E.Entertainment
July 14th, 2009, 06:29 AM
Project Warcry
Sci-Fi RTS by Elseware Entertainment Inc.
http://uppix.net/2/c/e/b22dfc1cb1e23c54ce747ad88f874.gif
Brief description:
Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to create a fun real time strategy game that consumes players in a rich universe full of societies as unique in design as they are in lore.
Target aim: Commercial
Compensation: Revenue share, possible compensation
Technology: NeoAxis Engine commercial SDK
Talent needed:
Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.
________________________________________
Team structure:
• Brandon Flowers: Creative Designer, Creator of Project Warcry
• Vincent Cabanas : Technical Designer,General modeler
• Juri : Lead 3D artist
• Steve : Lead programmer
• Nathan: Level designer
• Vibhas : Concept artist
• Christian Schwager : Concept artist
• Rene : 2D artist
• Andrew : Modeler
• Roland : Sound designer
• Mathazzar : Composer
• Maestrorage : Composer
________________________________________
Website: Elseware Entertainment (http://projectwarcry.com/)
Forum: Elseware Entertainment :: Project Warcry • Index page (http://projectwarcry.com/forum/)
Moddb page: Project: Warcry PC game - Mod DB (http://www.moddb.com/games/warcry-lords-of-war)
________________________________________
Contact:
jobs [-AT-] projectwarcry.com
________________________________________
Previous Work by Team:
Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community
________________________________________
Additional Info:
WHY JOIN US
* The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build with RTS in mind on the award winning open source rendering engine Ogre3D.
* The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.
* Over a year of pre-production phase! 50+ units concepts, 30+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other VFX.
* RTS 3d models are fairly simple and far less time demanding artistically than any other genre(goes double for indie). This greatly enhances the art asset quantity and quality that we're able to produce despite the indie development limitations.
* The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.
* BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.
Some images demonstrating various art aspects of the game (design, concept, 3d, lowpoly, cinematic, ingame). Please visit Website or ModDB for more images.
http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hyperion14.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hyperion14.jpg)http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hyperion5.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hyperion5.jpg)
http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hqfinal.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hqfinal.jpg)
http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_blacktrack-1.jpg (https://www.box.net/shared/static/4gr8v2izeq.jpeg)http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_sector3.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/sector3.jpg)
http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_desert1.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/desert1.jpg)http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_desert3.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/desert3.jpg)http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_lotsofbulls-1.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/lotsofbulls-1.jpg)
Sci-Fi RTS by Elseware Entertainment Inc.
http://uppix.net/2/c/e/b22dfc1cb1e23c54ce747ad88f874.gif
Brief description:
Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to create a fun real time strategy game that consumes players in a rich universe full of societies as unique in design as they are in lore.
Target aim: Commercial
Compensation: Revenue share, possible compensation
Technology: NeoAxis Engine commercial SDK
Talent needed:
Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.
________________________________________
Team structure:
• Brandon Flowers: Creative Designer, Creator of Project Warcry
• Vincent Cabanas : Technical Designer,General modeler
• Juri : Lead 3D artist
• Steve : Lead programmer
• Nathan: Level designer
• Vibhas : Concept artist
• Christian Schwager : Concept artist
• Rene : 2D artist
• Andrew : Modeler
• Roland : Sound designer
• Mathazzar : Composer
• Maestrorage : Composer
________________________________________
Website: Elseware Entertainment (http://projectwarcry.com/)
Forum: Elseware Entertainment :: Project Warcry • Index page (http://projectwarcry.com/forum/)
Moddb page: Project: Warcry PC game - Mod DB (http://www.moddb.com/games/warcry-lords-of-war)
________________________________________
Contact:
jobs [-AT-] projectwarcry.com
________________________________________
Previous Work by Team:
Our team consists of industry professionals as well as serious, mature and talented people from the indie game development community
________________________________________
Additional Info:
WHY JOIN US
* The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build with RTS in mind on the award winning open source rendering engine Ogre3D.
* The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this.
* Over a year of pre-production phase! 50+ units concepts, 30+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other VFX.
* RTS 3d models are fairly simple and far less time demanding artistically than any other genre(goes double for indie). This greatly enhances the art asset quantity and quality that we're able to produce despite the indie development limitations.
* The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members.
* BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.
Some images demonstrating various art aspects of the game (design, concept, 3d, lowpoly, cinematic, ingame). Please visit Website or ModDB for more images.
http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hyperion14.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hyperion14.jpg)http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hyperion5.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hyperion5.jpg)
http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_hqfinal.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/hqfinal.jpg)
http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_blacktrack-1.jpg (https://www.box.net/shared/static/4gr8v2izeq.jpeg)http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_sector3.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/sector3.jpg)
http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_desert1.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/desert1.jpg)http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_desert3.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/desert3.jpg)http://s79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/th_lotsofbulls-1.jpg (http://i79.photobucket.com/albums/j135/tidus457/Modelling/Project%20Warcry/lotsofbulls-1.jpg)