Chaghatai
August 7th, 2009, 05:03 AM
I'm struggling with some of the details of perspective.
It's straight foreward enough to use the rules while copying a scene, but inventing scenes and objects presents challenges that I'm having diffaculty with.
My main problem concerns depths. Like where to put the far "wall" in a cube with regard to depth.
I was thinking I could resort to architect's perspective to make a foreshortened square as a sort of master ruler, but I'd rather not have to.
I've come across the rule of paralell lines as applied to diagonals where it states you place the Diagnal Vanishing Point the same distance from the PVP on the horizon as the viewer is from the object, but I have a hard time making sense of that.
Does this mean a foreshortened rectangle (wider than deep) is visually the same as a square that is seen from a greater distance?
I have Mr. Cole's book - the information is great, but dense - any other good references that I should use to get a handle on this?
It's straight foreward enough to use the rules while copying a scene, but inventing scenes and objects presents challenges that I'm having diffaculty with.
My main problem concerns depths. Like where to put the far "wall" in a cube with regard to depth.
I was thinking I could resort to architect's perspective to make a foreshortened square as a sort of master ruler, but I'd rather not have to.
I've come across the rule of paralell lines as applied to diagonals where it states you place the Diagnal Vanishing Point the same distance from the PVP on the horizon as the viewer is from the object, but I have a hard time making sense of that.
Does this mean a foreshortened rectangle (wider than deep) is visually the same as a square that is seen from a greater distance?
I have Mr. Cole's book - the information is great, but dense - any other good references that I should use to get a handle on this?