View Full Version : The Glitch Mask
Novu
July 28th, 2009, 12:18 PM
Finally Finished indeed:
macabreMagpie
July 28th, 2009, 01:43 PM
It's not really the kind of thing I'm into so maybe I'm not the best person to post but you can atleast see from this you have a good eye for concept and design. It just all looks a bit flat to me - if thats intentional then you might want to look at ways of giving it a bit more life.
Having said that it's not bad or anything, there's obviously talent in there!
Novu
July 28th, 2009, 03:00 PM
Thanks, you're quite right, most of my pieces usually end up looking a bit flat. I think it might have something to do with the flatness of the colours I use among other things. I'm going to look into adding some texture after this which might also help.
El Gallo
July 28th, 2009, 09:47 PM
I like the climate that you gave the painting, like the subtlety of the shadows and lights, and also like the design of the robot, but not much on how you worked the eye, I think if you give some more effects in brightness as overlays or color dodge, as well as the armor could be more impressive.
Sirsketchalot
July 31st, 2009, 01:53 PM
Using such black colors is probably what is flattening the image. The two most important things for providing depth in a picture are accurate lines in regards to your perspective and your midtones. Metal is always interesting because it reflects, but those distorted reflections really help create more depth because they describe the form of the metal. I would draw some metal pots from life and come back to this. Also, think using your darkest darks selectively so they don't form such a flat wall. I hope this helps!
Choob
July 31st, 2009, 01:57 PM
I think it's all down to lighting to improve the flatness.
You're close man, keep at it.
Really nice work on the neck and eyes.
;)
eb_sculpt
July 31st, 2009, 03:33 PM
You have to start with perspective. There are perspective issues all over the place (the core drawing) the eye being a major one - secondly, desaturate the image in Painter or Photoshop this will give you a lot of information (gray scale) on where the issues are. There is a big reason why the master's do under-paintings. No matter how much texture you put on it, it wont fix the problems.
laxon
July 31st, 2009, 03:44 PM
You almost got it with the lighting, but I would suggest taking a closer look at surfaces and how they react to light. So find some reference images for metals and plastics to get a better sense of how to define their shape.
Look at your shapes on the face as well, right now some appear to be as if they are painted on a surface instead of being actual cut geometry. So try to base where your light is coming from and define their areas from there. Here is a good image for you to take a look at: http://fc02.deviantart.com/fs42/f/2009/130/3/c/3c59f0de4c4e857fba92eb1a5f16be86.jpg
See how he did the bands and pieces there? Try to define each shape more like that.
Good luck!
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