalk and the small round glasses obsession :)

looks great!

Sandizzle
February 19th, 2004, 02:54 AM
Sandizzle says:
http://www.guntharf.easynet.be/brol/Q3_contest_final/texture_sheet.jpg
Sandizzle says:
is that diffused
]-UnderTOW-[ says:
huh?
Sandizzle says:
http://www.guntharf.easynet.be/brol/Q3_contest_final/beauty_render_back.jpg
Sandizzle says:
it says diffused map
]-UnderTOW-[ says:
due to max's incorrect terminology, people call colour maps, diffuse maps (when i first learnt maya, i got the diffuse channel confused with the colour channel)

so is that really a colour map or what?